Companion Druid Leveling Guide
Last Updated:October 6, 2024|Change Log
Welcome to the Companion Druid Leveling Guide! If you're excited about using Companions as your main source of damage, this guide is your key to success. While the build will be slow to get going, Wolves are eventually capable of killing Dungeon bosses with a single cast. If you believe in the power of friendship, this build is for you!
Over the last 2 seasons, the Companion Druid has acquired more and more ways to access additional allies and multiply their damage. Before then, we capped out at a total of 9 Companions. Now, endgame versions boast as many as 15 minions (23 if you count those summoned by Ceh!) Further, Season 6 introduces One With Nature, an awesome Companion-focused Key Passive, and the Untamed paragon board, which is teeming with useful bonuses.
In Diablo 4, Companions inherit 100% of your character's stats, so scaling things like Attack Speed, Critical Strike Chance, and even Thorns plays a role. When it comes to multipliers, though, it can get a little tricky to say the least. You can safely assume that bonuses which specifically call out Companions will contribute to their damage. And while we never recommend relying on Attack Power as a metric for a character's strength, multipliers which contribute to Attack Power generally seem to improve Companion damage as well.
Unfortunately, most of the key aspects for a this build are drop-only aspects, so in this leveling guide, we supplement our AoE with Pulverize and Cataclysm. We'll add Wind Shear as a source of Vulnerable, Poison, and Movement Speed.
This guide teaches you all about how to reach the endgame in Diablo 4 with the Companion Druid. Let's get started!
This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Druid Guides section!
- Easy to Play
- Strong Single Target
- Low Resource Demand
- Squishy Early
- Inconsistent AI
- Weak AoE Coverage
Check out our Leveling Builds Tier List to see how this build compares to others.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Pulverize & Prerequisites
To start off, put 2 points into Basic Skills to unlock the Core Skill section. Wind Shear is our choice for the early game. It deals decent single target damage with Poison thanks to Calm Breeze. Next, take Pulverize to deal moderate damage and give us the ability to Shapeshift and reset our Companion cooldowns with Pack Leader. Shred is a viable option for your Core skill if you'd prefer the extra mobility. If you go this route, then think about unlocking Stormclaw's in your Codex. Grab a handful of passives to reach the Companion Skill wheel.
Unlocking Companions
As you might expect, this wheel is the bread and butter for this build. Wolves are our best source of single target damage, though they can provide a fair amount of pseudo-AoE coverage once we pick up Prickleskin. Ravens and Poison Creeper both provide great area of effect damage on use, with the latter being extra effective in the early game. Pick up Call of the Wild to dramatically improve the damage of each of these skills. Head to Bloodsoaked Crag to unlock Shepherd's as soon as you're able.
Spirit Boons
At this stage, you gain access to Spirit Boons - the Druid's unique class mechanic. Check out the Spirit Boon Progression below!
Ultimate & Key Passive
From here, max out your Wolves and Feral Aptitude to amplify your damage and unlock the Ultimate skill wheel. Opt for Cataclysm as you level, as its high base damage crushes in the early game and it doubles as a reliable source of Vulnerable. In the next step, you'll unlock Provocation. If you manage to sync this proc with a cast of Cataclysm, it will Overpower for its entire duration! After your Ultimate, take the One With Nature Key Passive, an obvious choice for its hefty multiplier to Companion damage and synergy with Shepherd's.
Envenom, Provocation, and Clarity
Envenom is a very strong Passive for the Companion Druid, but is reliant on improved Critical Strike chance to flourish, so we wait until now to take it. Provocation is great when it goes off, whether it's Pulverize or Cataclysm that consumes it. Clarity enhances our intermittent Pulverize casts and to improves their chances of a triggering Pack Leader.
Final Journey to Level 60
At this point, most of the key synergies are unlocked and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary.
Check out our Renown Guide to unlock all your additional Skill Points efficiently.
Druid Spirit Boons
- Using your first 25 Offerings, unlock Packleader from the Wolf Spirit to massively improve the uptime of your Companions' Active abilities.
- Prickleskin from the Deer Spirit is a cheeky early game pick up, as your Wolves will inherit this Thorns damage and retaliate against attackers.
- Collect another 25 Offerings to unlock Scythe Talons at the Eagle Spirit to enhance your Critical Strikes.
- The remaining boons (Swooping Attacks and Masochistic) are more "nice to have," so you can save up another 325 Offerings to finish unlocking all Spirits and bond with the Eagle Spirit.
Unlocking Specializations
Once you reach level 15, you have to complete a short questline starting in Túr Dúlra, Scosglen. To gain access to the Priority Quest, you first have to defeat the Stronghold of evil forces that has overrun Túr Dúlra. You receive 25 Druidic Spirit Offerings to unlock your first Boon when you complete the questline.
Each Spirit has 4 Boons that are unlocked with 25 Druidic Spirit Offerings each. On 3 of the Spirits, they unlock in a specific order (from left to right as displayed above). The outlier is the Snake Spirit - You have to unlock all his Boons simultaneously, meaning you need to collect 100 Druidic Spirit Offerings to gain access to its Boons. Once all Spirits have been completely unlocked, you can choose one to Bond with and select an additional Boon from that Spirit.
