Destruction Warlock Mythic+ Guide
Last Updated:October 7, 2024|Change Log|FAQ
Welcome to the Destruction Warlock Mythic+ guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Hellcaller and Diabolist perform similary in pure single-target, with Diabolist being slightly ahead. Hellcaller excells in spread out cleave through Wither while Diabolist has a lot of passive AoE due to Diabolic Rituals.
- Spending a Soul Shard starts a cycle of one of 3 different Diabolic Rituals.
- Diabolic Ritual: Overlord
- Diabolic Ritual: Mother of Chaos
- Diabolic Ritual: Pit Lord
- Starts on 1. again.
- Only 1 Diabolic Ritual can be up at a time and each turns into their respective Demonic Art after it expires which is triggered after you spend your next Soul Shard:
- Demonic Art: Overlord
- A Fel Lord jumps at your target and applies Cloven Soul for 15 seconds.
- Demonic Art:Mother of Chaos
- Deals damage to your target and turns your next Incinerate into Infernal Bolt which generates 2 Soul Shards.
- Demonic Art: Pit Lord
- Summons a Pit Lord that attacks your target with Felseeker and turns your next Chaos Bolt into Ruination which deals a large amount of AoE damage.
- Demonic Art: Overlord
- Additionally, whenever a Demonic Art is active, your Soul Shard spending abilities benefit from Touch of Rancora.
- The duration of Diabolic Rituals is by 1 additional second per Soul Shard spent while Summon Infernal is up due to Infernal Machine.
- Your Summon Infernal is further empowered through Abyssal Dominion.
- Your Immolate is turned into Wither.
- Wither has no cast time or FACING requirement.
- You have access to a 1 minute cooldown called Malevolence.
- Wither can stack up and has multiple neat interactions with different talents which can increase its stack count or have other benefits.
- Spending Soul Shards on damaging spells increases the stacks of Wither by 1 and has a chance to gain an additional stack due to Blackened Soul and Bleakheart Tactics.
- Casting Malevolence increases all active Wither stacks by 3 while each Chaos Bolt adds 1 additional stack during its duration.
- Mark of Peroth'arn gives Wither the chance to add a stack whenever it crits.
- Whenever Blackened Soul deals damage you have a chance to gain Flashpoint stacks through Seeds of Their Demise even if you are not currently talented into Flashpoint.
- Wither has a built-in mechanic which consumes its' accumulated stacks one after another for more damage. This mechanic is called Corrupted.
- The Corrupted state of Wither is triggered by the following:
- Chance whenever Wither gains a stack.
- If Wither reaches 8 stacks.
- If the target Wither is on reaches 20% or is below 20% already.
- When Malevolence is up.
- The Corrupted state of Wither is triggered by the following:
Talents
When to use this Spec
Use this spec in higher Mythic+ keys. You can also swap to Hellcaller with the same spec talents.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Shadowburn
- Very strong 1 Soul Shard cost spender, especially if your target is below 30% health.
- Roaring Blaze
- It is crucial to keep this buff active as much as possible through proper Conflagrate usage.
- Rain of Fire
- Used to deal AoE damage.
- Havoc
- This serves as one of your strongest tools to damage two targets at once or generate additional Soul Shards in AoE situations.
- Soul Fire
- A hard hitting spell which is amplified by Roaring Blaze, it is also further enhanced by Decimation.
- Cataclysm
- Deals good AoE upfront damage and applies Immolate to all targets hit.
- Ritual of Ruin
- Passively nets you free Chaos Bolt casts and also spawns an Overfiend that generates more Soul Shards.
- Summon Infernal
- Your main cooldown for burst windows, this is enhanced by Rain of Chaos.
Class Tree
- Soulburn
- Enhances multiple utility spells, mainly used together with Demonic Circle: Teleport, Healthstone, Demonic Gateway and Drain Life.
- Sweet Souls
- Only works if other people use the Healthstones that you created.
- Soul Conduit
- Sometimes alters your cast sequence by refunding Soul Shards.
