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October Class Balance Changes on Korean Test Server

Last Updated:October 15, 2023

LA Sept Balance Patch 1200 X 400 900 X 300

Introduction

This article covers the latest class balance changes that were released in October on Korea’s Test Realm. Please note that everything is subject to change or can be further adjusted before getting implemented into the Korean live servers.

All Class Changes

  • Awakening usage increased to 5.

Specialist

Artist
Aeromancer

PVE

Stroke: Hopper

  • Improved animation at end to help with skill chaining.

Paint: Starry Night

  • Sturdy Armor Changed: Harmony meter recovery increases by 30.0/33.0/37.0/41.0/45.0% when hitting foes.
  • Azure Starlight Changed: Damage received while casting is reduced by 50%. Incoming damage -75% for 2 seconds for party members. Creates a shield that absorbs damage equal to 10.0/11.0/12.0/13.0/15.0% of Max HP.

Paint: Illusion Door

  • Added: Shield is now applied to all members except yourself (7m around the portal). Shield scales based on Artist's HP (15%).

Paint: Sun Well

  • Skill radius increased by 30%.

Check out the current Support Artist Raid Guides!

PVE

  • Damage buffed for all skills excluding Awakening by 3.6%.

Spread

  • Added: Weak point level 1.

Downward Strike

  • Removed: Weak Point.

Whirlpool

  • Increased: Weak Point level from 1 to 2.

Engraving

Wind Fury

  • Increased range of Sun Shower slightly.

Check out the current Windfury and Drizzle Raid Guides!

Assassin

Deathblade
Shadowhunter
Reaper

PVE

Meter obtained from all sources excluding Awakening increased by 12.9%.

Surprise Attack

  • Cooldown increased from 5 to 10 seconds in PVP.
  • Trailing Sword Burst Changed: Creates a Sword Burst that lasts for 1.0 seconds before charging, inflicting up to 100.0/111.0/122.0/133.0/145.0% Damage and knocking enemies backward. Number of hits is slightly increased with this tripod.

Wind Cut

  • Basic number of hits increased slightly.
  • Sustain Enhancement Changed: The duration of sword energy increases, and Damage to enemies increases by up to 40.0/47.0/54.0/61.0/70.8%.

Polestar

  • Damage buffed by 41.8%.
  • Meter acquisition increased by 29%.
  • Mana cost increased by 26.9%.
  • Cooldown increased from 12 to 18 seconds.
  • Orb Control Changed: Critical hit rate increases by 15.0/21.0/27.0/33.0/40.0%.
  • Vital Point Hit Changed: Blade Meter acquisition amount increases by 50.0/56.0/62.0/68.0/75.0%.
  • Moon Star Changed: Cooldown increase removed.
  • Stardust Changed: Changed to holding skill. The number of aerial attacks increases and Damage to enemies increases by 200.0/220.0/241.0/262.0/283.0%.

Spincutter

  • Meter gain increased by 19.9%.

Blade Dance

  • Changed: Perform a chopping attack 5 times with dual swords to inflict X Damage to the enemy, then deal X Damage as a finishing attack. When an enemy is hit by the attack, the enemy is launched into the air again.
  • Damage reduced by 31%.
  • Meter acquisition reduced by 9.6%.
  • Mana cost increased by 7%.
  • Cooldown increased from 18 to 20 seconds.
  • Soul Snatch Changed: Damage to enemies that are push immune increases by 30.0/37.5/45.0/52.5/60.0%.
  • Finishing Enhancement Changed: The finishing attack is changed to a long sword, increasing the attack range and increasing Damage to enemies by 200.0/227.0/257.0/287.0/317.0%. When hit, foes are pushed back and staggered.
  • Mutilate Changed: The finishing attack disappears and changes to a holding skill. Attack range increases by 30.0% and turning slowly becomes possible. The number of double sword strikes increases and Damage to enemies increases by 100.0/111.0/122.0/133.0/145.0%.

Dark Axel

  • Upper Axel Changed: The last long sword attack is changed to an upward attack, increasing Damage by 150.0/172.0/194.0/217.0/240.0% and lifting enemies.

Soul Absorber

  • Swift Fingers Changed: Attack speed increases by 15.0/18.0/21.0/24.0/27.0%.
  • Power Stab Changed: Changed to normal mode. Attack width increases by 30.0%, Damage to enemies increases by 80.0/90.0/100.0/110.0/120.0%, and Blade Meter acquisition amount increases by 60.0%.

Death Sentence

  • Damage buffed by 58.3%.
  • Meter acquisition increased by 70%.
  • Stagger increased.
  • Confirmed Kill Changed: Damage to enemies increases by 25.0/31.0/37.0/43.0/50.0%, and if the target is staggered, Damage increases by an additional 50%.
  • Ruthless Changed: Stagger increased and Damage to enemies increases by 30.0/37.0/44.0/52.0/60.0%.
  • Cold Zone cold effect reduced from 2 to 1 second.

Twin Shadows

  • Damage buffed by 58.9%.
  • Meter acquisition increased by 102.6%.
  • Mana cost increased by 14.9%.
  • Changed to normal mode skill.
  • Cooldown increased from 12 to 15 seconds.
  • Quick Prep Changed: Stagger increased.
  • Back Attack Enhancement Changed: Damage to enemies that are push immune increases by 30.0/37.5/45.0/52.5/60.0%.
  • Cross Attack Changed: After standing up and slashing widely around the surrounding, lower your stance to cut the surrounding area wider, and Damage to enemies increases by 115.0/126.0/137.0/148.0/160.0%.
  • Forward Retreat Changed: Move forward 5.0m and perform a slash. Changed to enable stacking, recharges once every 15.0 seconds, up to 2 times, and increases Damage to enemies by 80.0/90.0/100.0/110.0/120.0%.

Earth Cleaver

  • Leap Attack Changed: Dash 6.0m and attack, increasing Damage to the enemy by 65.0/73.0/82.0/91.0/100.0%.

Head Hunt

  • Changed: Now does a vertical cut instead of horizontal.

Turning Slash

  • Damage buffed by 60%.
  • Changed to combo skill.
  • Animation is faster.
  • Excellent Mobility Changed: Damage to low tier enemies increases by 50.0/57.5/65.0/72.5/80.0%.
  • Point Slash Changed: Stagger increased.
  • Concentrated Attack Changed: Cuts the surrounding area with a long sword in place and generates a sword burst. Attracts nearby enemies 4 times and increases Damage to enemies by 90.0/100.0/110.0/120.0/130.0%. Weak Point only occurs one time.
  • Triple Turn has a faster animation.

