Restoration Druid Mythic+ Guide
Last Updated:August 26, 2024|Change Log|FAQ
Welcome to the Restoration Druid Mythic+ guide for the World of Warcraft patch 11.0.2! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Keeper of the Grove focuses on AoE healing and Cooldown strength, while Wildstalker focuses on Single Target healing and damage done in Cat Form.
- In a Mythic+ environment Wildstalker outperforms Keeper of the Grove in the majority of scenarios. Therefore this Guide focuses solely on the better option.
- Everytime you summon a Grove Guardian you gain all of the following benefits:
- Harmony of the Grove
- 3% healing done increase per active Grove Guardian.
- Power of Nature
- Rejuvenation, Efflorescence and Lifebloom healing is increased by 5% per active Grove Guardian.
- Treants of the Moon
- Your Grove Guardians do damage passively.
- Dream Surge
- Your next direct heal creates 3 Dream Petals that each heal up to 3 Allies. These direct heals scale with your Mastery.
- Further enhanced by Power of the Dream.
- Harmony of the Grove
- Wild Growth, Regrowth and Efflorescence healing has a chance to spawn a Symbiotic Blooms on the target, greatly increasing healing done to that target.
- Symbiotic Blooms is enhanced by the following nodes:
- Vigorous Creepers
- 20% increased healing done to targets with Symbiotic Blooms.
- Root Network
- Increases your damage depending on how many Bloodseeker Vines are active.
- Bursting Growth
- Small AoE healing is triggered if you cast Rejuvenation on a target with Symbiotic Blooms or Symbiotic Blooms expires.
- Vigorous Creepers
Talents
When to use this Spec
This is the default loadout going into any dungeon as it specializes in survivability. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Verdant Infusion
- Enables you to extend your HoTs with Swiftmend, which no longer consumes a HoT, greatly boosting your single-target healing.
- Cenarius' Guidance
- Cutting the cooldown of Convoke the Spirits in half makes it a lot more versatile. With a 60 second cooldown, you can use it for damage and still have it ready for those key healing moments.
- Reforestation
- This very important and powerful talent grants you Incarnation: Tree of Life for a short period after every third cast of Swiftmend.
- Soul of the Forest
- It empowers your core healing spells after every Swiftmend cast, making it a versatile and very powerful talent that greatly increases your healing capabilities.
- Master Shapeshifter
- This talent grants a flat damage increase to your abilities and allows some to restore mana. This dual benefit makes contributing to the group's damage even more rewarding, as you deal more damage and need to drink less often, helping the group to complete the dungeon faster.
- Undergrowth
- With this, you can have two separate Lifeblooms on different targets, synergizing well with many other talents.
- Photosynthesis
- This talent makes selecting the correct target for your Lifeblooms crucial. You can either greatly increase the healing for the entire group by placing it on yourself or make someone nearly immortal by placing Lifebloom on them.
- Rampant Growth
- Applies Regrowth to all active Lifebloom targets, allowing you to apply up to three Regrowth HoTs with a single cast.
- Verdancy
- Whenever one of your Lifeblooms blooms, your Efflorescence heals three targets within it. A good group can optimize this by having the tank step out of Efflorescence when only non-tank members are in danger.
- Call of the Elder Druid
- This allows you to use your most powerful damage cooldown more frequently, significantly boosting your overall damage output in any Mythic+ dungeon when used correctly.
- Dream of Cenarius
- This talent allows you to convert the damage of certain abilities into healing. When managed correctly, Heart of the Wild enables you to make a significant impact compared to other Restoration Druids, by dealing much more damage.
Class Tree
- Oakskin
- Barkskin now provides a 30% damage reduction, making it a respectable defensive cooldown.
- Ursine Vigor
- This increases your HP by an extra amount when shifting into Bear Form for a short time. Timing this well makes you significantly tankier when taking damage while the buff is active.