- Pact of Gluttony
- Massive for survivability since it alters your Demonic Healthstone to be useable multiple times per combat.
- Combo this together with Lifeblood for extra leech upon use.
Hero Talents
- Soul-Etched Circles
- Your default pick since you rarely use Howl of Terror.
- Infernal Machine
- Outperforms Cruelty of Kerxan.
- Infernal Bulwark
- An additional absorb is usually better in most scenarios.
- Good to pair with Dark Accord and Resolute Barrier for more frequent uses.
When to use this Spec
Use this spec in the low to mid-range of Mythic+ keys. Cataclysm grants you more upfront damage which is more valuable when enemies die fast. Additionally, Cataclysm increases the value of Hellcaller since it applies Wither to all targets hit.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Hero Talents
Changed Diabolist to Hellcaller for more info visit the Hero Talent section above.
- Curse of the Satyr
- Combines your Curse of Weakness and Curse of Tongues.
- Bleakheart Tactics
- Outperforms Hatefury Rituals.
- Illhoof's Design
- Additional passive absorb at a cost of your maximum health.
Rotation
Tier Set
- 2-Set: Incinerate critical strike chance increased by 20%. Conflagrate critical strike chance increased by 25%.
- 4-Set: When Conflagrate critically strikes, your Fire damage is increased by 5% for 6 sec.
Single-Target
Opener
- Your goal is to spend as many Soul Shards as possible without wasting resources while also keeping relevant abilities on cooldown.
- Always cast Immolate unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
- You can min-max your opener by pre-cycling through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos before the pull starts to get Demonic Art: Pit Lord as your first Diabolic Ritual on the pull which provides you with additional burst due to the sheer amount of damage Ruination does.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Immolate on your target.
- Cast Ruination if Ruination is up.
- Cast Chaos Bolt if Demonic Art: Overlord, Demonic Art: Mother of Chaos or Demonic Art: Pit Lord is up.
- Cast Shadowburn if you are capping on Soul Shards or if you have 2 stacks.
- Cast Chaos Bolt if you are capping on Soul Shards.
- Cast Infernal Bolt if you are below 3 Soul Shards and Infernal Bolt is up.
- Cast Conflagrate to keep up Roaring Blaze, or if you have 2 stacks.
- Cast Soul Fire with Decimation up.
- Cast Shadowburn to keep up Eradication.
- Cast Chaos Bolt to keep up Eradication.
- CastSoul Fire if you're not overcapping on Soul Shards and have Backdraft up.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards.
Opener
- Your goal is to spend as many Soul Shards as possible without wasting resources while also keeping relevant abilities on cooldown.
- Always cast Wither unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Wither on your target.
- Cast Cataclysm to keep up Wither.
- Cast Shadowburn if you are capping on Soul Shards or if you have 2 stacks.
- Cast Chaos Bolt if you are capping on Soul Shards.
- Cast Conflagrate to keep up Roaring Blaze, or if you have 2 stacks.
- Cast Soul Fire with Decimation up.
- Cast Shadowburn to keep up Eradication.
- Cast Chaos Bolt to keep up Eradication.
- CastSoul Fire if you're not overcapping on Soul Shards and have Backdraft up.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
AoE
Opener
- This opener can vary by a lot depending on your Soul Shards generation. Below you see one variation of an opener on 4 targets assuming that you're playing the recommended Diabolist Inferno talent spec.
- Always cast Immolate unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion, and racials like Blood Fury or Berserking after using Summon Infernal.
- You can min-max your opener by pre-cycling through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos before the pull starts to get Demonic Art: Pit Lord as your first Diabolic Ritual on the pull which provides you with additional burst due to the sheer amount of damage Ruination does.
Priority List
- Keep up Immolate on targets that last over 9 seconds.
- Cast Havoc on a secondary target.
- Cast Chaos Bolt or Rain of Fire if you are about to cap on Soul Shards.
- Cast Conflagrate to keep up Roaring Blaze or if you have 2 stacks.
- Cast Soul Fire on cooldown especially with a Decimation proc.
