Spirits of Fire Timeline Guide
Last Updated:February 20, 2024|Change Log
Spirits of Fire is themed around Fire and Necrotic damage. These Timeline Blessings are centered around Fire and Defenses with several exceptions. It's also great to farm boots with its echo rewards.
In this guide we cover Echo and Boss rewards, Blessings, Strategies, Dangerous Monsters and Echo Modifiers. Let’s get started!
Check out the Monolith Beginner Guide for an in depth breakdown of the Monolith of Fate.
Echo Rewards
Echo rewards are found on individual echoes inside of the Timeline web. Each echo has its own reward, and players can see the reward type before starting the echo. The player receives the reward when they complete the echo and return to the timeline hub.
They allow you to target specific pieces of gear such as Exalted items, Idols and Uniques or they can reward gold or experience. These are restricted to Uniques which are not boss or quest exclusives. In the Fall of the Outcasts Timeline, you encounter Boot echo rewards.
Boot
Common
- Darkstride
- Halvar’s Stand
- Mourningfrost
- Stormtide
- Advent of the Erased
- Eterra's Path
- Lessons of the Metropolis
- Snowdrift
- Zerrick's Ambition
- Telf'un's Mirage
Uncommon
- Roots of Vithrasil
- Transient Rest
Rare
- Fiery Dragon Shoes
- Raindance
- Suloron's Step
- Blood of the Exile
Boss
All Timeline bosses have a pool of exclusive Uniques that can drop. They also provide the player with a Blessing, which is a permanent buff to either power or farming/leveling efficiency. Just like Uniques, each boss has their own exclusive Blessing pool.
The Spirits of Fire Timeline boss, Bhuldar, Herkir & Logi, is themed around Fire and Necrotic damage. After killing this Timeline boss, The Last Ruin and The Age of Winter ones, you unlock the Empowered Monolith difficulty.
To get a closer look at his mechanics and strategies, look at the Bhuldar, Herkir & Logi Spirits of Fire Boss Guide.
Bhuldar, Herkir & Logi can drop 4 different Uniques:
- Bhuldar's Wrath has a 50% chance to drop. It is mutually exclusive to Herkir's Vessel, meaning you always get one or the other, but not both. It can drop from both normal and empowered versions. The drop rate is not affected by corruption.
- Herkir's Vessel has a 50% chance to drop. It is mutually exclusive to Bhuldar's Wrath, meaning you always get one or the other, but not both. It can drop from both regular and Empowered versions. The drop rate is not affected by corruption.
- Logi's Hunger is a rare drop. The drop rate is increased by higher Corruption. We recommend farming this on Empowered.
- Trinity of Flames is a rare drop that can only be found in Empowered. Increases in Corruption improves the drop rate of this item.
See the Empowered Monolith Guide for more info on Corruption.
Blessings
The Blessings of this Timeline are themed around Fire and Defenses with several exceptions. Some generally useful choices are: Embers of Immortality, Body of Obsidian and Heart of the Caldera.
Normal
- Body of Obsidian
- Breath of Cinders
- Curse of Sulphur
- Embers of Immortality
- Flames of Calamity
- Heart of the Caldera
- Might of Bhuldar
- Patience of Herkir
- Promise of Death
- Spirit of Command
- Swiftness of Logi
Empowered
- Grand Body of Obsidian
- Grand Breath of Cinders
- Grand Curse of Sulphur
- Grand Embers of Immortality
- Grand Flames of Calamity
- Grand Heart of the Caldera
- Grand Might of Bhuldar
- Grand Patience of Herkir
- Grand Promise of Death
- Grand Spirit of Command
- Grand Swiftness of Logi
Quests
In the Monolith of Fate all Timelines have 3 quests, each requiring Stability to start. The third one is the Timeline boss, which resets your Stability once defeated. In the Normal Monolith you need to do the first 2 quests to fight the Timeline boss, but in the Empowered Monolith you can fight him immediately if you choose.
