Augmentation Evoker Raid Guide
Last Updated:September 17, 2024|Change Log|FAQ
Welcome to the Augmentation Evoker Raid guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Chronowarden Is currently our first choice and outperforms Scalecommander in Single Target scenarios, and such is our priority. As for Scalecommander it scales heavily with extra targets and allows for more uptime of Breath of Eons this makes it optimal for cases similar to Mythic+
- Temporal Burst turns Tip the Scales into a strong offensive cooldown that increases your Haste and cooldown recovery rate.
- The increased Haste, movement Speed and cooldown recovery rate buff effect is reduced by 1% every second during the 30s duration of Temporal Burst.
- The total reduced cooldown of your abilities is 4.65 seconds.
- Warp transforms your normal Hover into a Blink
- Be cautious as this has a small delay.
- This currently only works when you are on or close to solid ground, if you are too high up in the air it becomes a normal Hover.
- Similar to your Mastery Threads of Fate causes your Empowered spells to provide an additional damage buff.
- This ability follows the same Targeting Priority as Shifting Sands.
- When timed correctly Temporality can be very strong as a minor defensive cooldown whenever you are out of everything else.
- Golden Opportunity
- This effect has now become chance based which complicates maximizing your output.
- Mass Eruption
- Fire Breath and Upheaval changes your next Eruption into a Mass Eruption that either strikes up to 3 targets or deals increased damage for each target less than 3.
- Mass Eruption can stack up to 2 which means you can cast both empower abilities back to back.
- Bombardments Is the major interaction of Scalecommander.
- Bombardments does not pandemic which allows you to cast two Mass Eruptions in a row without losing debuff uptime.
- This also maximizes Wingleader and allows you to make Breath of Eons a 1.5 minute cooldown when optimized.
- Diverted Power significantly increases the uptime of Momentum Shift.
- Hardened Scales and Nimble Flyer are both extremely effective defensive options and such should almost always be taken.
- Slipstream currently restores both charges of your Hover if Aerial Mastery is talented.
- This can be extremely useful in certain fights if additional Hover uptime is needed.
- Maneuverability
- Causes your Breath of Eons to always be aimed in front of your character and can now be steered.
- This also makes Breath of Eons fly the entire duration unless you cancel it early by pressing the ability once more.
- Be careful to not spam your Breath of Eons keybind as you might cancel it before it hits your target while still going on cooldown.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Ebon Might
- Your gameplay as an Augmentation Evoker revolves around optimizing and extending this buff.
- Prescience
- Causes the target to become first priority for Ebon Might and Shifting Sands.
- Anachronism causes Prescience to have a 35% chance of generating one Essence Burst.
- Breath of Eons
- Used as your major offensive cooldown in combination with Ebon Might and Prescience.
- Essence Burst
- Causes Eruption to apply Momentum Shift.
- Molten Embers
- Causes your Upheaval and Eruption to deal more damage.
- Chrono Ward
- Your Ebon Might buffed targets are given a shield based on their damage done during Breath of Eons.
Class Tree
- Rescue
- Use to save your friends by moving them or utilizing Twin Guardian.
- Optionally, use it as your own personal defensive in certain fights.
- Zephyr
- Used to reduce AOE damage across the entire party.
- Tip the Scales
- Used to activate Temporal Burst
- Used generally with Fire Breath
- Source of Magic
- Potent Mana buffs a friendly healer.
- Time Spiral
- Allows your entire party and raid to cast their major movement cooldown without inducing a cooldown.
- Cauterizing Flame
- Massive for certain raid encounters often, utilized as a bleed dispel for tank mechanics.
Hero Talents
- Temporality
- Since this functions as an extra defensive, it is fully locked in.
- Double-time
- Outperforms and is easier to play than Time Convergence.
- Instability Matrix
- Outperforms Master of Destiny.
Rotation
Tier Set
- 2-Set: Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption by 30%.
- 4-Set: Ebon Might increases primary stats by an additional 0.4% of your own every 2 seconds it remains active up to 2.0%
Single-Target
Opener
- Your goal is to have Ebon Might and Prescience on as many optimal targets as possible and then start the uptime battle for Momentum Shift. Below, you see an example of how your opener looks like using the recommended Single-Target talent spec.
- As for who to buff, in most guilds/pugs this ends up being your biggest pumpers.
- There is an alternate opener starting with Ebon Might before using Prescience. The reasoning for this opener is that it allows you to choose 4 targets instead of only 2.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Prescience on assigned targets and timings
- Ebon Might on assigned timings
The priority list is split up due to the fact that your Buffs follow another set of rules than your ordinary Priority List.
- Cast Breath of Eons
- Cast Fire Breath Empower 1
- Cast Upheaval Empower 1
- Cast Eruption with Essence Burst
- Cast Living Flame if Momentum Shift stacks = 2 and Essence < 4
- Cast Eruption
- Cast Living Flame or Azure Strike
Deep Dive
Upheaval and Eruption
- With the new expansion there are now multiple talents increasing your personal damage.