- Cast Chaos Bolt to keep up Eradication or Rain of Fire.
- Cast Shadowburn if something is about to die within 5 seconds.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
Opener
- This opener can vary by a lot depending on your Soul Shards generation. Below you see one variation of an opener on 4 targets assuming that you're playing the recommended Hellcaller Cataclysm talent spec.
- Always cast Wither unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
- Keep up Wither on targets that last over 9 seconds.
- Cast Havoc on a secondary target.
- Cast Chaos Bolt or Rain of Fire if you are about to cap on Soul Shards.
- Cast Cataclysm on cooldown.
- Cast Conflagrate to keep up Roaring Blaze or if you have 2 stacks.
- Cast Soul Fire on cooldown especially with a Decimation proc.
- Cast Chaos Bolt to keep up Eradication or Rain of Fire.
- Cast Shadowburn if something is about to die within 5 seconds.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
Deep dive
Using Rain of Fire vs. Chaos Bolt / Shadowburn
The way you spend Soul Shards varies based on the number of targets you're fighting, whether Havoc is active or not and some additional conditions. The table below should help you reach a decision quickly.
Condition | Is Havoc active? | Which spell do you use? |
---|---|---|
Fighting 1-3 enemies | No | Chaos Bolt / Shadowburn |
Fighting 2-6 enemies | Yes | Chaos Bolt / Shadowburn |
Fighting >=4 enemies | No | Rain of Fire |
Fighting >6 enemies | Irrelevant | Rain of Fire |
Targets are moving | Irrelevant | Chaos Bolt / Shadowburn |
Deal priority damage? | Irrelevant | Chaos Bolt / Shadowburn |
While moving/disrupted and/or you are about to overcap on Soul Shards. | Irrelevant | Shadowburn / Rain of Fire |
Targets are dying? | Irrelevant | Shadowburn |
Condition | Is Havoc active? | Which spell do you use? |
---|---|---|
Fighting 1-3 enemies | No | Chaos Bolt / Shadowburn |
Fighting 2-3 enemies | Yes | Chaos Bolt / Shadowburn |
Fighting >=3 enemies | No | Rain of Fire |
Fighting >4 enemies | Irrelevant | Rain of Fire |
Targets are moving | Irrelevant | Chaos Bolt / Shadowburn |
Deal priority damage? | Irrelevant | Chaos Bolt / Shadowburn |
While moving/disrupted and/or you are about to overcap on Soul Shards. | Irrelevant | Shadowburn / Rain of Fire |
Targets are dying? | Irrelevant | Shadowburn |
Cataclysm and Inferno
The main difference between both options is that Cataclysm has a 30-second cooldown while Inferno has no cooldown at all since it just modifies your Rain of Fire.
This changes your approach depending on which talent you pick.
- Cataclysm grants you a lot of upfront damage and also applies Immolate or Wither to all targets hit.
- With Inferno your damage is more consistent over the course of the pull.
You have to make sure to keep as many Immolates or Withers active as possible while also utilizing Havoc has an additional Soul Shard generation multiplier since duplicated Conflagrates and Incinerates also generate Soul Shards.
Maximizing your Havoc Window
To maximize your damage while Havoc is active you want to make sure to spend as many casts on Chaos Bolt or Rain of Fire as possible. For this to happen you should try to enter the Havoc window with as many of the following conditions as possible:
- A high amount of Soul Shards or Soul Shard income.
- Conflagrate should be close to 2 stacks.
- Refresh Immolates so they won't drop off during the Havoc window
- Prebuild Ritual of Ruin stacks.
Below is an example that happens when you correctly manage your Havoc window in Mythic+.
- This is not a fixed rotation; This is just one example of how to play during your Havoc window. Soul Conduit procs, critical hits, potential Rain of Chaos Infernal spawns and Soul Fire resets can increase your Soul Shard generation, allowing you to spend more Soul Shards on Chaos Bolt or Rain of Fire.
Conflagrate, Backdraft and Roaring Blaze
- Make sure to space out your Conflagrates to ensure a high uptime on Roaring Blaze.
