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Sanctified Items Explained

Season 27

Last Updated:May 20, 2023|Change Log

Introduction

A Sanctified Item

After the Echoing Nightmares from Season 26, Diablo III goes back to strong itemization changes similar to Season 24 Ethereals and Season 25 Soul Shards with the exclusive Sanctified Items!

Season 27 introduces a new Seasonal Theme called Light's Calling, with a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary Item.

Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.

Sanctified Items Overview

Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!

With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique Class Powers was to introduce changes to skills that can redefine the way you play a build or set. We're excited to see how players will harness the powers of Heaven in Season 27!

Season 27 Light's Calling introduces Angelic Crucibles. These are a new consumable allowing Nephalems to sanctify their Legendary Items. Sanctifying an item reforges it with Primal Ancient stats and also adds a random Class-specific Sanctified Power. There are 3 exclusive Powers available per Class.

  • Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
  • Angelic Crucibles can drop anywhere in Sanctuary at level 70, similarly to Ramaladni's Gifts.
  • Players can obtain as many Sanctified Items as they would like, however, only one can be equipped at a time.
  • Sanctified Items can be Sanctified again using another Angelic Crucible.
  • No stats are preserved when Sanctifying an item.
  • Only level 70 equippable items can be Sanctified. Crafted items cannot be Sanctified.
  • Followers cannot equip them.
  • You can use leftover Angelic Crucibles on Puzzle Rings to get Ancient Vaults!
  • Salvaging Sanctified Items can give special results randomly:
    • Forgotten Souls x15
    • Greater Rift Keystones x2-3
    • Blood Shards x128
    • Death's Breaths x35-45
    • Westmarch Holy Water x1

Some builds obviously benefit more than others from Sanctified Items. Check out our Season 27 Tier Lists to discover which builds get the most out of them! Finally as they are a seasonal theme, Sanctified Items will disappear when Season 27 ends, with no chance for non-seasonal players to get their hands on them as Angelic Crucibles can only drop in Seasonal play.

Sanctified Powers

As explained above, Sanctifying an Item with Angelic Crucibles adds a random Class-specific Sanctified Power. There are 3 exclusive Sanctified Powers available per Class.

Barbarian Sanctified Powers

Sanctified Wrath of the Berserker
Sanctified Whirlwind
Sanctified Hammer of the Ancients

Sanctified Wrath of the Berserker

  • Wrath of the Berserker applies a debuff on monsters 16 yards around you upon activation.
  • The 100% damage debuff applied is an additive damage debuff.
  • The debuff has a 20 second duration.
  • This debuff has a 10 target cap.
  • Even if you recast Wrath of the Berserker in under 20 seconds, you cannot affect more targets or stack the debuff several times on the same target.

Sanctified Whirlwind

  • Whirlwind pulls and holds all enemies within 25 yards.
  • Sanctified Whirlwind completely ignores Crowd Control Resistance.
  • It is a continuous knockback effect, meaning it does build CC Resistance on monsters.
  • It can pull approximately 70 monsters depending on their hitboxes.
  • The pull stop working for some time when a character snapshot occurs:
    • When you level up.
    • When you drink a Potion.
    • When you enter a new Map.
    • When you proc some Cheat Death effects (Enchantress).

Sanctified Hammer of the Ancients

  • Hammer of the Ancients now casts 4 HoTA all around your character.
  • Every 10 Hammer of the Ancients casts, a Shockwave which is a 360° Seismic Slam effect spawns.
  • The Shockwave:
    • Does 10 times the damage of your Hammer of the Ancients.
    • Procs Area Damage.
    • Deals Physical Damage, meaning it benefits from Physical Convention of Elements.
    • Has the same Proc Coefficient than Hammer of the Ancients.
    • Crit for the cast, either on all targets or none.

