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Party Synergies

Last Updated:April 14, 2024|Change Log

Introduction

A synergy is a buff or debuff provided by a player that increases the entire party's potential in combat. These synergies are a crucial part of the PvE endgame in Lost Ark. Building the optimal team composition requires careful consideration of the various types of synergies that benefit different classes. This guide outlines the available options for each class and their purpose.

Synergy Types

DPS synergies can be divided into categories granting Percent Damage, Crit Rate, Damage on Crit, Defense Reduction, Stagger Damage and Utility bonuses to the team. Supports offer different offensive buffs on top of their regular synergy, therefore they are categorized separate from DPS.

Notable things to know:

  • For your skills to apply synergy effects, they have to be augmented with the correct Tripod. These are typically available at level 4 or 7 of a skill and therefore don't require high point investment.
  • The same synergy effect from two identical classes within the same party does not stack, for example, two Berserkers applying Red Dust.
  • Synergy effects from different classes e.g. Scrapper, Sorceress, Berserker, Bard and others, do stack.
  • Buffs from opposing gender versions of a class like: Wardancer (Striker) and Deadeye (Gunslinger) stack with each other!
  • Two different skills providing the same debuff/buff within the same class do not stack e.g. Scrapper's Crushing Smite & Fierce Tiger Strike or Bard's Heavenly Tune & Sonic Vibration.
  • Form your party with unique classes that complement each other with their synergies.
  • While all content in Lost Ark can be completed with any team composition, optimized party setups can greatly benefit everyone involved, leading to more damage and faster clears.

DPS Synergies

Burst synergies are powerful in an organized group with proper coordination, but can be hard to take advantage of in public parties. Constant synergies are great for public groups, as you can expect to have high uptime of buffs without much communication.

Flat Percent Damage (Burst)

ClassSkillSynergyDurationUptime
GunlancerShout of Hatred4% Damage
5% Head/Back Attack Damage
12 secondsLow

Flat Percent Damage (Constant)

Deathblade's Open Weakness Tripod provides a 4% damage increase for all sources, as well as increasing Head and Back Attack damage inflicted to the opponent by 5%. She's powerful in compositions that can take advantage of these positional bonuses, while weaker in ones that can't.

ClassSkillSynergyDurationUptime
ScrapperFierce Tiger Strike
Crushing Smite
Judgment
6% Damage8 seconds
8 seconds
12 seconds
High
SorceressBlaze
Lightning Vortex
6% Damage8 secondsHigh
SharpshooterRapid Shot
Atomic Arrow
6% Damage8 secondsHigh
DeathbladeSpincutter
Surprise Attack
Turning Slash
4% Damage
5% Head/Back Attack Damage
10 seconds
6 seconds
12 seconds
High
ShadowhunterHowl
Demonic Slash
Ruining Rush
Death Claw
6% Damage16 seconds
8 seconds
6 seconds
6 seconds
High
BerserkerRed Dust
Mountain Crash
6% Damage16 seconds
10 seconds
High
High
SlayerWild Stomp
Flash Blade
6% Damage10 seconds
7 seconds
High
SouleaterThrashing
Lunatic Edge
Death Yard
Deathlord Mode
6% Damage10 seconds
10 seconds
12 seconds
10 seconds
High
BreakerHaymaker
Crater Strike
6% Damage8 seconds
8 seconds
High

Damage Increased on Crit Hits (Final Multiplier)

Glaivier’s synergy increases the damage done by Critical Hits on the target that receives this debuff. It is multiplicative and does not stack directly with normal Crit Damage.

ClassSkillSynergyDurationUptime
GlaivierShackling Blue Dragon
Windsplitter
Spiraling Spear
8% Crit Hit Damage16 seconds
10 seconds
7 seconds
High

Attack Power

ClassSkillSynergyDurationUptime
MachinistOvercharged Battery
Bullet Hail
Pulse Fire
Hypersync
6% Attack Power14 seconds
9 seconds
13 seconds
Aura
High
SoulfistEnergy Release
Pulverizing Palm
Bolting Crash
6% Attack Power16 seconds
8 seconds
10 seconds
Medium
Medium
High

Crit Rate (Burst)

Crit Resistance Reduction translates 1:1 into Crit Rate. It can be the difference between landing a double damage hit and looking at a tiny white number.

ClassSkillSynergyDurationUptime
GunlancerLance of Judgment10% Crit Rate10 secondsVery Low
BardOratorio12% Crit Rate6 secondsVery Low

Crit Rate (Constant)

Both Deadeye and Gunslinger have multiple skills they can cycle through to apply a constant 10% Crit Rate buff to the party. Buffs between both of these classes do stack! Same applies to Wardancer and Striker.

ClassSkillSynergyDurationUptime
WardancerSky Shattering Blow
Lightning Kick
Roar of Courage
10% Crit Rate6 seconds
8 seconds
16 seconds
High
StrikerSky Shattering Blow
Vicious Tiger Dance
Lightning Whisper
10% Crit Rate6 seconds
8 seconds
16 seconds
High
DeadeyeSpiral Tracker
AT02 Grenade
10% Crit Rate6 seconds
8 seconds
High
GunslingerSpiral Tracker
Dexterous Shot
Equilibrium
10% Crit Rate6seconds
8 seconds
12 seconds
High
ArcanistReturn
Quadra Accelerate
Scratch Dealer
10% Crit Rate10 seconds
8 seconds
10 seconds
High
AeromancerSpread
Downward Strike
Tornado
10% Crit Rate8 seconds
8 seconds
12 seconds
High

Defense Reduction

These classes offer a high uptime Defense Reduction debuff.