- Use your Backdraft charges on Soul Fire then Chaos Bolt and otherwise on Incinerate.
- Don't cast Soul Fire or Channel Demonfire without Roaring Blaze present on your target.
Min-maxing Eradication
- Your casted spell still gets the benefit from Eradication if it finishes before the previous Eradication fades from the target.
- You aim to have a consistent uptime of Eradication to maximize your damage output.
Below, you find an example of how to correctly manage the Eradication timing assuming it takes the Chaos Bolt 2 seconds to reach its target.
- Shadowburn also applies Eradication but doesn't have the added benefit of "travel time" since it's an instant cast spell.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Avanoxx
- Use Dark Pact on Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss else the boss receives Insatiable.
- Use Shadowfury to keep them stacked.
- AoE them down as soon as possible.
- Utilize Demonic Gateway or Demonic Circle to bait Gossamer Onslaught on the edge of the platform or a pre-determined stack up location.
Anub'zekt
- Pre-place Demonic Circle to quickly teleport away when you're targeted by Burrow Charge.
- Kill Bloodstained Webmages fast and interrupt Silken Restraints.
Ki'katal the Harvester
- Use defensive while you're affected by Cultivated Poisons since it hits like a truck!
- When you're affected by Grasping Blood you can use any form of crowd control instead of killing it to cancel your root.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Orator Krix'vizk
- Help out your healer by dispelling Shadows of Doubt with your Imp's Singe Magic.
- Use your defensives during Vociferous Indoctrination.
- Burning Rush helps you dodge Terrorize.
Fangs of the Queen
- Watch out for Knife Throw. Use defensives if you're targeted by this ability.
- You can either dispel Ice Sickles with Singe Magic or cleanse it with Soulburn: Demonic Circle.
The Coaglamation
- Use your defensives for Dark Pulse. This happens at 100 boss energy.
- You can use Healthstone or Mortal Coil to get rid of Corrupted Coating.
Izo, the Grand Splicer
- Use Havoc on the boss to use Ravenous Scarabs as funnel damage through Shadowburn.
- Use your defensives for Splice since it's the highest damage event during this fight.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Use Dark Pact whenever it's ready for this ability.
- Use Unending Resolve for Earth Shatterer.
- Utilize your Imp's Singe Magic to dispel Seismic Reverberation off of your tank.
- Dispel it right before Seismic Smash to give your tank the 50% damage reduction from Stone Shield.
Skarmorak
- Cast Havoc on the boss before you start killing the Crystal Shards.
- Shadowburn is a great spell to control the Crystalline Eruption stacks.
- Use your defensive before Crystalline Eruption happens or while you have multiple stacks of Unstable Energy.
- You want to avoid Crystalline Eruption happening back to back at all costs because the damage most likely kills a group member.
Master Machinists Brokk and Dorlita
- Make sure to use your Felhunter for this fight, set it to passive, and use pet attack on Speaker Brokk to quickly interrupt Molten Metal with Spell Lock whenever he jumps away.
- Use your defensive during Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- Place your Demonic Circle in the middle of the room to quickly teleport back after dropping Entropy from Entropic Reckoning.
- Use your defensive on Entropic Reckoning.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Speaker Shadowcrown
- Do not try to Demonic Circle: Teleport over a Obsidian Beam. It still applies the dot to you which deals a ton of damage.
- Consider using a defensive if you're affected by Collapsing Night. Getting out of this quickly is important since it deals a lot of damage every 0.5 seconds.
- You can utilize your Imp's Singe Magic to dispel Burning Shadows.
Anub'ikkaj
- Prepare a Demonic Circle to quickly teleport back after moving out to position the Dark Orb path.
- Stun Animate Shadows with Shadowfury.
- Use defensives for the Dark Orb and Shadowy Decay.
Rasha'nan
- Pre-place a Demonic Circle close to the boss to quickly deliver Arathi Bombs.
- Be aware of Erosive Spray. It applies Lingering Erosion which is dangerous when combined with other damage events.