Learn more details in our full Druid Specialization Guide.
Gear & Stat Priorities
To get started as an Companion Druid, always use your highest DPS Melee Weapon available for more damage, preferring Polearms when possible. Otherwise, follow the priority list below. While you don't have all of the desired temper manuals available, simply try to get anything useful on your gear until you get the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc. all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap and the results can be very impactful.
Tip: For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage, especially if you are twinking. If you find these, you may want to keep imprinting them on your weapons for an easy time.
Legendaries & Uniques
The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.
For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.
Must-have Dungeon unlocks
- Shepherd's (Bloodsoaked Crag - Dry Steppes)
- Calm Breeze (Grinning Labyrinth - Dry Steppes)
Nice-to-have Dungeon unlocks
- Disobedience (Halls of the Damned - Kehjistan)
- Skinwalker's (Fading Echo - Kehjistan)
- Needleflare (Yshari Sanctum - Kehjistan)
- Inner Calm (Raethwind Wilds - Scosglen)
Other useful Aspects (drop/gamble)
- Alpha
- Stampede
- Stormcrow's
- Moonrage
- Juggernaut's
- Spirit Bond
- Metamorphosis
What to Gamble
Offensive | 1h Weapon, Offhand |
Defensive | Helm, Chest, Pants |
Utility, Mobility | Boots |
Resource | Rings |
Great Uniques for this build
- Storm's Companion
- Harlequin Crest
- Ring of Starless Skies
Jackpot Drops
As you level up, you may get lucky and find some great random drops. Some of these can massively amplify your power and speed up the leveling by switching to another build. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:
Build-defining Aspects
- Shockwave (enables the Pulverize Druid)
- Aftershock / Subterranean (enables the Landslide Druid)
- Moonrise / Adaptability (enables the Wind Shear Druid)
- Anticline Burst (enhances the Stone Burst Druid)
Build-defining Uniques
- Dolmen Stone (enables the Boulder Druid)
- Tempest Roar (enables the Tornado, Hurricane, and Lighting Storm Druids)
- Unsung Ascetic's Wraps (enables the Lightning Storm Druid)
- Earthbreaker (enables the Landslide Druid)
- Stone of Vehemen (enhances the Stone Burst Druid)
Learn more details in our articles covering the Codex of Power and Unique Items.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Companion Druid focuses on the following combos:
Best in Slot
- Yul + Wat - Decrepify helps with stagger, defense and allows you to execute at 10% HP. When combined with Xol in your other runeword, it also generates large amounts of offering.
- Xol + Ceh - The more pets, the merrier right? On a serious note, these don't gain most bonuses that your main Wolves do, but they can contribute to Shepherd's Bonus.
Alternative choices
As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Gar - The Crit Chance bonus is great, especially early on.
- Mot - Dark Shroud is a strong and affordable defensive option.
- Lith - A surprisingly strong Invocation, provided you can afford to stand still.
- Cem - As a Magic Rune, it's a reasonable choice that you're more likely to find.
- Ur - Though the Offering generated is on the low side, this rune should be easy to acquire and activate frequently.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Raheir
He provides us with passive All Resistance, an area of effect Slow which increases our damage, a 90% damage reduction bubble that also increases damage, and prevents us from getting one shot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain resistance capped without him.
- Reinforcement: Varyana
We choose Bloodthirst for a periodic Attack Speed bonus.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
How To Level
In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.
Campaign Leveling
- For your first character in Diablo 4, completing the Campaign provides all the background lore information but is not necessary.
- The Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
- To play Seasonal Content you need to have completed or skipped the Campaign.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
Seasonal / Alt Leveling
- Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
- From level 1-60 you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Alchemist to speed up your progression.
- Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.
Tips and Tricks
- Don't Imprint Your Weapon
- It is a better idea to put your best Offensive Aspect on your Amulet, which will usually not be replaced as often as your Weapon.
- Compare Your Items
- Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
- Choose an Easy Difficulty
- Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
- Use Your Materials
- There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.
Speedrun Route
- If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
- This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
- We update this strategy seasonally in our Speed Leveling Guide.
Endgame Transition
As you approach level 60 with the Companion Druid, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.
At level 60, Paragon Levels and The Pit unlock. Work towards Tier 20 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70%+) as you receive some penalties to your character's stats:
- -250 Armor per Torment difficulty
- -25% All Resistances per Torment difficulty
At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.
This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Wilds
- Keeper
- Spirit
- Shapeshifter
- Headhunter
To Level 46
- Wilds
- Spirit
- Headhunter
- Keeper
- Shapeshifter
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Video Guide
Coming soon.
Summary
The Companion Druid is the perfect archetype for the Minion lovers out there. It has a bit of a slow start, but every Aspect and Unique you find has a tremendous impact on damage and (often) Companion count. Stick with it and in no time you'll be blasting through the endgame with a whole fleet of Companions!
Credits
Written by IBoilerUp
Reviewed by Danger