- Fluid Form
- This allows your abilities to instantly transform you into their required form, saving you a lot of global cooldowns.
Hero Talent Tree
- Flower Walk
- Adds a small heal and movement speed bonus to your Barkskin.
- Twin Sprouts
- Very strong talent for damage output synergizes really well with Bursting Growth.
Rotation
Tier Set
- 2-Set: Regrowth, Wild Growth, and Swiftmend healing increased by 10%.
- 4-Set: Your healing is increased by 8% when consuming Soul of the Forest's bonus and for 6 sec afterward.
Priority List
For Healing
- Keep Efflorescence active on stack points, keep party movement in mind since this is your most expensive spell.
- Keep Lifebloom on two targets that are preferably DPS players, refreshing it no earlier than 4.5 seconds left.
- Cast Swiftmend followed by Wild Growth if there is group dmg.
- Avoid capping Grove Guardians stacks, if there is constant damage.
- Cast Regrowth with any Omen of Clarity procs you get.
- Cast Rejuvenation on your Lifebloom targets to get more Verdancy procs.
- Cast Regrowth on anyone without its HoT that is taking damage.
- Apply Rejuvenation to anyone taking damage.
- Continuously cast Regrowth on people taking damage.
For Damage
- Keep Rip on your target.
- Cast Ferocious Bite at 4 or more combo points.
- Keep Rake on your target.
- Cast Shred to avoid capping energy.
- Keep Moonfire on your target.
- Keep Sunfire on your target.
- Attack your target in Cat Form.
- Cast Wrath if you can not be in melee.
- Keep Rip on as many targets as possible.
- Keep Rake on as many targets as possible.
- Keep Thrash active on all stacked mobs.
- Cast Swipe to avoid capping energy.
- Keep Sunfire on all stacked mobs.
- Keep Moonfire on all targets.
- Attack your target in Cat Form.
- Cast Starfire if you can not be in meele.
- Maintain Sunfire on all stacked mobs.
- Cast Starfire.
Cooldowns
Heart of the Wild
- This expansion, your strongest damage cooldown also becomes a very minor healing cooldown thanks to Dream of Cenarius converting certain spells damage into healing. Don't forget, Call of the Elder Druid significantly increases the frequency with which Heart of the Wild is active.
Cenarion Ward
- When you apply Cenarion Ward to someone who has your Lifebloom and is in your Efflorescence, they basically become invulnerable to damage for the entire duration of the Cenarion Ward. The only thing to worry about is something that deals their entire HP pool worth of damage in one instance. Make sure to extend this via Verdant Infusion.
Grove Guardians
- Using multiple Grove Guardians at the same time acts as a powerful healing cooldown. In party-sized content, each person typically has a high number of HoTs and Grove Guardians scale extremely well with mastery. When there's constant damage, make sure you don't overcap them. However in boss fights with occasional damage, it's better to save them for the most dangerous times.
- These are off the global cooldown and useable while shapeshifted without removing the form, so also a very great tool to heal low damage to continue damaging.
Deep Dive
Min maxing Lifebloom
- Picking the optimal target for Lifebloom greatly increases your healing during critical moments. While you should always prioritize placing it on someone taking damage, it should ideally not be yourself. This is due to the synergy between Photosynthesis and Verdancy. The talents you picked also allow you to stack a massive number of HoTs on a Lifebloom target, greatly increasing the number of Verdancy procs.
- Another reason not to place Lifebloom on yourself is that you do not benefit from the leech healing generated by Lifebloom's massive healing. Most of the time, simply standing in your Efflorescence and having some HoTs on yourself out heals any AoE damage you take when combined with leech. Mastering this separates a good Restoration Druid from a great one.
Min maxing Efflorescence
- The most obvious aspect of min-maxing Efflorescence is its placement. If you position it well, it increases not only your DPS and HPS but also that of your party members. They need to be within your Efflorescence to survive heavy group damage. The less movement you create, the better.