- During Phase 2 you can mitigate a lot of damage by pre-placing a Demonic Circle in the middle of your playing area to quickly teleport after dropping your Spinneret's Strands.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Ingra Maloch
- Interrupt Spirit Bolt every time a non-tank player is targeted. Because you can interrupt with your pet while crowd-controlled, you should hold your Spell Lock for whenever everybody is affected by Repulsive Visage.
- Try to line up your cooldowns with Droman Oulfarran's Droman's Wrath to gain a huge DPS boost. This happens when Droman Oulfarran reaches 20% health.
Mistcaller
- Fear the Illusionary Vulpins to prevent them from reaching their target.
- If your group is not crowd-controlling the Illusionary Vulpins use Havoc on them.
- Use your defensives during the Guessing Game.
Tred'ova
- Demonic Gateway and Demonic Circle help you and your group break Mind Link quickly.
- Cast Havoc on the boss during Accelerated Incubation since you're able to snipe Glooming Larvas with Shadowburn.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon starts.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Blightbone
- Dark Pact if you're targeted by Heaving Retch.
- Always use Shadowfury on Carrion Worms.
- Cast Havoc on the boss while killing these as you're able to snipe Carrion Worms with Shadowburn.
Amarth, The Harvester
- Fear either the Reanimated Crossbowman or Reanimated Mage if you're not planning on killing them quickly.
- If any adds are still alive during Final Harvest, use Shadowfury to crowd-control them. With them crowd-controlled, Final Harvest does not wipe the group even though an add is alive.
Surgeon Stitchflesh
- Place Demonic Circle and Demonic Gateway towards Surgeon Stitchflesh's grandstand to easily line up Meat Hooks throughout the fight.
Nalthor the Rimebinder
- Using Soulburn: Demonic Circle or Demonic Circle: Teleport while talented into Soul-Etched Circles allows you to immune the Frozen Binds.
- Setup a Demonic Gateway for players to use right before they get hit by the Dark Exile projectile.
- Do note that you still die after 50 seconds after doing this. It's a gain if the boss has low health or the targeted player could struggle in the extra phase.
- Don't do it if you have 0 combat resurrections ready!
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon starts.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Chopper Redhook
- Line up your cooldowns with the boss walking over Bombs which afflict him with Heavy Ordnance.
- Demonic Circle helps you kiting the boss into Bombs.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
Hadal Darkfathom
- If you can't find a safe spot for Tidal Surge you can also use Demonic Circle to jump over the waves.
- In general try baiting Break Water away from the safe spots.
Viq'Goth
- Use your Imp's Singe Magic to help your healer dispel Putrid Waters during the fight.
- Havoc helps you cleave down Demolishing and Gripping Terrors at the same time.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon starts.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
General Umbriss
- Demonic Circle and Burning Rush help you dodge Shadowflame Breath from Commanding Roar.
- Use Dark Pact before Commanding Roar.
Forgemaster Throngus
- Use Dark Pact during Blistering Heat.
- Bait Fiery Cleave towards a wall to make it easier to dodge.
Drahga Shadowburner
- Use Dark Pact before Twilight Buffet.
- Use Curse of Exhaustion to slow down the Invoked Shadowflame Spirits.
Erudax, the Duke of Below
- Use defensives during Abyssal Corruption and Void Surge.
- You can use Mutated Hatchlings as a funnel for more boss damage!
Dark Pact usage:
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon starts.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Destruction Warlock.
- Xal'atath's Bargain: Ascendant
- Use Shadowfury on as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- Focus all your damage on the Void Emissary!
- Xal'atath's Bargain: Oblivion
- Intercept and collect the orbs, which are flying towards enemies, for a nice damage buff.