Maelstrom

  • Dark Order nerfed movement speed increase from 15.0/16.2/17.4/18.6/19.8% to 8.0/9.2/10.4/11.6/12.8% and attack speed from 20.0/21.2/22.4/23.6/25.0% to  8.0/9.2/10.4/11.6/12.8%.
  • Quick Cast Changed: Damage to low tier enemies increases by 100.0/111.0/122.0/133.0/145.0%, flinch increased against those monsters.
  • Overwhelm Changed: The time it takes to cast this skill is reduced by 60.0%. Stacks are enabled and are charged once every 30.0 seconds, up to a maximum of two times. When applying Wind Storm, the behavior does not change.

Fatal Wave

  • Damage reduced by 10%.
  • Meter acquisition reduced by 20%.
  • Ice Cold Hands Changed: Damage dealt when attacking an enemy that is push immune increases by 30.0/37.5/45.0/52.5/60.0%.
  • Death Wave Damage reduced from 155.0/168.5/182.0/195.5/210.5% to 100.0/111.0/122.0/133.0/145.0%.

Blitz Rush

  • Excellent Mobility Changed: Damage to enemies increases by 10.0/16.0/22.0/28.0/35.0%.
  • Dual Blitz Changed: Damage to enemies increases by 25.0/31.0/37.0/43.0/50.0%.

Void Strike

  • Damage buffed by 5.6%.
  • Meter acquisition reduced by 33.3%.
  • Changed to normal mode.
  • Number of hits reduced and timing changed.
  • Void Zone Changed: When performing an upward slash attack, a void zone is created on the floor for 5.0 seconds. Reduces the movement speed of enemies touching the ground by 50.0% and applies darkness.
  • Dark Explosion Changed: Changed to charge skill, and when overcharging, damage to enemies increases by 40.0/47.0/54.0/62.4/70.8%. If the target is staggered, Damage dealt increases by 50.0%.
  • Dark Dimension Changed: After an upward slash attack, an additional upward slash is performed and the damage to the enemy increases by 50.0/57.5/65.0/72.5/80.0%.

Blade Assault

  • Damage buffed by 40.7%.
  • No more perfect zone.

Class Engraving

Remaining Energy

  • Changed: When the identity is activated, Blade Burst is activated by immediately consuming Blade Orbs. Depending on the number of Blade Orbs consumed, attack/movement speed is 6/9/12% and attack power is 10/12/15%, 20/24 for 30 seconds. 30%, 30/36/45% increase.

Surge

  • Changed: When using the Blade Burst skill, the highest level Blade Burst is activated regardless of the number of Blade Orbs you have. When hitting a skill other than a basic attack in Blade Arts mode, the burst enhancement effect is stacked in proportion to the number of hits. This effect increases the Damage of Blade Burst by up to 45/60/90% and is applied twice at the maximum stack of 60. When Blade Arts ends, obtain up to 100% Blade of Meter depending on the number of Burst Enhancement stacks.

Check out the current Surge and Remaining Energy Raid Guides!

PVE

Rush Reduced from 9 to 8 seconds.

Damage of demon skills excluding demonization/demon basic attacks is increased by 4.5%.

Demonic Clone

  • Level 1 Weak Point added.

Rising Claw

  • Increased to level 2 Weak Point.

Check out the current Perfect Suppression and Demonic Impulse Raid Guides!

PVE

Dagger skills increased by 12%.

Chaos Meter acquisition increased by 16.6%.

Additional skills persona Meter and chaos Meter increased by 16% for the following skills.

  • Spinning Dagger
  • Spirit Catch
  • Shadow Vortex
  • Reaper's Call
  • Piercing Blade
  • Death Side
  • Phantom Dancer
  • Distortion
  • Shadow Trap
  • Call of the Knife
  • Shadow Double

Poison: Bleed Changed: Bleeding poison inflicts X bleeding Damage every second for 12 seconds and stacks up to 10 times. The target with the maximum amount of bleeding poison becomes 'excessive bleeding' and takes X Damage.

Shadow Vortex

  • Increased distance from 1m to 2m.
  • Counter affix added.
  • Changed: Gather your strength and spin while dealing Damage. On a successful counter, the cooldown of Nightmare is reset.

Spirit Catch

  • Subsequent attacks are quicker after first hit.
  • Increased distance from 3m to 4m.
  • Leap Changed: Becomes Paralysis immune, leaps faster and delivers a finishing attack to the enemy. Additionally, the jumping distance increases by 1.0m.
  • Sharp Dagger Changed: Rush straight and attack. After stabbing, the shadow afterimage attacks, dealing Damage equal to 50.0/57.5/65.0/72.5/80.0% of the last attack and stacking poison once.
  • Shadow Afterimage Changed: Attribute changed to lightning, critical Damage increases by 140.0/157.5/175.0/192.5/210.0%. When 'Poison: Bleeding' tripod is applied, and the last attack is a critical hit, apply an additional poison stack.
  • All-Out Attack Changed: When hit, the Damage to the enemy increases by 50.0/57.5/65.0/72.5/80.0%. When the 'Poison: Bleeding' tripod is applied, and the last attack hits the back of the Foe, apply an additional poison stack.

Spinning Dagger

  • Attack range updated to be more clear on the hit.
  • When using this skill at an angle, you can now move through enemies.
  • Wide-Angle Attack Changed: Throws the dagger around quickly, increases the attack range by 20.0%, and increases Damage to enemies by 20.0/26.0/32.0/38.0/45.0%. When 'Poison: Bleeding' tripod is applied, a dagger attack has a 30.0% chance to stack bleeding poison on the enemy once.
  • Enhanced Spinning Changed: When the attack hits the back of the Foe, the Damage to the enemy increases by 25.0/31.3/37.5/43.8/50.0%. When 'Poison: Bleeding' tripod is applied, and the last attack hits the back of the Foe, apply 3 additional stacks of bleeding poison.
  • Final Blade Changed: Critical hit rate increases by 15.0%, critical Damage increases by 50.0/62.5/75.0/87.5/100.0%. When 'Poison: Bleeding' tripod is applied, if the last attack is a critical hit, apply 2 additional stacks of bleeding poison.