- Molten Embers
Rumbling Earth
Reverberations
Tectonic Locus - With these in mind, make sure to optimize your rotation.
- This includes never casting Fire Breath on higher than Empower 1.
- You should also never use Upheaval unless Molten Embers is active on the target.
- Molten Embers
Golden Opportunity
- Playing optimally with Golden Opportunity can be finicky without the aid of certain WeakAuras.
- To play Golden Opportunity efficiently, you need two separate assignments. One which accounts for optimal damage in a normal Prescience and Ebon Might and a separate list which shows the best target for a double duration Prescience and two cycles of Ebon Might.
Rescue
- Rescue is a great part of your toolkit as an Evoker. Using it optimally requires fight awareness, especially in raids but can often save your less mobile allies from sticky situations.
- When you don't need Rescue for its movement part, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.
Hover
- Managing and timing your Hover casts correctly in combat to get more casts in while dealing with mechanics is where you see the biggest difference in your DPS. Optimizing your rotation is not that complex for Augmentation Evoker.
- Starting a cast of a spell such as Eruption at the very end of a Hover buff still lets you finish that specific cast while moving. Keep this in mind to get more benefit from each use of Hover!
- Make sure you are tracking your uptime and charges of Hover on your UI. Get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.
Ebon Might Target Priority
In War Within this is once again a major optimization for your output. When applying Ebon Might through either Breath of Eons or casting Ebon Might it follows a list as to who it targets.
The following table showcases Ebon Might's application priority from top to bottom.
Priority | Your Ebon Might is | A different Ebon Might is | Your Prescience is |
---|---|---|---|
1. Any target | Active | - | - |
2. Any target | Not Active | - | Active |
3. Closest DPS | Not Active | Not Active | - |
4. Closest non-DPS | Not Active | Not Active | - |
5. Closest DPS | Not Active | Active | - |
6. Closest non-DPS | Not Active | Active | - |
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Nerub-ar Palace
The following tips are mainly applicable to Heroic Bosses. Mythic tips are released after our progression concludes.
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- Use Rescue away from the boss to help struggling players when they are pulled towards the boss during Carnivorous Contest.
- Additionally, Rescue should be used during Ready to Feed to speed up the feeding process of the boss.
- You and a partner can feed twice easily with the use of Rescue.
Offensive Cooldown Usage
If you're assigned to Group 1:
If you're assigned to Group 2:
- Note that your Breath of Eons timings vary based on the damage needed and when your Group uses their cooldowns. Depending on the tuning, you might simply use it on pull with Bloodlust and then on cooldown.
Defensive Cooldown Usage
If you're assigned to Group 1:
If you're assigned to Group 2:
Boss Tips
- Save Hover charges for whenever you get Grasp From Beyond.
- Rescue Allows you to easily move out for Goresplatter while also giving you a defensive through Twin Guardian
- This boss is very inefficient for Augmentation Evokers
- Even if you attempt to only buff people in your own group, you can easily end up outranging multiple players.
- Due to the intermissions you need to split up the raids offensive cooldowns, and as such you might not have optimal buff targets always.
- Landslide can help in containing Blood Horrors if you are struggling to deal with them in time.
Offensive Cooldown Usage
Boss Tips
- Rotate defensives whenever you are targeted by Decimate or Decimates are about to hit Cosmic Simulacrums.
- Don't overuse Hover so that you have mobility available for whenever you are targeted by Phase Blades or Decimate
Offensive Cooldown Usage
Boss Tips
- Knockup Infested Spawn with Clobbering Sweep.
- Oppressing Roar can be huge if used with someone else's AOE stun.
- Rolling Acid
- Whenever you have this mechanic, you can see which direction you have due to the other players animations being lower opacity.
- Make sure to help with Web Reave.
- Without enough players your tank and everyone in it will fly off the platform.
Offensive Cooldown Usage
Boss Tips
- Make sure to interrupt Poison Burst by Voracious Worm.
- Most of your damage taken will be from Volatile Concoction so make sure to have Renewing Blaze or Obsidian Scales ready for whenever you are afflicted by it.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Use Obsidian Scales as an emergency button. For example, if you get targeted by Assassination or have multiple stacks of Queensbane.
- The main thing to keep an eye out for on this boss is the position of each Nether Rift. Their placement dictates how much you get pulled towards them. Try to position yourself in a way that each Nether Rift is at a similar distance to you.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Make sure to have 1 stack of Hover available to Hover back instantly after getting pulled in by Web Vortex.
- Alternatively, use Demonic Gateway to negate the pull in effect.
- Try to get some good distance from the adds that spawn from Call of the Swarm since they fixate the closest target.