Crusader Sanctified Powers

Sanctified Falling Sword
Sanctified Blessed Hammer
Sanctified Fist of the Heavens

Sanctified Falling Sword

  • Falling Sword now summons 2 Angels that can Melee Hit and cast Consecration & Condemn.
  • Angels have a 15 second duration.
  • You cannot have more than 2 Angels at any given time. Recasting Falling Sword summons 2 new Angels.
  • They randomly cast Consecration & Condemn during their lifespan inbetween Melee Hits.
  • Their damage is scaled off of Greater Rift Tier. They do not scale with your stats at all.
  • Damage debuffs applied on monsters such as Strongarm Bracers do work.

Sanctified Blessed Hammer

  • Blessed Hammer is thrown in a straight path ~40 yards in front of your character.
  • It stays on position for 2 seconds before returning to the point it was thrown from.
  • It deals damage when passing through enemies and periodically ticks in a 15 yard AoE. This means targets with bigger hitboxes can be hit more times.

Sanctified Fist of the Heavens

  • Fist of the Heavens is cast on a random nearby enemy every 2 seconds.
  • It can proc Area Damage and deals the same damage than your own Fist of the Heavens.
  • After casting Steed Charge, this effect occurs more rapidly for 5 seconds.

Demon Hunter Sanctified Powers

Sanctified Strafe
Sanctified Cluster Arrow
Sanctified Vengeance

Sanctified Strafe

  • Strafe now casts the last non-channeled Hatred spending ability cast every 12 frames.
  • This is essentially the Gears of Dreadlands (4) Bonus for Hatred Spenders instead of Generators.

Sanctified Cluster Arrow

  • Cluster Arrow now casts a piercing ray of light instead of several projectiles or grenades.
  • The rays combine the accumulated Weapon Damage values of all hits (impact, rockets and grenades) of a rune into one beam, buffing Cluster Arrow builds by several GR tiers.

Sanctified Vengeance

  • Vengeance now launches rockets. The number of rockets increases over 30 seconds.
  • Every rocket launched will damage enemies for a percentage of their maximum life.
  • Elites and Rift Guardians takes less damage per rocket.
  • This power is extremely weak and barely noticeable even on a single target.

Monk Sanctified Powers

Sanctified Wave of Light
Sanctified Way of the Hundred Fists
Sanctified Seven-Sided Strike

Sanctified Wave of Light

  • Wave of Light now casts Bells that deal damage when any player attack them. Up to 5 Bells can be active at a time.
  • Bells have collision boxes with players and enemies.
  • Bells can deal damage 4 times before they "die". When you place a 6th Bell, the oldest one "dies".
  • Bells after 10 seconds or if you move 50 yards away (approximately 1 screen).
  • Cyclone Strike detonates Bells when attempting to pull them even if it deals no damage.
  • Skills without Proc Coefficient (Sweeping Wind) can damage Bells but do not trigger them. Exploding Palm do not trigger them even on application.
  • Rabid Strike works with this power. Bells from Mimics do not benefit from any damage multiplier if there is no Mimic active.
  • Pillar of the Ancients only deals base damage when detonated but the DoT effect ticks from the Bell continuously.
  • Shattering Light produces the Cold Wave in the direction of the attack triggering the Bell. Both the Bell Explosion and the Wave can damage the same enemy.
  • Explosive Light procs Fire Sparks in all directions when triggered. Both the Bell Explosion and the Fire Sparks can damage the same enemy.

Sanctified Way of the Hundred Fists

  • Way of the Hundred Fists always use the second Combo Punch.
  • It procs the third Combo Punch effect despite only casting the second one.
  • It continuously proc the hidden second Combo Punch effect that dazzles enemies hit (interrupt their attacks).
  • Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks for a total 700% separate damage multiplier.

Sanctified Seven-Sided Strike

  • Seven-Sided Strike barrages an enemy with Spiritual Punches for 15 seconds.
  • This effect starts right on activation and targets the enemy you initially cast Seven-Sided Strike on.
  • Spiritual Punches happens every 12 frames or 5 times per second.
  • Spiritual Punches proc the Uliana's Stratagem (6) Bonus.
  • Lion's Claw doubles the damage of Spiritual Punches' hits in combination with Uliana's Stratagem (4) Bonus.
  • Spiritual Punches stop when you move too far from the target (approximately 1 screen).
  • Spiritual Punches proc Area Damage and Bane of the Stricken but not Life per Hit.
  • Spiritual Punches continuously refresh Bindings of the Lost buff but do not go over the normal 7 stack cap (14 with Lion's Claw).

