Barrage Rogue Endgame Build Guide
Last Updated:October 13, 2024|Change Log|FAQ
If you've been looking for a Multishot style build on Rogue, here it is! The Barrage Rogue is a very versatile skill that fires multiple arrows which fan out starting from the center. It leaves a really cool shadowy after effect which looks even cooler when stepping away after an attack.
Barrage Rogue is a jack-of-all-trades/master-of-none build, as you pick which distance is right for the situation, making it a true hybrid build. Cast the skill at mid range to spread your arrows out for massive AoE, or Shadow Step towards the elite left over to shotgun all arrows into a single target for great damage. Branching Volleys and High Velocity crank up the AoE madness and allows for insane pack clearing potential.
This is a straight forward build that's super fun to play and this guide teaches you the best way to tackle end game with Barrage Rogue!
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Rogue Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Skills & Gameplay
- Barrage is your main ability. This Core Skill fires a cone of arrows that expand outwards.
- Shadow Step gives you incredible mobility to fly across the battlefield and an easy way to get out of tough situations.
- Caltrops makes keeping positioning easier while providing some nice damage buffs and chill/freeze. For speed content, you'll want to drop this and run Dash.
- Poison Imbuement allows for perks such as Alchemical Advantage and Eldritch Bounty. We do not take this for the damage.
- Smoke Grenade gives us quite a bit of utility from more damage to disabling enemies so that they cannot attack.
- Death Trap Is our ultimate that is primary used for the pull effect.
Passives
- Victimize is the Key Passive of choice, which gives some much needed AoE int the form of a proc that scales with Vulnerable damage.
Skill Rotation
Since Barrage is a versatile skill, you start off at mid range to maximize arrow spread and then you move close to cluster all of your arrows into any single target that is left. Blasting all of your arrows into one target is known as shotgunning. On tough affixes like Suppressor and Damage Resistance, you want to switch the order and take them out first and shotgun it down.
- Spam Barrage as often as possible for maximum output.
- Use Poison Imbuement for Alchemical Advantage and Eldritch Bounty, which scales your damage and procs for Victimize. Mixed Poison Imbuement with a lot of lucky hit allows this to be spammed nearly endlessly.
- Use Shadow Step to stay close and shotgun more difficult targets.
- Use Smoke Grenade for more damage and to keep enemies, especially elites from attacking you.
- Caltrops should be deployed on tougher enemies such as elites and bosses that takes more than a few seconds to kill.
- Use Death Trap Is our ultimate that is primary used for the pull effect, which scales Victimize procs when more enemies are inside the explosions. This also triggers No Witnesses legendary node, so you want to use this whenever its off cooldown.
Rogue Specialization
Preparation - Spend energy to reduce the cooldown of our ultimate skill, Death Trap
Casting Death Trap resets our other cooldowns and provides us 15% damage reduction for 10 seconds due to Preparation
Learn more details and how to unlock this system in our full Rogue Specialization Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
Level 15
- Exploit
- Devious
- Control
- Canny
- Fluidity
Level 46
- Exploit
- Devious
- Control
- Canny
- Fluidity
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. Rapid Fire Rogue focuses on the following combos:
Best in Slot
- Poc + Mot - This is our way of getting free Dark Shroud shadows while freeing up an aspect slot for more damage.
- Tam + Ohm - War Cry buffs us with 15% extra damage.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Vex - The extra skill ranks help with increasing damage, damage reduction (Dark Shroud) and overall quality of life.
- Xal - For extra defense.
- Yax - Good amount of offering for just drinking a potion.
- Lith - Great choice for plant and fire players.
- Bac - Excellent choice for mobile players.
- Moni - A mini Bac. Decent for those who like to stutter step.
- Yul - Build uses a lot of cooldown skills, so this is a decent activator.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Subo
We take Subo primarily for the lucky hit chance from Salvo. This scales multiplicatively, which is massive for our key passive Victimize
- Reinforcement: Raheir
We take Bastion for the shield and the unstoppable. One of the best reinforcement skills in the game for Mercenaries.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Barrage Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Stat Thresholds
- 4+ Innervation Ranks
- 5+ total Dark Shroud Ranks
- 1500+ Dexterity
- 1500%+ Vulnerable Damage
- Armor Capped 1,000
- Resistance Capped 70%
- 3,000+ Life
- 150%+ Movement Speed
Item Progression Goals
Before you dive into the Endgame with the Death Trap Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Death Trap Rogue from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Barrage is difficult to sustain without multiple Innervation tempers and lucky hit via Fists of Fate, so we take Inner Sight Specialization while still building towards Preparation. This means no Ultimate yet either.
- Use Elixir of Resourcefulness II for easier sustain.
- Use Umbrous on helm or chest if you have not obtained the Mot rune.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Fists of Fate help us greatly with its massive amount of lucky hit chance, which means bigger Victimize backloaded explosions.
- Cowl of the Nameless provides some additional passive damage while also granting a good chunk of lucky hit vs crowd controlled targets.
- We take Yen's Blessing for an easy way to cap resistances for T2 and T3 content.
- We pick up The Umbracrux as an additional source for Victimize procs which high velocity can take advantage of. This is very important for single target situations, as this is Barrage biggest weakness.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Tyrael's Might make it much easier to hit your Armor and Resistance caps, even in high Torment difficulties. This allows you to min/max the setup further for example by removing such Paragon nodes and putting them into more damage. We drop Yen's Blessing for regular boots to pick up more damage.
- Heir of Perdition gives us good all around stats with a massive multiplier and more emphasis on lucky hit chance.
- Ring of Starless Skies really helps with sustain and an overall damage boost.
- Here you also want to work towards reaching the frame 14 attack speed break point by obtaining 90.6% in Cap 1 and 75% in Cap 2, while using Elixir of Advantage II to take full advantage of Victimize
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
For speedfarming, swap Caltrops for Dash. Everything else remains the same.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
- In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.
- No changes are necessary from the Mythic setup.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Getting multiple passives on an Amulet is really hard. Any other options?
Bow or Crossbow? Which is better?
Why Royal Diamonds in weapons?
I feel squishy, how can I increase survivability?
How are Dark Shroud stacks generated in this build?
Mechanics
Dark Shroud Scaling
Attack Speed Caps
Video Guide
Summary
The Barrage Rogue is a versatile hybrid capable of tackling all situations. It takes some time to get use to knowing when to stay back and when to go in for the kill, but overall it's a really fun build to play and brings back the glory of Multishot!
- Pick your positions wisely. Know when to spray AoE and when to shotgun single targets
- Use Agility Skills cleverly to gain advantages in combat, rather it be positioning or keeping distant.
- Spam Death Trap when it's off cooldown to maintain buffs and utility.
- Use Caltrops and Smoke Grenade to keep control and scale your damage on harder targets such as elites and bosses.
- Use Poison Imbuement to main crucial benefits.
Credits
Written by: DiEoxidE
Reviewed by: Tenkiei, Wudijo