- The next step of min-maxing this ability is more for coordinated groups as Verdancy only heals 3 people, so if there are times when your tank does not need healing. Kindly ask him to never step into your Efflorescence as he is stealing Verdancy from your Group.
Optimizing Heart of the Wild
- To do the most single target damage during your Heart of the Wild windows, you need to change how you spend Combo Points in Cat Form as you automatically gain one Combo Point every 2 seconds. Meaning when you get to 3 combo points and do not overcap your energy you wait for the automatically generated combo point, and use a 4 combo point finisher to not risk over capping on Combo points as Primal Fury might let you generate 2 combo points per generator.
- In a 2-4 target situation, you should follow the same strategy. For 5 or more targets in AoE, nothing changes from the priority list.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Avanoxx
- General Tips
- Always dispel Web Wrap targets instantly.
- Use your Cenarion Ward exclusively for Gossamer Onslaught.
- Personal/External
- As Alerting Shrill does physical damage shifting into Bear Form works like an actual defensive cooldown here. Therefore rotate between Barkskin and Ironbark to survive Gossamer Onslaught.
- Use Renewal as the first line of emergency defensives, whenever you drop to low HP.
Anub'zekt
- General Tips
- Always stay close to the boss as it otherwise becomes harder to dodge Impale the further you are away.
- Output Cds
- Rotate through your healing arsenal to heal through the damage done by Infestation.
- Personal/External
- Fill holes in your healing cooldowns by using defensives and communicate that to your group.
Ki'katal the Harvester
- General Tips
- Keep an eye on your Incarnation: Tree of Life duration when soaking Grasping Blood, as when the effect runs out you be freed of that blood and potentially dragged into your death by Cosmic Singularity.
- Always dispel one Cultivated Poisons as this dot does heavy damage.
- Personal/External
- Rotate through your defensive arsenal whenever you are affected by Cultivated Poisons.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trilling Attendant - Resonant Barrage
- Ixin - Horrifying Shrill
- Bloodstained Webmage - Revolting Volley
- Blood Overseer - Venom Volley
- Pay extra attention to these casts:
- Sentry Stagshell - Alarm Shrill
- A really long cast that needs to get disrupted.
- Nerubian Hauler and Hulking Bloodguard - Massive Slam
- A short stun that ramps in damage done per cast.
- Nakt - Call of the Brood
- Massive amount of damage to all players.
- Sentry Stagshell - Alarm Shrill
Boss Tips
Orator Krix'vizk
- General Tips
- Your Group needs to ensure that they are spread for Shadows of Doubt, so you can instantly dispel one debuff.
- Output Cds
- The boss casts Vociferous Indoctrination every 32 seconds making it very easy for you to always have either a Reforestation proc or Convoke the Spirits ready.
- Personal/External
- On higher keys, always use a defensive when you tank Shadows of Doubt for its full duration.
Fangs of the Queen
- General Tips
- Stack in melee to instantly remove Freezing Blood.
- Output Cds
- Always ensure to have a healing cd ready when Ice Sickles happens.
- Personal/External
- Whenever Knife Throw overlaps with Ice Sickles use a personal.
The Coaglamation
- General Tips
- Viscous Darkness knocks you. Make sure to not be knocked into an already existing pool!
- Output Cds
- Use Convoke the Spirits every time Dark Pulse happens, otherwise use your Reforestation procs as often as possible as you need high constant healing on this encounter.
- Personal/External
- Ensure to have a personal defensive active when Dark Pulse happens. This happens every 70 seconds so you will always have Barkskin ready.
Izo, the Grand Splicer
- General Tips
- Stay stacked with your group to maximize Efflorescence, as this fight has a high HPS requirement.