- If assigned to deal with Binding Webs make sure to have both you and your partner inside the web when walking into the middle of the Web Bomb to trigger it.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Augmentation Evoker. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. Generally you can find stat weights in the Evoker Augmentation discord. In the BiS gear there is more haste than technically optimal according to sims, but having more haste smoothens out the spec and makes it simpler to play.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. Most of your damage comes from buffed players, thus it becomes not optimal.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Rattling Deadeye Hood | The Necrotic Wake |
Neck | Trailspinner Pendant | Mists of Tirna Scithe |
Shoulder | Fumaroles of the Destroyer | Rasha'nan Tier / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Scales of the Destroyer | Broodtwister Ovi'nax Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Rippers of the Destroyer | Sikran Tier / Catalyst |
Belt | Lost Watcher's Remains | The Bloodbound Horror |
Legs | Legguards of the Destroyer | Ky'veza Tier / Catalyst |
Boots | Sure-Foot Sabatons | Siege of Boralus |
Ring 1 | Seal of the Poisoned Pact | Queen Ansurek |
Ring 2 | Binding of Binding | Crafting |
Trinket 1 | Mad Queen's Mandate | Queen Ansurek |
Trinket 2 | Spymaster's Web | Silken Court |
Weapon | Takazj's Entropic Edict | Silken Court |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Rattling Deadeye Hood | The Necrotic Wake |
Neck | Trailspinner Pendant | Mists of Tirna Scithe |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Troggstitched Drape | Grim Batol |
Chest | Coagulum Cuirass | City of Threads |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Corpseleecher Grips | The Stonevault |
Belt | Reinforced Anti-Intruder Chainmail | The Stonevault |
Legs | Entwined Chimeric Legguards | City of Threads |
Boots | Sure-Foot Sabatons | Siege of Boralus |
Ring 1 | Umbriss Band | Grim Batol |
Ring 2 | Seal of the City Watch | Siege of Boralus |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Staff of Siphoned Essences | Grim Batol |
Very rare items
- Sureki Zealot's Insignia
- Even though it does not have correct stats, this neck is still as effective on Augmentation as any other class, so if needed for the mana effect, you should equip this.
- Wings of Shattered Sorrow
- You should always equip this if available as long as it's a similar item level to your other cloak.
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Treacherous Transmitter
- Good option in general but exceptional for Scalecommander when planning around 1.5m cooldowns.
- Signet of the Priory
- Very strong farmable option for early gearing.
- This item can only be upgraded to 606 because it comes from a Mythic Dungeon.
Passive Trinket alternatives
- Ovi'nax's Mercurial Egg
- If played well it competes with Mad Queen's Mandate and should be used until you have access to myth track Mad Queen's Mandate.
- Ara-Kara Sacbrood
- Decent damage and uptime on the Intellect buff
- Empowering Crystal of Anub'ikkaj
- Roughly 10% uptime on its stat buff.
- Unbound Changeling
- Great stat passive trinket with a somewhat high uptime.
Embellishments
As for your first Spark item its almost always the most efficient to craft either a staff or offhand. But going further into the patch you want to replace it with a Myth track weapon and change to BoB
- 1x Darkmoon Sigil: Ascension
- It can only be crafted on weapons or offhand.
with
- Writhing Armor Banding
- Doubles the effectiveness of your Darkmoon Sigil: Ascension
or
- 1x Elemental Focusing Lens
- Deals a decent amount of damage in single-target.
- The optimal slots to craft on are Wrists, Boots, Waist depending on your available gear.
- 1x Binding of Binding
- Augmentation scales worse from secondaries than other classes, due to that BoB is good.
Remaining Sparks
- Crafted items are 636 item level and regular items are 636 on max item level, therefore it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Augmentation Evoker is now technically supported on Raidbots, but they are very early alpha, and you are most likely gonna get weird results.
- If you end up having issues with the simulations and have questions I might not be able to help, for such issues, you could need to ask in the Evoker Discord.
- DO NOT use Stat Weights Sims, they only affect your personal damage. As such, you won't be given relevant results.
- Use only Top Gear and Droptimizer.
- RDPS or "Raid DPS" is the damage dealt by your entire group. This is done because Augmentation is a Support that buffs other DPS therefore they are required for it to operate. Due to this and a few factors mentioned below, sims do not output the contribution of the Augmentation Evoker individually and can only provide comparisons. Thankfully, comparisons are all you need to optimize gear or talent choices.
Consumables
- Phials
- Flask of Tempered Mastery -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Onyx
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Masterful Ruby
- Masterful Emerald
- Masterful Sapphire
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Log Review
- With pre-patch, roughly 50-55% of your damage as Augmentation is strictly from your buffs. Due to that, it is vital to buff the correct targets. For the easiest time, you look at Details and buff the top 4 players. The next stage is utilizing Warcraftlogs and buffing the top 4 DPS. For the last stage, you manually input your timings into Warcraftlogs and make decisions upon that.
- This Section is a WIP and is going to be continuously updated.
Macros
Discover recommended macros for Augmentation Evoker during Raid encounters and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Breath of Eons -- Casts Breath of Eons on your cursor without confirmation.
#showtooltip
/cast [@cursor] Breath of Eons(Bronze)
Mouseover Macros
Generic and Cancelaura macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Augmentation Evoker, outlining which addons are used and how they are utilized in Raids to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.2
Patch 11.0
FAQ
Q: Do you play around Momentum Shift?
Credits
Written By: Saltad
Reviewed By: Fraggo