Doom Fang Pauldron Void Titan Build
Last Updated:October 9, 2024|Change Log
Doom Fang Pauldron Void Titan is a classic setup that is still used to this day even with stronger subclasses like Solar and Srand existing. Its ability to get your super back fast makes it a phenomenal choice for general play. Void 3.0 only improved this setup with the addition of Shield Throw and consistent Overshield for damage reduction. Additionally, a buff to Doom Fang Pauldrons that gives a Void surge weapon boost to your build is filled out even more.
The backbone of this build is the exotic chest piece, Doom Fang Pauldron. Defeating targets with Void damage has a chance to grant bonus damage to Void weapons. In addition, defeating targets with Void melee grants additional super energy. Now the biggest part that helps your Void roaming super is defeating targets with melee attacks - It recharges your shield throw which in return extends your super on each hit.
- Great ad-clear
- Multiple weapon options
- Fast super energy recharge
- Great self and team healing with overshields
- Not effective at endgame
- Super dependant on dense enemy mobs
- Higher-tier targets still harder to take out
Gameplay Loop
Doom Fang Pauldron Void Titan is extremely potent because of the great loop of damage it provides. Getting to use your abilities nearly at will, plus getting a boost to weapon damage is an incredibly fun time. Also getting your super back extremely fast while keeping it up longer than normal is perfect for any activity.
Now if you’re comboing this with Monte Carlo it’s very simple: use your Shield Throw, shoot to get your shield back, throw the shield again, repeat. It’s so incredibly fun to keep throwing these like you’re Captain America while knowing each hit gives your super back that much faster. Use other weapon types for fun and boss damage, but know Monte Carlos can carry you most of the way.
If you choose to use a void exotic, you get a crazy boost to your damage consistently. Getting that x4 boost to void weapon damage from Doom Fang Pauldrons means most targets won’t last in front of you. Said boost is an additional 25% damage, so on strong exotics like Graviton Lance you can nuke most mobs in seconds.
Ability Breakdown
Super
- Sentinel Shield
- This has to be one of my favorite supers because of how versatile it is. First you have the ability to run around and melee enemies with your shield. This is great because you can also throw said shield taking mobs out from a distance. This feeds into your Doom Fang Pauldrons since the more damage you do the longer the super lasts. Finally you can hold up your shield to create a large Void wall blocking damage. Your teammates can also shoot through said wall dealing extra damage. Having this mobile defense is incredibly strong for endgame content.
Abilities
- Rally Barricade, Really love this barricade for it's short cooldown and benefits to basic weapon stats.
- Strafe Lift, Completely your choice!
- Shield Throw, Phenomenal choice for those looking for a long distance melee that activates Overshield.
- Vortex Grenade, This is a great option for damage overtime while also pulling enemies into certain zones.
Aspects
- Offensive Bulwark, Not only do you get another shield for your Sentinel Shield but you consistently regenerate grenades and increase you melee range. Great for passive energy generation while feeding into your roaming super.
- Bastion, Having an easy way to get your Overshield to feed into Offensive Bulwark is so incredibly nice. It also helps your team as well since anyone near your barricade is granted a overshield.
Fragments
- Echo of Undermining, Getting an easy Weaken debuff ability on your grenade is very nice. This build already feeds into some grenade energy so it's incredibly easy to keep up.
- Echo of Remnants, Having your Vortex Grenade last longer is great to hold more enemies down and continue to debuff them.
- Echo of Starvation, Having a consistent way to keep up Devour is very good for the survivability of this build.
- Echo of Harvest, We always like to have our abilities feed into one another. Being able to weaken targets to create orbs and Void Breach that eventually will feed into our devour is very nice.
Gearing
Required Gear and Weapons
Doom Fang Pauldron
How to acquire:
- Purchase from Xur (his loot rotates weekly).
- Decrypting exotic engrams at Rahool (it will be a random exotic drop, but will prioritize exotics you currently do not have, known as the knockout system).
- Farm the expert lost sector on arm Armor days.
- Note: this exotic is not locked behind a DLC.
Stat Priorities
- Resilience > Discipline > Recovery.
- Resilience is the amount of damage you can take before dying, as well as your shield capacity.
- Discipline is what reduces your grenade cooldown.
- Recovery is how long it takes for your health to regenerate after you take damage.
Learn more about the Stats available to you in Destiny 2 with our dedicated guide.
Armor Mods
Item | Slot | Mandatory Mods | Supporting Mods |
---|---|---|---|
Deep Explorer Helmet | Helmet | Hands-On x2 Heavy Ammo Finder | |
Doom Fang Pauldron | Gloves | Heavy Handed x2 | Impact Induction |
Deep Explorer Plate | Chest | Solar Resistance Arc Resistance Void Resistance | |
Deep Explorer Greaves | Legs | Invigoration Recuperation | Void Weapon Surge |
Deep Explorer Mark | Class Item | Outreach Reaper | Powerful Attraction |
- Optional Mods:
- On your Chest, replace mods with the appropriate resistance for the activity. Example: a Fallen related activity you should put on Arc Resistance with Melee and Sniper resistance mods.
Armor Mods are unlocked by progressing your Guardian Rank. Check out the Guardian Ranks Guide for more information.
Artifact Mods
- First Power from Pain is great since you have constant access to weakening with your grenade.
- Using Concussive Reload is a must since you can constantly weaken powerful targets with this.
- Lastly Kinetic Impacts is huge for getting more damage during DPS phases with your heavy grenade launcher.
Recommend Weapons
- Kinetic Weapon: Monte Carlo - This AR will help refill your shield throw energy fast and even restore it completely on some final blows.
- Energy Weapon: Wilderflight - This episode grenade launchers are high in value and one with Auto-Loading Holster is super benefical.
- Power Weapon: Edge Transit - This Into the Light weapon is a best in slot for DPS if you have Bait and Switch and Envious Assassin perk on it.
Variants
Gear Swaps
- Swap Monte Carlo for The Call
- The call is the best option for those looking to focus on their primary while also having a special that can pack a punch in any type of gameplay.
- How to acquire: Have the Final Shape and unlock through Ghost.
- Swap Null Composure for Graviton Lance.
- This allows you to take greater advantage of the void weapon boost you get from Doom Fang Pauldron.
- How to acquire: Base game weapon.
Summary
Doom Fang Pauldrons speed up your super cooldown and give you the ability to roam freely longer. Getting a boost to your Void damage as well makes this classic setup a little bit stronger than before. Don’t listen to the haters saying you have to use just Strand to win when great builds like this exist. Future updates to void in the Final Shape mean Doom Fang Pauldron Void Titan is likely to just get stronger with time.
Credits
Written by: Byrdman
Reviewed by: Chunky, Dredscythe