Reaper's Call

  • Fatal Dagger Changed: Critical Damage increases by 30.0/42.0/54.0/67.0/80.0%. When the 'Poison: Bleeding' tripod is applied and the attack lands a critical hit, the bleeding poison is stacked one additional time, and when the 'Swift Resolve' tripod is applied, it stacks twice.
  • Deep Breath Changed: The energy of the shadow surrounds you, increasing the attack range by 10.0% and attack speed by 15.0/18.0/21.0/24.0/27.0%. With the 'Poison: Bleeding' tripod applied, each time an attack hits, there is a 50.0% chance to stack bleeding poison once, and when using the 'Swift Resolve' tripod, it stacks twice.
  • Death Blow Changed:  When the attack hits the back of a Foe, the Damage to the enemy increases by 80.0/89.6/99.2/109.6/120.0%. When 'Poison: Bleeding' tripod is applied, and the last attack hits the back of a Foe, bleeding poison is additionally stacked 2 times.

Death Side

  • Increased distance from 3m to 4m.
  • First attack casts faster.
  • When using this skill at an angle, you can now move through enemies.
  • Ambush Changed: Combo skill, cut and deal Damage equivalent to 80.0% of the basic Damage. The critical Damage of the last attack increases by 30.0/47.5/65.0/82.5/100.0%, and when 'Poison: Bleeding' tripod is applied, the last attack additionally stacks bleeding poison twice.
  • Law of the Jungle Changed: Changed to normal skill. The Reaper draws a large circle in the direction she is facing, gathers nearby enemies with her shadow clone and launches them, increasing Damage to low tier enemies by 70.0/78.4/86.8/95.9/105.0%.
  • Fatal Dagger Changed: You can change direction when comboing, when 'Poison: Bleeding' tripod is applied, the last attack stacks bleeding poison one additional time.
  • Death Call Changed: When the attack hits the back of a Foe, the Damage to the enemy increases by 55.0/63.8/72.6/81.4/90.2%. When 'Poison: Bleeding' tripod is applied, if the last attack hits the back of a Foe, bleeding poison is additionally stacked 2 times.
  • Eye of the Tempest Changed: Critical hit rate increases by 15.0%, Damage to enemies increases by 35.0/42.0/49.0/57.0/65.0%. When 'Poison: Bleeding' tripod is applied, if the last attack is a critical hit, bleeding poison is additionally stacked once.

Piercing Blade

  • Two Shadows Changed:  Attack from both sides using shadows, increasing Damage by 30.0/37.0/44.0/52.0/60.0%. When 'Poison: Bleeding' tripod is applied, there is a 25.0% chance to stack additional bleeding poison every time the attack hits.
  • Sharp Dagger Changed: Lightning Attribute, critical Damage to enemies increases by 50.0/62.0/74.0/87.0/100.0%. When 'Poison: Bleeding' tripod is applied, there is a 50.0% chance to stack bleeding poison every time the attack triggers a critical hit.

Distortion

  • Smoother skill transitions when using this skill.
  • Master of Evasion Changed: Changes to holding skill and applies fear to a target that has been hit 3 or more times for 2 seconds.
  • Tailwind Changed: Changed to combo skill. When entering the combo, the skill can be used one more time, and the combo attack inflicts additional Damage equal to 20.0% of the basic Damage. When combo is activated, cooldown increases to 20.0 seconds.
  • Law of the Jungle Changed: Damage to enemies increases by 30.0/37.0/44.0/52.0/60.0%, moves and gathers enemies in a straight line.
  • Shadow Sprint Changed: Damage to low tier enemies increases by 200.0/216.0/232.0/248.0/264.0%.
  • Ghost Sprint Changed: Evasion rate increases by 30.0% while using the skill, and movement speed increases by 20.0/22.4/24.8/27.4/30.0% for 3.0/3.2/3.4/3.7/4.0 seconds after casting the skill.

Call of the Knife

  • Skill has been sped up.
  • Improved overall skill use.
  • Damage ratio of each attack adjusted.
  • Shadow Snatch Changed: Level 1 Weak Point added to explosion.
  • Growing Darkness Damage increased from 50.0/62.0/74.0/87.0/100.0% to 50.0/67.0/84.0/102.0/120.0%.
  • Call of Despair Buffed: Increased cooldown to skill removed.

Black Mist

  • Sped up mist entering animation.
  • Chaos meter gain increased by 45%.
  • Charge Shadow Changed: Evasion rate increased by 10% while casting skill.

Shadow Trap

  • Stagger increased to High.
  • Counter affix added.
  • Added: When you counter attack with this skill, enter chaos mode.

Glowing Brand

  • Damage buffed by 32.2% in PVE.
  • Vital Point Hit Changed: The maximum movement distance increased by 2.0m, you can pass through foes.
  • Testament Changed: Jump higher and hit harder, increasing critical hit rate by 20.0% and dealing 125.0/131.3/137.5/143.8/150.0% of basic damage.

Rage Spear

  • Damage buffed by 22.9% in PVE.
  • Damage reduced by 10% in PVP.
  • Fatal Dagger Changed: Become push immune but damage received increases by 30%.
  • Quick Prep Changed: Changed to combo skill. When an additional key is pressed, you stab the enemy and quickly move backward 6.5m. Your movement speed then increases by 40% for 2 seconds.
  • Slaughter Changed: Damage increased by 50% when hitting a stunned or feared enemy.
  • Tenacity Changed: The width of the attack becomes smaller, but length is increasd by 3m. Before stabbing, the target is pulled towards you, which deals 10% of basic damage. Afterwards, deliver an additional hit to the foe dealing 35.0/42.0/49.0/57.0/65.0% damage and pushing them away.
  • Isolation Changed: The attack length is reduced by 4m, but animation is faster and damage to single target increased by 35.0/42.3/49.7/57.4/65.1%..
  • Concentrated Attack Changed: The dagger becomes imbued with deadly energy, increasing critical hit rate by 30% and damaging foes for 30.0/37.0/44.0/52.0/60.0%.
  • Execution Changed: Cooldown is reduced by 9 seconds. Damage to foes while in chaos increased by 30.0/37.5/45.0/52.5/60.0%.

Dance of Fury

  • Damage buffed by 22% in PVE.
  • Nimble Movement Changed: Gathers energy quickly, speeds up skill animation.
  • Piercing Strike Changed: If a foe dies during the attack, cooldown is reset with a 15.0/21.0/27.0/33.0/40.0% chance.
  • Chaos Enhancement Buffed: Damage increased from 45.0/52.2/59.8/67.5/75.2% to 52.0/60.3/68.6/77.0/85.3%.
  • Swift Preparation Changed: Damage to Named or lower foes increased by 60.0/68.4/76.8/85.8/94.8%.
  • Fatal Dagger Changed: Lightning attribute. Increases critical hit rate by 30% and damage to enemies increased by 10.0/16.0/22.0/28.0/35.0%.
  • Shadow Dance Changed: Evasion rate increases by 30%. Attack range is increased by 30% and damage to enemies increasd by 45.0/52.0/59.0/67.0/75.0%.

