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Inarius Death Nova Necromancer Guide

Last Updated:October 7, 2024|Change Log

Introduction

Grace of Inarius Death Nova Solo Push
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Season 27 brought updates to the Death Nova Necromancer with buffs to Funerary Pick and Iron Rose. This also buffed the versatile Grace of Inarius with a build similar to Trag'Oul's Avatar Death Nova and you can even make a very similar setup using Legacy of Dreams, all of which rank on different solo leaderboards.

All the power comes from having large pulls that scale your AoE damage through the roof. As a result, pushing high in solo typically requires a Rift Guardian that spawns adds consistently (e.g. Saxtris, Eskandiel) or using one or multiple saved Pylons with Nemesis Bracers to spawn extra targets that can fuel Bloodtide Blade. Even with the massive damage bonus of Funerary Pick fights against single targets bosses can take forever on the highest tiers.

While not being very consistent at pushing, it can be really fun to decimate huge pulls in just a few casts with this build. Especially when playing on higher tiers in a group where you don't have to worry about pulling or killing the boss, this build is the most effective. The main parts of the guide describe the solo pushing variant, adjustments for different game modes can be found below.

Easy to set up ✔
Simple DPS rotation ✔
Incredible AoE damage ✔

High toughness and recovery ✔

❌ Requires GR fishing
❌ Simulacrums can die
❌ Has to stand still a lot
❌ Struggles on single targets

Core Setup

Core Item Build

Items

  • Grace of Inarius gives us extra damage reduction with Bone Armor and adds 19,000% extra damage against nearby enemies thanks to the Bone Storm.
  • Bloodtide Blade adds 400% increased damage to Death Nova for each nearby enemy, up to 10 stacks.
  • Funerary Pick provides another steady 200% damage bonus after stacking it with Siphon Blood Power Shift as well as an extra bonus against 1-3 targets.
  • Iron Rose casts Blood Nova automatically while siphoning. These are replicated by Simulacrums, which can also proc Area Damage.
  • Haunted Visions makes our Simulacrums last forever.
  • Krysbin's Sentence gives us 100% against slowed or 300% extra damage against stunned (etc.) enemies.
  • Convention of Elements fits in well with the rotation-based gameplay of the build to provide another 200% extra damage during our nukes.
  • Dayntee's Binding adds 50% damage reduction while any nearby enemy is cursed.
  • Mantle of Channeling synergizes with our channeling-based playstyle.
  • Wisdom of Kalan is a massive toughness boost (x4) combined with Grace of Inarius. Because this item always comes with Attack Speed, it preferably should be cubed.
  • During the 4th Cube season, we also add Scythe of the Cycle for even more powerful nukes.

Season 33 Shades of the Nephalem

For the duration of Season 33, you gain one extra slot in Kanai’s Cube that allows to choose any Legendary Powers for a total of 4 slots. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, now you can add a second of one of these categories! Some builds enjoy major damage buffs while others are able to run completely different setups, for example through otherwise impossible combinations of weapon effects.

In addition, whenever you press a shrine or pylon, you spawn a Shadow Nephalem of your class to assist you for 1 minute. These use various abilities and provide helpful extra damage in the early game and for lower tier Greater Rifts. Learn more in our Season 22 overview.

In this build, we add Scythe of the Cycle in most setups for lots of additional damage output. Be aware that this effect only works with Bone Armor active and requires better timing of your nukes around Convention of Elements than usual.

Global Stat Priorities

Our offensive priorities are: Death Nova Damage > Critical Hit Damage > Physical Damage > Critical Hit Chance > Area Damage. As a channeling skill, Siphon Blood has specific breakpoints and we want to either have 1.53 APS (12 frames), 1.67 APS (11 frames) or 1.83 APS (10 frames) together with the Swift Harvesting. Keep in mind that Frenzied increases your Attack Speed by 25% with the Altar of Rites. Make sure to stay below 2.02 APS with the buff active.

All remaining stats go towards defense in the following order: Vitality > Armor > Life % > Elite Damage Reduction > All Resistance.