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Ensure to be in Bear Form whenever Tremor Slam or Umbral Weave happens to survive the initial damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Sureki Silkbinder - Silk Binding
- Herald of Ansurek - Twist Thoughts
- Covert Webmancer - Mending Web
- Pay extra attention to these casts:
- Eye of the Queen - Void Rush
- Royal Venomshell - Venomous Spray
- Hulking Warshell - Tremor Slam
- Elder Shadeweaver - Umbral Weave
Boss Tips
E.D.N.A.
- General Tips
- Dispel Seismic Reverberation right after the boss beginns casting Seismic Smash so your tank gets the damage reduction from Seismic Reverberation.
- Output Cds
- Whenever you clear Volatile Spikes with Refracting Beam you need to have a Healing Cooldown.
- Personal/External
- Whenever you clear Volatile Spikes with Refracting Beam ensure to have a defensive cooldown active.
Skarmorak
- General Tips
- Whenever Void fragments spawn instantly soak one to gain Unstable Energy. Extend the buff right before Fortified Shell.
- Output Cds
- Rotate through your healing cooldown arsenal when the boss channels Void Discharge.
- Personal/External
- Use your personal defensives when Void Discharge happens.
Master Machinists Brokk and Dorlita
- General Tips
- Make sure to look around for safe vents to not get caught by surprise.
- Output Cds
- Whenever Exhaust Vents occurs, you need to have either a Convoke the Spirits or a Reforestation ready to be able to heal through the massive damage.
- Personal/External
- Use Barkskin when Exhaust Vents overlaps with Metal Splinters.
Void Speaker Eirich
- General Tips
- Use Stampeding Roar to get rid of Void Corruption as soon as possible.
- Output Cds
- This fight has a high constant HPS requirement so make sure you spread out your Cds to have a constant stream of high HPS.
- Personal/External
- Ensure to have a personal defensive active when you still have a Void Corruption when the boss casts Entropic Reckoning.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ghastly Voidsoul - Howling Fear
- Void Bound Howler - Piercing Wail
- Pay extra attention to these casts:
- Void Bound Despoiler - Void Storm
- Forge Loader - Molten Mortar
- Rock Smasher - Smash Rock
- Cursedforge Honor Guard - Shield Stampede
- Cursedforge Stoneshaper - Earth Burst Totem
- Earth Burst Totem casts Earth Burst which needs to be killed before it goes off.
Boss Tips
Speaker Shadowcrown
- General Tips
- Dispel Burning Shadows as fast as possible.
- Output Cds
- Whenever you dispel Burning Shadows your party gets a a dot with a healing absorb. Use a healing cooldown whenever Shadow Shroud is active to heal the dot off as fast as possible.
- Personal/External
- There are no planned uses, use stuff freely when things go wrong.
Anub'ikkaj
- General Tips
- Make sure if you are targeted by Dark Orb to not aim it into a wall, as if it does not travel for a long time you will wipe.
- Output Cds
- Shadowy Decay happens every 41 seconds, so you have to alternate your healing cooldowns with your defensives and communicate that with your group. If you don't have either up this ability will kill you.
- Personal/External
- Rotate your personals to mitigate damage from Shadowy Decay.
Rasha'nan
- General Tips
- Tell your group to not pick up Arathi Bomb during Erosive Spray cast to avoid unnecessary high damage overlap in Phase 1.
- Output Cds
- You need to heal through Erosive Spray because people do need their defensive for when they are targeted with Spinneret's Strands.
- Personal/External
- You cannot get targeted by Spinneret's Strands as a healer so make sure to use your personals on Erosive Spray instead.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Nightfall Shadowmage - Ensnaring Shadows
- Nightfall Commander - Abyssal Howl
- Nightfall Darkcaster - Tormenting Beam
- Pay extra attention to these casts:
- Ixkreten the Unbreakable - Terrifying Slam and Abyssal Rot
- Nightfall Dark Architect - Usher Reinforcements
- Deathscreamer Iken'tak - Dark Orb and Abyssal Rot
- Watch out for players with Abyssal Rot during Dark Orb explosion.