Silent Rage

  • Damage buffed by 17.7% in PVE.
  • Cooldown increased from 25 to 28 seconds.
  • Changed: Gathers energy in the air and moves forward, hiting foes with a power blow and knocking down enemies. Collision is ignored.
  • Quick Prep Changed: Weak Point level 1 added.
  • Sharp Turn Changed: Cooldown reduced by  8.0/9.0/10.0/11.0/12.0 seconds.
  • Sharp Fall Changed: After jumping back 3m, attack the enemy with a powerful blow with outgoing damage +30.0/37.0/44.0/52.0/60.0%. You can change direction before attacking.
  • Shadow Afterimage Changed: Before descending, two shadow clones attack, each dealing damage to 10% of base damage. Target hit by the clone receives 8.0/11.5/15.0/18.5/22.0% more damage from Silent Rage.
  • Ground Smash Changed: Dark attribute, Reaper descends with more power, increasing critical hit rate by 20% and outgoing damage +35.0/42.0/49.0/57.0/65.0%.

Awakening

Lunar Eclipse: Cadenza

  • Each hit generates chaos meter.

Solar Eclipse: Requiem

  • Each hit generates persona meter.
  • Added: Stealth increased from 4 to 6 seconds. Each hit reduces remaining cooldown of Swoop skills by 10%.

Identity

Nightmare

  • Skill is now part of your identity, press X to use.
  • Removed: Counter Affix.
  • Overall skill improved for a smoother experience.
  • Size of dagger increased by 25% and projectile speed increased by 20%.
  • Nightmare in Chaos state applies Poison: Bleed.
  • Nightmare in Persona mode applies Poison: Nerve.

Persona

  • Casting speed on skills increased.
  • Battle items does not break Persona.
  • When entering Persona mode, Nightmare cooldown is reduced by 30%.

Chaos

  • Increased duration from 9 to 15 seconds.
  • Added: Cooldown of Nightmare is reduced by 40%.

Engraving

Lunar Voice

  • Added: Shadow Step is reset.

Hunger

  • Increased chaos meter generation from 30% to 50%.
  • Reduced attack power gained from 16/22/30% to  12/18/25%.
  • Added: Critical hit rate increased by 3/5/8%.

Check out the current Hunger and Lunar Voice Raid Guides!

Gunner

Artillerist
Gunslinger
Sharpshooter
Machinist

PVE

Roll Reduced from 10 to 8 seconds.

Firepower Meter gained from all skills increased by 9.3%.

Enhanced Shell

  • Meter gain reduced by 43.4%.

Pressurized Heatbomb

  • Damage increased by 15.7%.
  • Level 1 Weak Point added to shell explosion.
  • Condense you can now turn when using this.

Napalm Shot

  • Firepower and bombardment Meter increased by 51.5%.
  • Paralysis Immunity added.
  • Stagger value reduced.

Multi-Rocket Launcher

  • Damage increased by 8.7%.

Swing

  • Mana cost reduced by 15.3%.
  • Cooldown reduced from 16 to 12 seconds.
  • Stagger value increased.
  • Level 1 Weak Point added.
  • Weak Point Enhancement Changed: Charge forward 6.0m and attack.
  • Quick Attack Changed: Rotates 360 degrees and attacks all nearby enemies.
  • Advancing Hit Changed: Destuction level +1.
  • Spin Attack Changed: Attack speed increases by 20.0%.

Summon Turret

  • Firepower and bombardment Meter gain reduced by 24.3%.

Homing Barrage

  • Damage reduced by 9.0% in PVP.
  • Vital Point Bombardment Changed: Critical hit rate increases by 40.0%, Damage to enemies increases by 6.0/12.0/18.0/24.0/30.0%.

Barrage: Howitzer

  • Sped up skill animation.
  • Damage increased by 68.3%.
  • Cooldown increased from 7 to 16 seconds.

Barrage: Focus Fire

  • Sped up skill and improved skill animation to link skills easier.

Barrage: Energy Cannon

  • Sped up skill and improved skill for faster turn speed.

Bombardment: Impregnability

  • Changed: Creates a shield that absorbs Damage up to 40% of maximum health for 6 seconds, and Damage received is reduced by 50%. When deactivating bombardment mode, the shield and Damage reduction effects are canceled.

Heavy Turret

  • Firepower and bombardment Meter gain reduced by 40.3%.

Identity

Enter Barrage Mode

  • Animations sped up and you can queue abilities as you transform.
  • Roll and Stand Up are reset when transforming.
  • Battle items used in turret form will be faster used with no animation.

Engraving

Barrage Enhancement

  • Added: When entering bombardment mode, the firepower Meter gains 70%.

Check out the current Firepower Enhancement and Barrage Enhancement Raid Guides!

Class Engraving

Time to Hunt

  • Changed: Critical hit rate increases by 22/33/45%, critical Damage increases by 0/6/15%, but shotgun stance cannot be used.

Peacemaker

  • Changed: When changing to handgun stance, attack speed increases by 8/12/16%, when changing to shotgun stance, critical hit rate increases by 10% and Damage to enemies increases by 5/10/15%, when changing to rifle stance, Damage to enemies increases by 10%. Damage increases by 10/15/20% and Damage to targets with health below 50% is increased by an additional 10% for 9 seconds.

Check out the current Time to Hunt and Peacemaker Raid Build!

PVE

Slide Reduced from 9 to 8 seconds.

Check out the current Sharpshooter Raid Guide!

PVE

Tremors Reduced from 9 to 8 seconds.

Check out the current Evolutionary Legacy and Arthetinean Skill Raid Guides!

Mage

Sorceress
Summoner
Arcanist
Bard

PVE

Ice Shower

  • Casting speed increased.
  • Stagger level increased.

Squall

  • Casting speed increased.
  • Wildfire Whirlwind Changed: Cooldown increase removed, Level 1 Weak Point added.
  • Lightning Whirlwind Buffed: Cooldown increase reduced from 10 to 6 seconds.

Explosion

  • Backfire Casting speed increased.

Engraving

Igniter

  • Buffed: Critical hit Damage increased from 10/25/40% to 20/37/55%.

Check out the current Igniter and Reflux Raid Guides!

PVE

The cooldown reduction effect has been modified to be applied equally regardless of the type of skill that summons the pet.

Elemental Wings Reduced from 10 to 8 seconds

Water Elemental

  • Casting speed increased.

Bagron's Wrath

  • Damage to enemies on the edge applies full Damage now like the center.

