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Lucky Pants Solar Hunter Build

Revenant

Last Updated:October 12, 2024|Change Log

Welcome to the Lucky Pants Solar Hunter Build Guide! Lucky Pants allow you to massively increase your Hand Cannon's damage output, to the point where they become competitive with Heavy Ammo Weapons! They're rather complicated in how they do this, though - here's a quick breakdown:

  • Swapping to a Hand Cannon with a full magazine activates the perk. You have 6 seconds to stack a Weapon damage boosting buff once activated.
  • Hitting enemies with your Hand Cannon gives you 1 stack of this Buff, up to 10. Each stack grants 45% increased damage, for a maximum of 450% increased damage.
  • After 6 seconds pass, the perk deactivates and goes on cooldown for 10 seconds.
  • Swapping off of your Hand Cannon while having 6 or less stacks of the Buff does NOT put the perk on cooldown!

Putting all of it together, the Gunslinger Subclass is a complementary pairing thanks to its very high uptime on Radiant, Weapon-feel enhancements, and Restoration via Healing Grenades.

This Build is highly versatile and reliable, useful in a wide variety of activities from Grandmaster Nightfalls to Raids to Dungeons. Though, you may find it more difficult to use than other Builds.

Malfeasance counters Unstoppable Champions, while the Radiant Buff allows your other Weapons to Stun Barrier Champions.

WARNING: Malfeasance requires ownership of the Forsaken Pack DLC to unlock.

Pros
  • Ammo Efficient
  • Restoration and Radiant
  • Great Single Target Damage
Cons
  • Not long range
  • Glaives are finnicky
  • Must remember to stow fully loaded hand cannon

Gameplay Loop

This Build's Gameplay Loop focuses on using Malfeasance. Your other Weapons and Abilities are there to enhance it, keep you alive, or fill in for it while Lucky Pants' perk is unavailable.

  • Have visuals on a tanky or dangerous target? Use your Melee Ability to gain Radiant then activate Lucky Pants and start firing! If it's on cooldown, use your Heavy Ammo Weapon!
  • Always reload Malfeasance before you swap to another Weapon!
    • On Your Mark makes this pretty quick.
    • Reloading and swapping to another weapon while at 6 or less stacks of the Lucky Pants damage buff allows you to immediately reuse it!

When in danger, you should:

  • Swap to your Glaive if you're taking heavy damage and use its Shield, which gives you 95% damage resistance!
  • Throw a Healing Grenade at your feet. Try to do this after swapping to your Glaive so that Demolitionist reloads it. Getting Glaive projectile kills helps recharge your Grenade.

If you're not in imminent danger or focusing a tough target, you're free to roam around and kill enemies with your looping Knife Trick. Using your Gambler's Dodge activates On Your Mark.

Ability Breakdown

Super

  • Blade Barrage - Throw a massive spread of exploding knives with mediocre tracking. Deals a lot of damage quickly, making it handy when dealing with bosses.
    • For Raid boss damage scenarios, use Golden Gun: Marksman - Your teammates are bound to be grateful for the Orbs of Power this Super generates.

Abilities

  • Gambler's Dodge - Instantly refills a Melee Ability Charge if used while near an enemy, handy as a backup for your "Knife-Loop" and for proccing On Your Mark.
  • Triple Jump - Jump of your choice.
  • Knife Trick - Used to gain Radiant via Ember of Torches and recharge your Class Ability through Ember of Singeing.
  • Healing Grenade - A defensive Grenade that Cures and grants Restoration for your whole team, throw it at your feet!

Aspects

  • On Your Mark - Getting Precision kills gives you and nearby allies a stacking reload and handling speed buff. Using your Class Ability instantly gives you maximums stacks. Lets you reload your Hand Cannon faster.
  • Knock 'Em Down has two effects - It passively enhances certain parts of your Super Ability, and your Melee Abilities refund themselves if they kill a target while you are Radiant - which is every single time.

Fragments

  • Ember of Singeing - Class ability recharges faster when Scorching targets, most commonly via your Knife Trick.
  • Ember of Torches - Gain and grant nearby allies Radiant when damaging an enemy with your Knife Trick.
  • Ember of Benevolence - You gain massively increased Ability regeneration speed when an ally collects a Healing Grenade or is made Radiant through your Ember of Torches Fragment.
    • This Fragment doesn't do anything when playing solo, swap it out for Ember of Searing, granting slightly improved Healing Grenade uptime.
  • Ember of Empyrean - Killing with your Glaive or Knife Trick briefly extends the duration of Restoration and Radiant effects applied to you.
  • Ember of Solace - Your Solar Buffs last significantly longer.