- Ascendant Vis'coxria - Shadowy Decay and Abyssal Rot
- Watch out for players with Abyssal Rot during Shadowy Decay cast.
Boss Tips
Ingra Maloch
- General Tips
- It is very easy to die on this boss if interrupts are not properly managed, ensure that during Embrace Darkness no kick goes through as they will execute their target.
- Output Cds
- Save your healing CDs for when Ingra is protected by Embrace Darkness as before there is no damage.
- Personal/External
- No planned uses, use stuff freely when things go wrong.
Mistcaller
- General Tips
- You should root the fox spawned by Freeze Tag to help your party.
- Output Cds
- Save your healing cooldowns for Guessing Game as that is the only time your Group takes damage.
- Personal/External
- Rotate through your defensive arsenal while Guessing Game is active.
Tred'ova
- General Tips
- Focus on not moving a lot whenever Acid Expulsion happens to not kill a team mate later down the line.
- Output Cds
- Save your healing cds for Consumption as this is the only time your party takes heavy damage.
- Personal/External
- Use your defensives whenever you are focused as Marked Prey.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drust Harvester - Harvest Essence
- Spinemaw Staghorn - Stimulate Resistance
- Pay extra attention to these casts:
- Drust Spiteclaw - Dying Breath
- This debuffs enemies as well as players.
- Tirnenn Villager - Overgrowth
- Drust Boughbreaker - Furious Thrashing
- Triggers at 50% HP of the Drust Boughbreaker.
- Mistveil Defender - Mist Ward
- Mistveil Stalker - Mistveil Bite
- Mistveil Stinger - Anima Injection
- Poison dispel.
- Spinemaw Staghorn - Acid Nova
- Drust Spiteclaw - Dying Breath
Boss Tips
Blightbone
- General Tips
- Use Incapacitating Roar to disrupt the spawned adds.
- Output Cds
- Use everything to maximize damage as there is no AoE damage on this boss.
- Personal/External
- Ensure to be in Bear Form and have a defensive cooldown active whenever targeted by Heaving Retch.
Amarth, The Harvester
- Output Cds
- Save your healing cooldowns for after Final Harvest is completed as that is the only time AoE damage happens.
- Personal/External
- Ensure to have a defensive active whenever your group runs out of interrupts and you are targeted by Necrotic Bolt.
Surgeon Stitchflesh
- General Tips
- The most important part about this encounter is to hit the hook at the correct time. Use your Stampeding Roar to help your party with that.
- Output Cds
- Save your healing cooldowns for when multiple abominations are active as Festering Rot does heavy group damage.
- Personal/External
- Ensure to have a defensive active whenever you are targeted with Stitchneedle.
Nalthor the Rimebinder
- Output Cds
- Save your healing cooldowns for Icebound Aegis as this is the only time AoE damage happens.
- Personal/External
- Rotate through your defensive arsenal whenever Icebound Aegis is active on the boss.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Corpse Harvester - Drain Fluids
- Stitched Vanguard - Meat Shield
- Skeletal Marauder - Rasping Scream
- Corpse Collector - Goresplatter
- Pay extra attention to these casts:
- Zolramus Necromancer - Grim Fate
- Skeletal Marauder - Gruesome Cleave
- Fast frontal cast.
- Flesh Crafter - Throw Cleaver
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Help with this by positioning the mobs in front of the Flesh Crafter.
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Loyal Creation - Spine Crush
- A big circle cast that can't be disrupted as it recasts until the cast is finished once.
Boss Tips
Chopper Redhook
- General Tips
- Use Stampeding Roar to help people run away from On the Hook.
- Output Cds
- Save your healing cooldowns for when Gore Crash happens to ensure nobody gets executed by a Molten Slug.
- Personal/External
- Ensure to have a defensive active when targeted by Molten Slug and Gore Crash is about to happen.