Check out the current Communication Overflow and Master Summoner Raid Guides!

PVE

Vanish Reduced from 9 to 8 seconds.

Check out the current Emperor and Empress Raid Guides!

PVE

Sound Illusion Reduced from 10 to 8 seconds.

Check out the current Bard Raid Guide!

Martial Artist

Scrapper
Striker
Wardancer
Glaivier
Soulfist

PVE

Shock skill coefficient from Specialization reduced from 0.4 to 0.36.

Earthquake Chain Changed: New skill added.

Chain of Resonance Changed: New skill added.

Crushing Smite

  • Blood Hunger Changed: When an attack hits, the enemy is bleeding for 3.0 seconds and deals X Damage every second.
  • Apex of Transcendence Changed: Critical hit rate increases by 100%.

Dragon Advent

  • Damage buffed by 12.5%.
  • Hit position detection moved closer to the fist.

Roundup Sweep

  • Damage reduced by 9.6%.
  • Changed to Stamina skill
    • Stamina cost: 20
    • Shock gain: 30
  • Swift Preparation now can be used faster if it resets.
  • Blood Hunger Changed: When an attack hits, the enemy is bleeding for 3.0 seconds and deals X Damage every second.

Battering Fists

  • Damage reduced by 5.2%.
  • Righteous Pillage Changed:  Stamina consumption increases by 10, but Damage to enemies increases by 30.0/37.0/44.0/52.0/60.0%.

Continuous Push

  • Express Fury Changed: Recovers 1/1.1/1.2/1.3/1.5 fighting spirit energy with each hit.

Iron Cannon Blow

  • Damage buffed by 14.3%.
  • Final hit range slightly increased.
  • Quick Prep Changed: Stamina consumption increases by 10, but Damage to enemies increases by 50.0/57.0/64.0/72.0/80.0%.

Judgment

  • Damage buffed by 51.2%.
  • Cooldown increased from 6 to 10 seconds.
  • Shock consumption changed to 20
  • Damage Amplification duration increased from 8 to 12 seconds.

Death Rattle

  • Attack distance detection increased by 2.4m.
  • Finishing Blow Changed:  Damage to enemies increases by 25.0/31.0/37.0/43.0/50.0%.

Critical Blow

  • Damage reduced by 29.2%.
  • Charge time has been reduced to 0.5 seconds.
  • First hit range slightly increased.
  • Superthermal Wave Changed: Stamina generation increases by 25, and Damage to enemies increases by 40.0/47.0/54.0/62.0/70%.

Chain Destruction Fist

  • Stagger increased.
  • Skillfulness Changed: The number of hits hitting the ground increases by 1, and for each hit, the cooldown is reduced by 0.4/0.4/0.5/0.6/0.6 seconds for each enemy hit, up to a maximum of 2.0/2.2/2.4/2.7/3.0 seconds.

Potent Rising Fist

  • Slightly adjusted skill and deals 15% on the slam rather than 50%.
  • Damage buffed by 7.8%.
  • Overall Damage of the slam has been increased.
  • Range of slam reduced, but speed increased.
  • Refine Skill Changed: skill is now a normal skill. The attack of rising fist is eliminated, and immediately jumps into the air, flips over, and slams down. When slamming down, the distance that can be moved increases by 3.0m.
  • Lightning Fist Changed: When hitting a downward attack, an additional 2.0/2.2/2.4/2.7/3 fighting spirit is generated.
  • Fist of Destruction Changed: Damage received when hitting an enemy is reduced by 6.0/6.3/6.6/6.9/7.3% for 6.0 seconds. Stacks equal to the number of enemies hit, up to 10 stacks.
  • Objective Hit Changed: Damage to lower ranked monsters increases by 100.0/111.0/122.0/133.0/145.0%.
  • Furious Hit Changed: Impact energy is planted at the point where the shot was struck, causing an explosion after 1.0 seconds, dealing additional Damage equal to 30.0/37.5/45.0/52.5/60.0% of the basic Damage.
  • Air Raid Changed: When making a downward attack, it hits the enemy along with the dragon. Damage dealt to Push immune enemies is increased by 50.0/57.5/65.0/72.5/80.0%.
  • Dragon's Fury Changed:  Attack range increases by 30.0%, Damage from downward attacks increases by 70.0/82.0/94.0/107.0/120.0%. The amount of explosion Damage that occurs increased.

Shredding Strike

  • Damage buffed by 13.3%.
  • Violent Fist Changed: Lightning Attribute and shocks enemies on hit.
  • Reasonable Action Changed: Strike preparation movement becomes 15.0/20.0/25.0/30.0/35.0% faster.
  • Unconventional Changed: Stagger increased.
  • Overflowing Force Changed: Push Immunity when using skill.
  • Shock Control Changed: Attack by quickly swinging your fist horizontally while moving forward. When the first attack is successful, it strikes an additional 2 times using recoil and does not blow the enemy away anymore, but the total Damage to the enemy increases by 50.0/57.0/64.0/72.0/80.0%.
  • Sturdy Armor Changed: Rushes and hits at very high speed and returns to the original position. Damage to enemies increases by 30.0/37.0/44.0/52.0/60.0%.
  • Ambush Attack Changed: Bonus Damage depending on the amount of impact shock held: 20.0/32.0/44.0/56.0/68.0%, 40.0/52.0/64.0/76.0/88.0%, 60.0/72.0/84.0/96.0/108.0%, 120.0/132.0/144.0 /156.0/168.0% increase.
  • Will Enhancement Changed:  Damage to enemies increases by 25.0/31.0/37.0/43.0/50.0%, and deals an additional 20.0% Damage in fighting spirit state.

Supernova

  • Stagger value changed.
  • Ranged on last hit increased by 2.2m. Last hit also shortened.
  • Righteous Pillage Changed: Shock consumption is reduced by 10/12/14/17/20.

Undefeated Dragon King

  • Recover all fighting spirit energy when skill is hit. (Only 25% in PVP)

Mysterious Art: Blast of Ruination

  • Damage buffed by 9.1%.
  • Conditional Damage based on distance is removed.

Identity

New identity "radiating fighing spirit".

  • Fill up meter by hitting enemies.
  • Once full, you can press Z to unleash a shockwave and increases damage on target by  6.0% for 10.0 seconds.
  • Mobility skill is reset after pressing Z.
  • During fighting spirit
    • Skills can be used regardless of stamina and shock energy reserves.
    • Stagger increased by 20%.
    • Mobility skill cooldown is halved.