- In the Spirits of Fire Timeline, your first quest is Drowned Thetima. In it the Immortal Shamans rule with necromancy and fire. They have brought destruction to Maj’elka, and soon to the rest of Eterra.
- To start this quest you need 50 Stability in Normal and 150 Stability in Empowered.
- The second quest is Island Battlefield. Now the Immortal Shamans minions toil in the fires below in an apocalyptic ritual.
- To start this quest you need 220 Stability in Normal and 450 Stability in Empowered.
- The third quest is Eye of the Storm, where the Immortal Shamans, Bhuldar, Herkir & Logi, stand atop the caldera. Their world-shattering ritual is nearly complete.
- To start this quest you need 400 Stability in Normal and 900 Stability in Empowered.
Strategies
Spirits of Fire is themed around Fire and Necrotic with its monsters, bosses and quests.
- Cap your Fire and Necrotic resistances.
- Avoid these echo layouts:
- Necropolis Caverns
- Prefer these echo layouts:
- Twisted Mire
- If you take too much damage avoid these echo modifiers:
- Increased damage of all types
- Enemies have increased critical strike chance
- Enemies are Deadly if they have not been damaged recently
Dangerous Monsters
Each Timeline has its own set of deadly monsters that you need to know about. Learning their abilities and how to avoid them are key to surviving in Monolith as Echo Rewards are removed when you die.
Covenant of Dominion have an incredible damage modifier making him deadly. His abilities deal Fire damage; Move away from the Fire DoT at all costs.
Gorgons are deadly because of they tornado. It deals massive Poison damage and grows larger the longer it exists. Be careful when running directly towards a Gorgon as it puts you into the tornado's path.
Crystal Elementals have high damage and AoE. They deal Lightning and FIre Damage. Kill them quickly with melee abilities.
Profane Flesh have massive Health pools, AoE and a potential one shot mechanic. Their abilities deal Physical and Necrotic damage and are well telegraphed; dodge them to avoid serious damage. Watch out for when they are about to throw a rock above their head and avoid the telegraphed area.
Soul Cages are dangerous in melee as their Soul Fire Breath can decimate you. Their abilities deal Necrotic damage in melee range. Dodge their Soul Fire Breath by going behind them to avoid taking some serious damage.
Modifiers
Echoes have their own modifier that is active for a set number of echo. Every timeline gets its own pool of modifiers that you can scale with corruption. Some of these modifiers can be dangerous, while others can actually bring value with little or no downside.
Spirits of Fire Modifiers
- Enemies have +15% to all resistances.
- Enemies have a 70% chance to shred armour on hit
- Enemies have 20% critical strike avoidance and 20% increased health
- Enemies deal 12% increased damage and have 100% increased critical strike chance
- Enemies have 15% increased movement speed and damage
- Enemies are Deadly if they have not been damaged recently
- Enemies have a chance to dodge
- Enemies enrage at half health
- Enemies have 25% increased health and focus on attacking players
- Enemies have a 35% chance to receive a Glancing Blow when hit
- Enemies have a 35% chance to receive a Glancing Blow when hit
- Enemies have 25% increased health and damage
- Enemies deal 25% increased damage
- Enemies have 30% increased health
- Enemies have a 25% chance to apply Mark for Death on hit
- Enemies deal 50% increased elemental damage
- Enemies have a 12% chance to slow on hit
- Undead enemies have 25% increased damage and health
- High health enemies deal 30% increased damage
- High health enemies take 25% less damage
- Enemies have 30% Endurance
Summary
- The Spirits of Fire Timeline boss Bhuldar, Herkir & Logi is themed around Fire and Necrotic damage.
- Cap your Fire and Necrotic resistances.
- Avoid Necropolis Caverns. Seek out Twisted Mire.
- Useful Blessings: Embers of Immortality, Body of Obsidian and Heart of the Caldera.
- Echo Rewards: Boot echo rewards.
- Boss Uniques: Bhuldar's Wrath, Herkir's Vessel, Logi's Hunger and Trinity of Flames.
Credits
Written by Terek.
Reviewed by McFluffin.