Assembling the Build

Item Stat Priorities

Gems

Skills

Passives

Paragon Points

Altar of Rites

Follower

Gameplay

Hardcore

Variants

Nephalem Rifts
GR Solo Speeds
GR Solo Push
GR Group Trash Killer
Nova T16

Concept
We have more than enough damage, so we include extra speed: Steuart's Greaves and Boon of the Hoarder. Wherever possible, stack up more Pickup Radius to increase the size of Aura of Frailty. We don't play around Convention of Elements and just attack whenever we find enemies.

Gameplay
Use Blood Rush to go fast and hunt big packs or elites as much as possible. Keep up Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes. Rejoice as Briggs' Wrath pulls enemies (and their loot) to you!

Setups
To go even faster, you can drop Bone Armor and Spreading Malediction to pick up Devour Devouring Aura and Fueled by Death.

In groups, replace Ring of Royal Grandeur, Mantle of Channeling and Warzechian Armguards with Avarice Band, Inarius's Martyrdom and Nemesis Bracers.

Nova Solo Speeds

Concept
This is a speedier version designed for 2.5-3min runs. We include Steuart's Greaves to run faster and don't try to make large pulls but instead managing Siphon Blood becomes more important. Aim for a GR level where the boss dies in around one CoE rotation.

Gameplay
At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times. Afterwards, use it on elites for extra damage from Krysbin's Sentence. If you are not just skipping long stretches, tap Siphon Blood regularly to keep up the buff from Funerary Pick. When you find a bigger pack or elites, target them to gain the extra damage bonus. On the boss, time Bone Armor to land during the Physical cycle.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Setups
At higher Paragon (3000+), replace Guardian's Jeopardy with Aughild's Authority.

For a more defensive setup, Mantle of Channeling can be replaced with Aquila Cuirass.

Nova Solo Push

Concept
This is the main variation described in the other parts of the guide. We play around Bloodtide Blade while getting all of our multipliers up for short, high DPS bursts.

Gameplay
At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times.

Make sure to create large pulls and don't waste your time on small pulls or leftover elites. Instead, try to kite them to another group of enemies. Cast Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes.

Curse enemies with Leech as soon as you engage them for the extra healing and Spreading Malediction modifier. Once you have thinned out the pull and high value targets have reached low HP, finish them off with Frailty.

Make sure your Simulacrums are positioned well inside the pull. Rinse and repeat. Before the boss, save a pylon or two (not Conduit) to spawn enemies during the Rift Guardian fight after stacking Bane of the Stricken for 1-3 minutes.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Setups
For a more mobile setup, you can replace Frailty or Leech with Blood Rush.

At very high Paragon (5000+), you can go for Aughild's Authority instead of Guardian's Jeopardy for bigger damage output. For even more damage, Aquila Cuirass can be replaced by Mantle of Channeling.

Nova Group TK

Concept
This variant is very similar to the solo version. The main difference is that we are tankier through party buffs and don't have to kill the boss. This makes it easier to include Aughild's Authority.

Gameplay
At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times.

Coordinate with your team about where to make pulls and when to nuke. Keep up Bone Armor (be careful to not interfere with your Supports making a pull for you) and the Funerary Pick buff, then use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your damage phases. Make sure your Simulacrums are positioned well inside the pull. Jump into Oculus Rings when you see them and target elites as much as possible for the bonus from Funerary Pick.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Setups
If you feel too squishy, replace Aughild's Authority and Ring of Royal Grandeur with Wisdom of Kalan, Dayntee's Binding and Ancient Parthan Defenders.

You can swap your chosen curse between Frailty Early Grave, Decrepify Wither or Leech Osmosis depending on what your party needs.

Video Guide

Guide Video

Mechanics

Grace of Inarius

Iron Rose

Funerary Pick

Simulacrum

Summary

  • Gather the full Grace of Inarius set together with the core items.
  • Always keep up Bone Armor.
  • Make large pulls to benefit from Bloodtide Blade the most.
  • Move your Simulacrums into position before a nuke.
  • Prioritize high HP targets and elites with Siphon Blood for the bonus from Funerary Pick.
  • Save pylons to kill the Rift Guardian more easily with extra enemies in a solo push.

Good luck!

Credits

Guide & updates by wudijo
Reviewed by Northwar

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