Engravings

Shock Training Changed: The Damage of shock skills increases by 10/15/20%, and when using shock skills, 5/10/20% of the consumed shock Meter is returned. In fighting spirit state, attack speed increases by 20%, but the duration is reduced to 5 seconds.

Ultimate Skill: Taijutsu Changed: The natural recovery speed of energy energy increases by 300/450/600%, and the Damage of energy skills increases by 25/35/45%, but the Damage of shock skills decreases by 30%. When in fighting spirit state, you become Paralysis Immune.

Check out the current Taijutsu and Shock Training Scrapper Raid guides!

PVE

Mana consumption on all skill tripods removed.

Charging Steps

  • Smoother linking with other skills.

Sky Shattering Blow

  • Ascension Kick Changed: On hit, foe critical hit resistance -10% for 6 seconds.

Lightning Kick

  • It is possible to change direction while using the skill now.
  • Level 1 Weak Point added to the last part of the attack.
  • Distance increased by 2.0m.
  • Sharp Movement Changed: Mana consumption is reduced by 50.0/53.0/57.0/62.0/67.0%.
  • Flash Lightning range of attack increased from 8 to 10m.

Flash Heat Fang

  • Damage, Elemental Meter amount, and stagger values adjusted.
  • Attack range increased.
  • Sacred Attack Changed: Mana consumption is reduced by 50.0/53.0/57.0/62.0/67.0%.
  • Fist of Darkness Changed: Stagger level increased to high.
  • Wide Hit Reduced from 30.0 to 20.0%.
  • Master Hit Changed: Cooldown increased by 7 seconds, but number of hits increased to 9 (per hit Damage increased by 50%). Each time you swing your fist, Damage to enemy increased by 10.0/12.0/14.0/16.0/18.0% (this increases up to 90.0/108.0/126.0/144.0/162.0%). You can also move slowly during the animation.
  • Quick Blow Changed: Attack while moving forward 4.0m quickly, inflicting a total of 30.0/37.0/44.0/52.0/60.0% increased Damage and pushing foes.
  • Adrenaline Rush Changed: Last attack is now a powerful blow, dealing 160.0/180.0/200.0/220.0/240.0% increased Damage.
  • Enlightenment Changed: Elemental Meter can no longer be obtained, but Damage to enemies increases by 70.0/80.0/90.0/100.0/110.0%.

Vicious Tiger Dance

  • Stagger value increased.
  • Concussion Changed: On hit, foe critical hit resistance -10% for 8 seconds.

Storm Dragon Kick

  • Paralysis Immunity added.
  • Ratio of Damage and Elemental Meter gain adjusted.
  • Elemental Meter gain increased by 12.6%
  • Some improvements made in traversing over monsters diagonally with the skill.

Lightning Whisper

  • Changed: When using the skill, you will get a 10% critical hit rate buff for 12 seconds.
  • Lightning's Blessing Changed: Weak Point level +1.
  • Esoteric Extortion Changed: On hit, foe critical hit resistance -10% for 16 seconds.
  • Quick Prep Changed: The attack speed of yourself and party members within 24.0m increases by 8.0% for 8 seconds.
  • Fatal Lightning Changed: Cooldown is reduced by 8.0 seconds. When the attack is hit, Elemental Meter acquisition amount increases by 25.0/28.0/31.0/34.0/38.0%.

Sweeping Kick

  • Damage, Elemental Meter amount, and stagger values adjusted.
  • Damage reduced by 20% in PVP.
  • Attack range increased.
  • Stagger values adjusted to Mid.
  • Light of Justice Changed: Damage to enemies increased by 40.0/47.0/54.0/62.0/70.0% and attack distance 20%. Attribute changes to Holy.
  • Shadowcleave Changed: Damage to enemies increased by  20.0/23.0/26.0/29.0/32.0% up to 80.0/92.0/104.0/116.0/128.0% as you attack. Attribute changes to Dark and last hit inflicts darkness for 5 seconds.
  • Intense Shock Changed: Increases critical Damage to enemies by 100.0/120.0/140.0/160.0/180.0%. Attribute changes to Lightning and last hit inflicts shock for 4 seconds. Lightning Damage has been reduced by 60%.
  • Pure Excellence Changed: Damage to enemies increased by 150.0/162.5/175.0/190.0/205.0% and knocks down nearby enemies.
  • Exaggerated Ability Changed: When an additional key is pressed, a powerful upward kick is added and deals additional Damage equivalent to 90.0/94.5/99.0/104.4/109.8% of the basic Damage.

Esoteric Skill: Spiral Impact

  • Weak Point level reduced by 1.
  • Absorption Hit Changed: Skill now has Paralysis Immunity while casting and pulls nearby enemies towards you.
  • Weak Point Detection Changed: Stagger level increased.
  • Lucky Bubble Changed: No longer pushes enemies away, stuns for 3 seconds.
  • Meditation Blow Changed: Damage dealt when attacking an enemy that is Push immune increases by 65.0/72.8/81.9/91.0/100.1%. 

Esoteric Skill: Tiger Emerges

  • Damage buffed by 3.5%.
  • Added level 1 Weak Point.
  • Cooldown reduced from 24 to 18 seconds.
  • Quick Prep Changed: Damage to enemies is reduced by 30.0/26.0/22.0/18.0/14.0%, but the number of Elemmental Orbs consumed is changed to 1.
  • Single Hit Changed: Damage to enemies increases by 40.0/47.0/54.0/62.0/70.0%.

Esoteric Skill: Call of the Wind God

  • Made ending animation smoother for linking skills.

Esoteric Skill: Blast Formation

  • Damage reduced by 10%.
  • Weak Point Detection Changed: Watter attribute and freezes the enemy for 3.0/3.5/4.0/4.5/5.0 seconds on hit.
  • Final Explosion Changed: Fire attribute and when the attack hits, it burns the enemy for 5.0 seconds, dealing X Damage every second and stacking up to 6 times.
  • Lucky Bubble Changed: The explosion expands in three directions and the Damage to enemies increases by 25.0/32.0/39.0/46.0/53.0%.
  • Frost Explosion Changed: After the third explosion, another large explosion occurs and deals additional Damage equal to 55.0/63.8/72.6/81.4/90.2% of the basic Damage.
  • Flame Explosion Changed:  Immediately jump high and make the final hit, and 5 explosions occur in that place, increasing Damage to enemies by 45.0/52.0/60.0/68.0/76.0%.
  • Endless Weak Point Changed:  Damage dealt when attacking an enemy who is Push immune increases by 65.0/74.1/83.2/92.3/102.1%.
  • Great Explosion Changed: Damage to enemies from the last explosion attack increases by 70.0/79.0/88.0/97.0/106.0%. Elemental Orb consumption is reduced to 1.