Dread Captain Lockwood
- Output Cds
- Always have hots active whenever Fiery Ricochet is about to happen.
- Personal/External
- Ensure to have a defensive active when you are targeted by Fiery Ricochet.
Hadal Darkfathom
- General Tips
- Use Stampeding Roar to help people dodge Tidal Surge.
- Output Cds
- Break Water is the only damage event on this boss. Ensure people are always topped before this.
- Personal/External
- Rotate through your defensive arsenal whenever Break Water happens.
Viq'Goth
- General Tips
- Always have your group be spread to be able to instantly dispel a Putrid Waters.
- Output Cds
- Spot heal Putrid Waters whenever Slam happens.
- Personal/External
- Whenever you tank Putrid Waters for its duration ensure to have a defensive active.
- Use Ironbark on Putrid Waters targets without defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ashvane Commander - Bolstering Shout
- Bilge Rat Tempest - Choking Waters
- Bilge Rat Pillager - Stinky Vomit
- Pay extra attention to these casts:
- Scrimshaw Enforcer - Slobber Knocker
- Casted frontal cone that is hard to see.
- Irontide Raider - Iron Hook into Savage Tempest
- Blacktar Bomber - Fire Bomb
- Ashvane Commander - Azerite Charge
- Irontide Powdershot - Molten Slug
- Ashvane Spotter - Sighted Artillery
- Bilge Rat Demolisher - Crushing Slam
- Scrimshaw Enforcer - Slobber Knocker
Boss Tips
General Umbriss
- General Tips
- Use Stampeding Roar to dodge Shadow Breath.
- Personal/External
- Ensure to always be in Bear Form when Commanding Roar happens.
Forgemaster Throngus
- General Tips
- Bait Fiery Cleave to the nearest wall to save boss room space.
- Output Cds
- Save your healing cooldowns for whenever Throngus has his sword out, as that is the phase when heavy AoE damage happens.
- Personal/External
- Rotate through your defensive arsenal whenever affected by Molten Spark.
Drahga Shadowburner
- General Tips
- Make sure to dispel Curse of Entropy as the highest priority.
- Output Cds
- Rotate through your healing cooldown arsenal for every Twilight Buffet.
- Personal/External
- Ensure to have a defensive active when Twilight Buffet happens.
Erudax, the Duke of Below
- General Tips
- Use Stampeding Roar whenever Shadow Gale happens.
- Output Cds
- You have to heal through Void Surge as people need their defensives to survive the overlap of Abyssal Corruption and Shadow Wound.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Twilight Earthcaller - Mass Tremor
- Twilight Beguiler - Sear Mind
- Pay extra attention to these casts:
- Twilight Destroyer - Umbral Wind
- You can LoS this cast.
- Twilight Overseer - Reckless Tactic
- Purge it if needed.
- Molten Giant - Molten Wake
- Twilight Lavabender - Ascension and Dark Eruption
- Ascension triggers at 50% HP and starts pulsing Scorching Heat group damage.
- Twilight Warlock - Enveloping Shadowflame
- Twilight Enforcer - Ramping Rage
- Mutated Hatchling - Shadow Wound
- Faceless Corruptor - Corrupt and Mind Piercer
- Twilight Destroyer - Umbral Wind
Affixes
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Restoration Druid.
- Xal'atath's Bargain: Ascendant
- Use Incapacitating Roar to interrupt as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- There is nothing special you can do to help with this affix.
