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Diablo 4 PTR Patch 1.5.0 Notes!

Last Updated:June 22, 2024

Diablo 4 PTR Patch 1.5.0 Notes and game system updates have been posted shortly after the Season 5 Campfire Chat. There are an absolute ton of changes, updates, and adjustments to go over! See below for all the information.

This is just a preview of the PTR Patch Notes. The PTR will open on the June 25th.
Don't forget to take a look at the Season 5 Campfire Chat Wrap-Up to learn even more !

New Items and Tempering Recipes

All Classes

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Balance Updates

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Tempering Updates

  • The following Tempering Affixes have been moved from existing Tempering Recipes onto new Recipes in the Utility Category. Developer’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.
    • Barbarian Innovation – Barbarian Utility Recipe
      • Earthquake Duration - from Wasteland Augments
      • Kick Vulnerable Duration - from Furious Augments
      • Frenzy Duration - from Berserking Augments
      • Flay Duration - from Bleed Augments
    • Nature Magic Innovation – Druid Utility Recipe
      • Hurricane Size - from Storm Augments
      • Lightning Storm Duration - from Storm Augments
      • Petrify Duration - from Earth Augments
      • Cyclone Armor Active Size - from Nature Magic Wall
    • Rogue Innovation – Rogue Utility Recipe
      • Invigorating Strike Duration - from Basic Augments
      • Twisting Blades Return Time Reduction - from Core Augments
      • Flurry Size - from Core Augments
      • Heartseeker Duration - from Basic Augments

Endgame & UI

Endgame Bosses

  • For updates on our Endgame Bosses, you can read more about those changes here.

Helltide

  • For updates on Helltide, you can read more about those changes here.

Loot Rewards

  • For updates on Loot Rewards, you can read about those changes above here.

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.

Miscellaneous

  • Tortured Gifts in Helltide no longer contain Obols.
  • This season's Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.
  • Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
  • Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.

Bug Fixes

Gameplay

Barbarian

Druid

Necromancer

Rogue

Sorcerer

General

  • Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.
  • Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen's Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn't actually teleport.
  • Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty Strides couldn't be imprinted onto Pants.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Various performance, visual, and stability improvements.

Eager to Blast PTR!

The Maxroll Diablo 4 Team can't wait for the changes coming with the PTR and to test out all the new things coming our way in Season 5!

With that said, head over to our Discord and select the D4 role in #roles to stay up to date with our content development to make the most of your Season 4 experience!

Written by: Chewingnom

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