Esoteric Skill: Lightning Tiger Strike

  • Single Hit Changed: Damage to enemies increases by 15.0/21.0/27.0/33.0/40.0%.

Check out the current Esoteric Flurry and Death Blow Raid Guides!

PVE

Seismic Strike Changed: New skill added.

Esoteric Skill: Lightning Strike Changed: New skill added.

Sky Shattering Blow

  • Ascension Kick Changed: On hit, foe critical hit resistance -10% for 6 seconds.
  • Ready Attack Increased from 15.0/18.2/21.3/24.5/27.6 to 20.0/23.2/26.4/29.6/32.8%.

Lightning Kick

  • It is possible to change direction while using the skill now.
  • Distance traveled increased by 2.0m.
  • Damage buffed by 3.1%.
  • Damage nerfed by 15.0% in PVP.
  • Level 1 Weak Point added to the final slam of the attack.
  • Sharp Movement Changed: On hit, foe critical hit resistance -10% for 8 seconds.
  • Flash Lightning Damage buffed from 15.0/21.0/27.0/33.0/40.0 to 45.0/52.0/59.0/67.0/75.0%.

Flash Heat Fang

  • Damage, Elemental Meter amount, and stagger values adjusted.
  • Attack range increased.
  • Damage nerfed by 5.7%.
  • Sacred Attack Changed: Mana consumption is reduced by 50.0/53.0/57.0/62.0/67.0%.
  • Fist of Darkness Changed: Stagger level increased to high.
  • Wide Hit Reduced from 30.0 to 20.0%.
  • Master Hit Changed: Cooldown increased by 7 seconds, but number of hits increased to 9 (per hit Damage increased by 50%). Each time you swing your fist, Damage to enemy increased by 10.0/12.0/14.0/16.0/18.0% (this increases up to 90.0/108.0/126.0/144.0/162.0%). You can also move slowly during the animation.
  • Quick Blow Changed: Attack while moving forward 4.0m quickly, inflicting a total of 30.0/37.0/44.0/52.0/60.0% increased Damage and pushing foes.
  • Adrenaline Rush Changed: Last attack is now a powerful blow, dealing 160.0/180.0/200.0/220.0/240.0% increased Damage.
  • Enlightenment Changed: Elemental Meter can no longer be obtained, but Damage to enemies increases by 70.0/80.0/90.0/100.0/110.0%.

Moon Flash Kick

  • Damage reduced by 18.2%.

Sweeping Hidden Dragon

  • Ready Attack Reduced from 25.0/28.3/31.8/35.3/38.8% to  20.0/23.2/26.4/29.6/32.8%.

Wind's Whisper

  • Ready Attack Reduced from 35.0/38.5/42.0/45.8/49.7% to  30.0/33.6/37.2/40.8/44.4%.

Roar of Courage

  • Cooldown increased from 25 to 30 seconds in PVP.
  • Elemental Meter acquisition increased by 12%.
  • Changed: Let out a battle cry, inflicting Damage and pushing surrounding foes away. On cast, critical hit rate increases by 2.0/4.0/6.0/8.0/10.0/12.0/14.0/16.0/18.0/20.0% for 6.0 seconds.
  • Esoteric Extortion Changed: On hit, foe critical hit resistance -10% for 16 seconds.
  • Supreme Ruler Afterimage Changed: Damage to low-level and normal monsters increases by 60.0/69.0/78.0/87.0/96.0%.
  • Fatal Wave Changed: The duration of the Roar of Courage effect increases by 3.0 seconds.
  • Shock Enhancement Changed: On hit, the Elemental Meter gain increases by 100.0/112.0/124.0/137.0/150.0%.

Sweeping Kick

  • Damage, Elemental Meter amount, and stagger values adjusted.
  • Damage reduced by 27.5% in PVE.
  • Damage reduced by 20% in PVP.
  • Attack range increased.
  • Stagger values adjusted to Mid.
  • Light of Justice Changed: Damage to enemies increased by 40.0/47.0/54.0/62.0/70.0% and attack distance 20%. Attribute changes to Holy.
  • Shadowcleave Changed: Damage to enemies increased by  20.0/23.0/26.0/29.0/32.0% up to 80.0/92.0/104.0/116.0/128.0% as you attack. Attribute changes to Dark and last hit inflicts darkness for 5 seconds.
  • Intense Shock Changed: Increases critical Damage to enemies by 100.0/120.0/140.0/160.0/180.0%. Attribute changes to Lightning and last hit inflicts shock for 4 seconds. Lightning Damage has been reduced by 60%.
  • Pure Excellence Changed: Damage to enemies increased by 150.0/162.5/175.0/190.0/205.0% and knocks down nearby enemies.
  • Exaggerated Ability Changed: When an additional key is pressed, a powerful upward kick is added and deals additional Damage equivalent to 121.5/133.2/145.8/158.4/171.0% of the basic Damage.

Energy Combustion

  • Damage reduced by 29% in PVP.
  • You can now end the effect at any time.
  • Last Whisper Changed: Damage does not apply in PVP.

Esoteric Skill: Spiral Impact

  • Damage buffed by 47%.
  • Weak Point level reduced to 1
  • Absorption Hit Changed: Skill now has Paralysis Immunity while casting and pulls nearby enemies towards you.
  • Weak Point Detection Changed: Stagger level increased.
  • Lucky Bubble Changed: No knocks backs enemies away, stuns for 3 seconds.
  • Ready Attack reduced from 30.0/33.6/37.2/40.8/44.4% to 20.0/23.2/26.4/29.6/32.8%.
  • Meditation Blow Changed: Damage dealt when attacking an enemy that is push immune increases by 80.0/89.6/99.2/109.6/120.0%.

Esoteric Skill: Rising Fire Dragon

  • Damage buffed by 25.9%.
  • Lucky Bubble Changed: Damage to airborne enemies increases by 10.0/16.2/22.4/28.7/35.0%.
  • Tenacity Changed: You are Push Immune for the entire skill.
  • Black Dragon Ascension Crit Damage increased from  100.0/115.0/130.0/145.0/160.0% to 110.0/125.0/140.0/155.0/170.0%.
  • Eye of the Tempest Changed: Gather energy and explode in an instant. The exploded energy looks like a huge dragon, and Damage to enemies that are Push immune increases by 50.0/57.5/65.0/72.5/80.0%.
  • Final Blow Damage increased from 40.0/52.0/64.0/77.0/90.0% to 125.0/142.0/159.0/177.0/195.0%. Attack Speed increased by 20%.