- Xal'atath's Bargain: Devour
- This applies a big heal absorb to you. You can use your Imp's Singe Magic to dispel yourself.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Destruction Warlock. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Hexflame Coven's All-Seeing Eye | Tier / Catalyst |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Hexflame Coven's Altar | Tier / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Hexflame Coven's Ritual Harness | Tier / Catalyst |
Wrist | Skeinspinner's Duplicitous Cuffs | Silken Court |
Gloves | Hexflame Coven's Sleeves | Tier / Catalyst |
Belt | Burrower's Cinch | Ara-Kara, City of Echoes |
Legs | E.D.N.A. Stabilizers | The Stonevault |
Boots | Consecrated Slippers | Crafting |
Ring 1 | Seal of the Poisoned Pact | Queen Ansurek |
Ring 2 | Devout Zealot's Ring | The Dawnbreaker |
Trinket 1 | Spymaster's Web | Silken Court |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Weapon | Sovereign's Disdain | Queen Aurek |
Offhand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Crown of Enfeebled Bodies | Grim Batol |
Neck | "Emergency Stop" Keychain | The Stonevault |
Shoulder | Reanimator's Mantle | The Necrotic Wake |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Arachnofrost Vest | City of Threads |
Wrist | Vitriolic Veinwoven Wraps | City of Threads |
Gloves | Tricksprite Gloves | City of Threads |
Belt | Burrower's Cinch | Ara-Kara, City of Echoes |
Legs | E.D.N.A. Stabilizers | The Stonevault |
Boots | Membranous Slippers | The Dawnbreaker |
Ring 1 | Circle of Bone | Grim Batol |
Ring 2 | Devout Zealot's Ring | The Dawnbreaker |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Empowering Crystal of Anub'ikkaj | The Dawnbreaker |
Weapon | Melodious Iron Songspire | The Stonevault |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Every active trinket but Spymaster's Web this season is very weak compared to passive alternatives. So if you were unlucky with dropping Spymaster's Web in the raid then it's highly recommended to farm one of the passive alternatives from Mythic+, preferably Ara-Kara Sacbrood and Empowering Crystal of Anub'ikkaj or Gale of Shadows.
Active Trinket alternatives
- Treacherous Transmitter
- Can be a bit annoying to use if you get the wrong mini-games.
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- Has about a 10% uptime on its Crit, Versatility, Mastery and Haste buff.
- Gale of Shadows
- Provides you with a decent amount of passive intellect.
- Unbound Changeling
- Great passive trinket with a high uptime.
Embellishments
- 1x Darkmoon Sigil: Ascension
- Only crafted on your main hand or off-hand weapon. Craft it on your main hand for more power early on or on your off-hand for long-term BiS.
- 1x Writhing Armor Banding
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
or
- 1-2x Elemental Focusing Lens
- Deals a decent amount of damage in Single-Target.
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
or
- 1-2x Dawnthread Lining
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Culminating Blasphemite -- Unique, as a Destruction Warlock you don't care about using other colored gems currently.
- Masterful Sapphire
- Deadly Emerald
- Quick Ruby
- Deadly Onyx
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Destruction Warlock in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Blood Fury -- Orc
- Strong racial for damage both because of Command and Blood Fury which lines up with Summon Infernal.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but lines up poorly with Summon Infernal.
- Reduce the duration of movement imparing effects by 20%.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Destruction Warlock.
Macros
Discover recommended macros for Destruction Warlocks during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Cataclysm -- Casts Cataclysm on your cursor without confirmation.
#showtooltip
/cast [@cursor] Cataclysm
Summon Infernal - Uses Summon Infernal on your cursor position without reticle. Can't be used while the Channel Demonfire is being cast.
#showtooltip
/cast [@cursor, nochanneling: Channel Demonfire] Summon Infernal
Rain of Fire -- Casts Rain of Fire without confirmation click which can save you valuable time and increases your Rain of Fire casts per second.
#showtooltip
/cast [@cursor] Rain of Fire
Shadowfury -- Casts Shadowfury on your cursor without confirmation.
#showtooltip
/cast [@cursor] Shadowfury
Mouseover Macros
Pet Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Destruction Warlock, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.2
Patch 11.0.1
FAQ
Q: Why is my Eradication uptime low?
Credits
Written By: Xerwo
Reviewed By: Shodam