- Xal'atath's Bargain: Oblivion
- Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- Make sure to instantly dispel a healing absorb debuff!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Restoration Druid. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:
Gear
Due to the way stat weights work for Restoration Druids, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Hood of the Hidden Path | Mists of Tirna Scithe |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Maw of the Greatlynx | Tier/Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Hide of the Greatlynx | Tier/Catalyst |
Wrist | Rune-Branded Armbands | Crafting |
Gloves | Eviscerators of the Greatlynx | Tier/Catalyst |
Belt | Sapgorger Belt | Mists of Tirna Scithe |
Legs | Leggings of the Greatlynx | Tier/Catalyst |
Boots | Rune-Branded Kickers | Crafting |
Ring 1 | Stitchflesh's Misplaced Signet | Necrotic Wake |
Ring 2 | Experiment 08752's Band | City of Threads |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
Weapon | Scepter of Manifested Miasma | Bloodbound Horror |
Off-Hand | Pail of Preserved Obscurity | City of Threads |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Hood of the Hidden Path | Mists of Tirna Scithe |
Neck | "Emergency Stop" Keychain | The Stone Vault |
Shoulder | Epaulets of the Clipped Wings | The Dawnbreaker |
Cloak | Anvilhide Cape | The Stone Vault |
Chest | Viscera-Lathered Coat | City of Threads |
Wrist | Risen Monstrosity Cuffs | Necrotic Wake |
Gloves | Wharf Warden's Gloves | Siege of Boralus |
Belt | Port Pillager's Belt | Siege of Boralus |
Legs | Glimmerthread Pantaloons | Grim Batol |
Boots | Whisperer's Echoing Steps | City of Threads |
Ring 1 | Stitchflesh's Misplaced Signet | Necrotic Wake |
Ring 2 | Experiment 08752's Band | City of Threads |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
Two-Hand Weapon | Melodious Iron Songspire | The Stone Vault |
One-Hand Weapon | Unceremonious Bloodletter | City of Echoes |
Off-Hand | Pail of Preserved Obscurity | City of Threads |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Spymaster's Web
- A strong On-Use Trinket that rewards precise planning. It takes 4 minutes to reach max stacks, so make sure to tie it to the important damage events instead of just using it on cooldown!
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- A very strong stat stick, granting you a huge random secondary stat proc.
- Ovi'nax's Mercurial Egg
- Very interesting Trinket, that gives you a mix of main stat and your highest secondary. Use it when moving to the next pull to keep a good distribution.
- Ara-Kara Sacbrood
- Another very good stat stick that also deals a very minor amount of damage.
Embellishments
It's recommended to hold your Spark of Omens craft and wait for further tuning.
- Duskthread Lining 2x
- Increases your versatility by a small amount, while above 80% HP.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Recovery
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Emerald
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Quick Sapphire
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Council's Intellect |
Wrist | Enchant Bracer - Whisper of Armored Leech Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Daybreak Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Restoration Druid in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Shadowmeld -- Night Elf
- Turns you invisible, any action, movement, or suffering any damage breaks this effect.
- Use-cases:
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
Recommendation:
It is highly recommended to play a Night Elf this season! The higher the keys you run, the more essential Shadowmeld becomes in certain dungeons, such as Neltharus and others.
Macros
Discover recommended macros for Restoration Druid during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
All spells in this Restoration Druid Mythic+ Guide are available as mouseover macros for your convenience!
Rejuvenation
/cast [@mouseover, help] Rejuvenation; Rejuvenation
Regrowth
/cast [@mouseover, help] Regrowth; Regrowth
Swiftmend
/cast [@mouseover, help] Swiftmend; Swiftmend
Lifebloom
/cast [@mouseover, help] Lifebloom; Lifebloom
Grove Guardians
/cast [@mouseover, help] Grove Guardians; Grove Guardians
Wild Growth
/cast [@mouseover, help] Wild Growth; Wild Growth
Wild Charge
/cast [@mouseover, help] Wild Charge; Wild Charge
Ironbark
/cast [@mouseover, help] Ironbark; Ironbark
Rebirth
/cast [@mouseover, help] Rebirth; Rebirth
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Restoration Druid, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.1
Patch 11.0.2
FAQ
Q: Why do I keep dying?
Q: Why do I keep running out of mana?
Credits
Written By: Rycn
Reviewed By: Zhatzi