Esoteric Skill: Call of the Wind God

  • Damage reduced by 47.2%
  • Made ending animation smoother to transition to next skill faster.

Esoteric Skill: Blast Formation

  • Damage reduced by 28.2%
  • Weak Point Detection Changed: Watter attribute and freezes the enemy for 3.0/3.5/4.0/4.5/5.0 on hit.
  • Final Explosion Changed: Fire attribute and when the attack hits, it burns the enemy for 5.0 seconds, dealing X Damage every second and stacking up to 6 times.
  • Lucky Bubble Changed: The explosion expands in three directions and the Damage to enemies increases by 30.0/37.0/44.0/52.0/60.0%.
  • Frost Explosion Changed: After the third explosion, another large explosion occurs and deals additional Damage equal to 55.0/63.8/72.6/81.4/90.2% of the basic Damage.
  • Flame Explosion Changed:  Immediately jump high and make the final hit, and 5 explosions occur in that place, increasing Damage to enemies by 50.0/57.0/64.0/72.0/80.0%.
  • Endless Weak Point Changed:  Damage dealt when attacking an enemy who is Push immune increases by 60.0/69.0/78.0/87.0/96.0%.
  • Great Explosion Changed: Damage to enemies from the last explosion attack increases by 60.0/68.0/77.0/86.0/95.0%. Elemental Orb consumption is reduced to 1.

Ultimate Skill: Flash Rage Blow

  • Attack range of multiple hits increased.

Check out the current Esoteric Skill Enhancement and First Intention Raid Guides!

PVE

Thrust of Weak Point

  • Crit Damage increased from 5.0/16.0/27.0/38.0/50.0% to 10.0/22.0/34.0/46.0/60%.

Starfall Pounce

  • Crit Damage increased from 0/11.0/22.0/33.0/44.0% to 10.0/22.0/34.0/46.0/60%

Red Dragon's Horn

  • Crit Damage increased from 0/11.0/22.0/33.0/44.0% to 10.0/22.0/34.0/46.0/60%.

Identity

Critical Damage reduced from 60% to 50%.

PVE

Nebulous Step Reduced from 9 to 8 seconds.

Check out the current Energy Overflow and Robust Spirit Raid Guides!

Warrior

Berserker
Gunlancer
Paladin
Destroyer
Slayer

PVE

Mountain Crash

  • Earthquake Shock changed: Additional earthquakes now counter.

Chain Sword

  • Slightly faster skill animation.

Overdrive

  • Burst Enhancement changed: Damage buffed from 40.0/47.2/54.8/62.4/70.0% to 55.0/63.8/72.6/81.4/90.2%.

Class Identity

Bloody Rush

  • Damage buffed by 10.3%.

Dark Rush

  • Damage buffed by 10.3%.

Check out the current Berserker's Technique and Mayhem Berserker Raid Guide!

PVE

Fire Bullet

  • Damage buffed by 2.1%.

Charged Stinger

  • Charged Stinger Damage buffed from 45.0/52.3/59.5/68.2/76.9% to 50.0/57.5/65.0/74.0/83.0%.

Counter Gunlance

  • Ready Attack changed: Attack power buff will still apply even if the attack misses.
  • Damage nerfed by 13.1% in PVP.

Gunlance Shot

  • Damage buffed by 2.1%.

Surge Cannon

  • Damage buffed by 2.1%.
  • High Explosive Shot Damage buffed from 50.0/62.5/75/87.5/100.0% to 60.0/72.6/85.2/97.2/109.8%.

Shield Bash

  • Mana consumption reduced by 6.4%.
  • Cooldown reduced from 9 to 8 seconds.
  • Weak Point level increased from 1 to 2.
  • Weak Point Detection Damage buffed from 60.0/68.4/76.8/85.8/94.8% to 65.0/73.4/81.9/91.0/100.1%.

Leap Attack

  • Damage buffed by 3.7%.

Guardian's Thundercrack

  • Tough Strike Damage buffed from 30.0/37.0/44.0/52.0/60.0% to 35.0/42.0/49.0/57.0/65.0%.

Shield Charge

  • Damage buffed by 3.7%.

Shout of Hatred

  • Mana consumption reduced by 12%.
  • Cooldown reduced from 30 to 24 seconds.
  • Quick Prep changed: Mana consumption reduced by  50.0/53.0/57.0/62.0/67.0%.

Class Identity

Battlefield Shield

  • Changed: When the shield ends, shield Meter is refunded by at least 10% up to 40% depending on the amount of Damage blocked on behalf of your team.

Check out the current Combat Readiness and Lone Knight Raid Guide.

PVE

Sprint Reduced from 8 to 7 seconds.

Alithanes's Judgment Changed: Recovers 80% of Piety Meter at start. Piety Meter supply when skill hits will be reduced by 90%.

Check out the current Paladin Raid Guide!

PVE

Damage of Gravity Release skills buffed by 2.3%.

Run

  • Cooldown reduced from 8 to 7 seconds.
  • Movement distance increased slightly.
  • Animation sped up.

Heavy Crush

  • Law of the Jungle Changed: On hit, the target's defense is reduced by 12% for 6 seconds.

Power Strike

  • Animation sped up.

Jumping Smash

  • Armor Destruction Changed: Damage to low-level and normal monsters increases by 100.0/111.0/122.0/133.0/145.0%.

Endure Pain

  • Mana consumption reduced by 15.2%.
  • Cooldown reduced from 40 to 30 seconds in PVE.
  • Cooldown reduced from 50 to 36 seconds in PVP.
  • Duration reduced from 5 to 4 seconds.
  • Anti-Gravity Duration nerfed from 5.0/5.2/5.4/5.7/6.0 to 4.0/4.2/4.4/4.7/5.0 seconds.
  • Healthy Mentality Duration nerfed from 3.0/3.5/4.0/4.5/5.0 to 2.0/2.5/3.0/3.5/4.0 seconds. 

Class Identity

  • Normal attacks and gravity shocks in identity buffed by 3.5%.
  • Vortex Gravity
    • Damage buffed by 2.5%.
    • Counter added on the first strike.

Engraving

Rage Hammer Crit Damage buffed from 5/10/15% to 6/12/18%.

Check out the current Rage Hammer Destroyer and Gravity Training Destroyer Raid Guides!

PVE

Wild Stomp

  • Earthquake Shock changed: Additional earthquakes now counter.

Check out the current Punisher Slayer and Predator Slayer Raid Guides!

Credits

Written by Starlast
Reviewed by Perciculum

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