Necromancer Sanctified Powers

Sanctified Golem
Sanctified Army of the Dead
Sanctified Death Nova

Sanctified Command Golem

  • Command Golem now picks up and store Corpses within 20 yards.
  • It can store up to 30 Corpses.
  • Each Corpse stored allows you to cast Corpse Explosion, Corpse Lance or Revive as if you were consuming the maximum number of Corpses the skill can consume per cast.

Sanctified Army of the Dead

  • Enemies within 50 yards (1 screen) are constantly assaulted by Army of the Dead Unconventional Warfare.
  • This rune's effect is mostly noticeable during boss fights and while speedfarming where it can finish small enemies on the side. The overall boost to single target damage for Bones of Rathma Necromancers is roughly 30-40% with this power.

Sanctified Death Nova

  • Death Nova now spawns a Bone Spirit every five hits you do on an enemy.
  • The Bone Spirit damage is the same as the Death Nova that procced the release.
  • The overall impact of this power is minuscule because the Spirits only deal single target damage.

Witch Doctor Sanctified Powers

Sanctified Haunt
Sanctified Horrify
Sanctified Gargantuan

Sanctified Haunt

  • Locust Swarm now automatically Haunt all monsters affected.
  • Casting Piranhas pulls all monsters within 60 yards (1 screen) to the pool.
  • If you have Bogadile, a lesser enemy stunned is instantly killed.
  • Elites and Rift Guardians are not killed but take significant damage.

Sanctified Horrify

  • Horrify is now a permanent aura that causes enemies to take 100% more damage (additive damage debuff) and deal 15% less damage.
  • The other effects from Horrify runes becomes permanent as well.

Sanctified Gargantuan

  • You summon a Gargantuan and a Summon Zombie Dogs every second, up to 2 Gargantuans and 3 Zombie Dogs.
  • Summon Zombie Dogs gain the effect of all runes.
  • Enemies hit by Sacrifice are immolated, taking 100% more damage (separate damage multiplier) from your Pets.
  • This power enables Sacrifice Provoke the Pack playstyles without the need to summon your own Zombie Dogs.

Wizard Sanctified Powers

Sanctified Magic Missile
Sanctified Arcane Orb
Sanctified Storm Armor

Sanctified Magic Missile

  • Magic Missile now has 10 projectiles by default and gain the Seeker rune.
  • The damage type of Magic Missile is the one from the rune you chose.

Sanctified Arcane Orb

  • Arcane Orb now periodically spawns an Orbiting Charge (about 1 per second) up to 4 Orbiting Charges.
  • Arcane Orbit orbs now all explodes in a chain reaction when detonated.
  • Casting Arcane Orb releases all Orbiting Charges at once and generate one additional Orb per Charge.
  • Orbiting Charges are considered part of the cast that that released them. As a result, Arcane Dynamo buffs all Orbs released by a single cast.

Sanctified Storm Armor

  • Storm Armor charges over 30 seconds. If you recast it when fully charged, you release a powerful thunderbolt that instantly kills a nearby monster.
  • Elites and Rift Guardians are not killed but take significant damage (about 8% HP for Bosses and 20% for Elites).

Video Guide

Sanctified Powers Presentation by Raxxanterax

Conclusion

While Season 26 brought a new activity to the game with Echoing Nightmares, Season 27 goes back to shaking things up with itemization just like Ethereals and Soul Shards did! Sanctified Items offer a decent power creep to some builds and at the very least a free Primal Ancient, while some builds can only exist during this season due to some Sanctified Powers. If playing new and innovative builds has always been your preference, now is the time to go for it! And you, what are you gonna play in Season 27 ?

Credits

Thanks to the Maxroll Team for extensive PTR testing!
Written by Chewingnom.

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