ClassSkillSynergyDurationUptime
ArtilleristSummon Turret12% Defense Reduction6 secondsHigh
GunlancerBash12% Defense Reduction10 secondsHigh
DestroyerJumping Smash
Power Strike
12% Defense Reduction
12% Defense Reduction
14 seconds
10 seconds
High
High
SummonerShurdi
Sticky Moss Swamp
Flash Explosion
12% Defense Reduction4 seconds
16 seconds
8 seconds
High
ReaperShadow Vortex
Spirit Catch
Spinning Dagger
12% Defense Reduction12 secondsHigh

Utility

Synergies under this category are providing Movement, Attack Speed, Shield or Damage reduction to the party.

ClassSkillSynergyDurationUptime
DeathbladeMaelstrom12.8% Movement Speed
12.8% Attack Speed
6 secondsHigh
WardancerWind's Whisper16% Movement Speed
8% Attack Speed
6 secondsLow
GunlancerNellasia's Energy
Nellasia's Energy
20% Attack Speed
24% Shield
6 secondsLow
SoulfistEnergy Release25% Damage Reduction6 secondsMedium
SoulfistCrippling Barrier40% Movement Speed & Attack Power Reduction0.5 secondsLow
SummonerShurdi40% Mana Regenaration20 secondsHigh
AeromancerSun Shower12% Movement Speed
12% Attack Speed
6 secondsMedium

Stagger Damage

These classes apply a debuff which increases the Stagger Damage your party inflicts by 20%. This is great against opponents with difficult Stagger Checks.

ClassSkillSynergyDurationUptime
ArtilleristNapalm Shot20% Stagger Damage4 secondsLow
ScrapperCritical Blow20% Stagger Damage6 secondsLow
DestroyerRunning Crash20% Stagger Damage6 secondsLow

Support Synergies

Paladin

Paladins apply Sword of Justice or Light Shock as their constant Flat Damage Increase synergy. They also have Wrath of God and Heavenly Blessings that apply Attack Power buffs to the party. These share the same buff and therefore do not stack. Alternate between them for maximum uptime! Holy Aura is his Class Identity that he can turn on for a prolonged time frame when filled.

SkillSynergyDurationUptime
Sword of Justice
Light Shock
10% Damage10 seconds
6 seconds
High
Wrath of God15% of Paladin's Attack Power
6% Attack Power
8 secondsHigh
Heavenly Blessings15% of Paladin's Attack Power
6% Attack Power
40% MP Regen
8 secondsHigh
Holy Aura10% Damage15 secondsMedium

Bard

For Bards, both Sonatina and Harp of Rhythm can be used to apply their constant Flat Damage synergy. Heavenly Tune and Sonic Vibration both provide Attack Power buffs to the party. These share the same buff and therefore do not stack. Alternate between them for maximum uptime! Serenade of Courage is their Class Identity skill that can be activated at 1, 2 or 3 Serenade Meter to provide more damage and duration at each stage.

SkillSynergyDurationUptime
Sonatina
Harp of Rhythm
10% Damage4 seconds
13 seconds
High
Heavenly Tune15% of Bard's Attack Power
6% Attack Power
8% Attack Speed
40% MP Regen
8 secondsHigh
Sonic Vibration15% of Bard's Attack Power
6% Attack Power
5 secondsHigh
Serenade of Courage5, 10 or 15% Damage8, 12 or 16 secondsMedium

Artist

Artist's branding skill is Paint: Drawing Orchids, and their Attack Power buffs are are Paint: Sun Well and Paint: Sunsketch which do not stack together, so rotate between the 2 skills separately to keep high buff uptime. Artist can use 2 Sun Marbles to grant the party even more damage with Moonfall.

SkillSynergyDurationUptime
Paint: Drawing Orchids10% Damage
8% Attack Speed
30% Move Speed
12 secondsHigh
Paint: Sun Well15% of Artist's Attack Power
6% Attack Power
30% Instant MP Gain
8 secondsHigh
Paint: Sunsketch15% of Artist's Attack Power
6% Attack Power
8% Attack Speed
8 secondsHigh
Moonfall10% Damage10 secondsMedium

Summary

  • Synergies are divided into Support and DPS classes to easier distuinguish between them as Supports offer additional buffs outside of their regular party synergies.
  • DPS synergies are further categorized under Flat Damage Increase, Crit Rate, Defense Reduction, Stagger Damage and Utility. Based on their uptime potential, these can be classified as burst or constant synergies.
  • For your skills to apply synergy effects, they have to be augmented with the correct Tripod.
  • The same synergy effects from two identical classes do not stack. However opposing gender versions of a class e.g. Wardancer(Striker) and Deadeye(Gunslinger) do stack with each other.
  • Create parties with unique classes that complement each other with their synergies.
  • All content in Lost Ark can be completed with any team composition, so don't worry about finding the last piece to the puzzle!

Credits

Written by Choilicious
Reviewed by Lexyu

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