Gearing

Required Gear and Weapons

  • Exotic Armor: Lucky Pants are required since the entire Build is built around their Hand Cannon damage boosting effect.

How to acquire:

  • Purchase from Xur (his loot rotates weekly).
  • Complete the Vex Strike Force Public Event on Neomuna.
  • Decrypt Exotic Engrams at Rahool in the Tower, Expert Lost Sectors are a great way to get them.
  • Note: this exotic is not locked behind a DLC.
  • Kinetic Weapon: Malfeasance is the best overall pairing Hand Cannon since Episode Revenant's sandbox changes, because its explosions were never affected by Lucky Pants so the nerf affects this Weapon significantly less. Its excellent base Reload speed stat makes it less clunky, while it separates itself from The Last Word as its high effective range doesn't force you into dangerous close quarters combat.
  • Hitting an enemy with 5 shots causes them to detonate for massive damage. This Weapon deals massively increased damage towards Taken combatants and enemies affected by a teammate's Witherhoard.
    • You can fire 5 Lucky Pants enhanced shots, reload, and then quickly swap to another Weapon, allowing you to reuse your Exotic Armor's Buff!

How to acquire:

  • Play Gambit (I'm sorry) to obtain a quest, follow its steps and complete them to earn Malfeasance.

Warning: Malfeasance requires ownership of the Forsaken Pack DLC to unlock.

  • Energy Weapon: Judgment of Kelgorath is the only Solar Glaive with Demolitionist. Aim for Incandescent, Surrounded, or Unstoppable Force as a pairing perk. Prioritize Shield Duration and magazine size!
  • Glaives are an extremely powerful defensive layer thanks to their Shield, while Demolitionist is stronger on them than most other Weapon types. This Weapon alone is crucial to your survival.

How to acquire:

  • Anyone can easily obtain this weapon by farming its Timeline Reflection mission! Access Timeline Reflections from the top-right of the Director's Solar System view.
  • Power Weapon: Marsilion-C with Envious Assassin and Cascade Point is an incredible damage option for anything tanky enough to survive its rapid volley of explosives. Earn it by focusing Gunsmith Engrams at Banshee in the Tower.

Stat Priorities

  • Resilience > Discipline > Mobility.
  • Resilience massively increases your overall survivability through increasing your maximum total health and giving you damage resistance.
  • Discipline reduces your grenade cooldown.
  • Mobility reduces your Dodge's cooldown.

Learn more about the Stats available to you in Destiny 2 with our dedicated guide.

Armor Mods

ItemSlotMandatory ModsSupporting Mods
Deep Explorer MaskHelmetHarmonic Siphon
Heavy Ammo Finder
Kinetic Siphon
Deep Explorer GraspsGlovesHeavy HandedFocusing Strike
Impact Induction
Deep Explorer VestChestResist Mods of your choice
Lucky PantsLegsRecuperationKinetic Weapon Surge
Solar Weapon Surge
Deep Explorer CloakClass ItemReaper
Powerful Attraction
Bomber

Armor Mods are unlocked by progressing your Guardian Rank. Check out the Guardian Ranks Guide for more information.

Artifact Perks

  • Fell the Revenant - Tons of Scorn in Episode Revenant's content, do more damage to them!
  • Killing Breeze - Weapon Final blows giving bonus Mobility helps you meet Stat recommendations.
  • Total Carnage - Never say no to more damage resistance!
  • Debilitating Wave - Slightly improves ad-clear.
  • Power from Pain - Easily gain Devour if you're playing with allies which Weaken many enemies.
  • Trace Evidence - Easily generate Ionic Traces if you're playing with allies which Jolt enemies.
  • Concussive Reload - Your Heavy Grenade Launcher now does even more damage! Boosting this Perk helps with your boss-damage rotations!
  • Kinetic Impacts - Your Heavy Grenade Launcher now does even more damage!
  • Served Cold - Your Allies' Stasis Shards are now more helpful to you.

Variants

Dragon's Breath
  • For Dragon's Breath enthusiasts that stop at nothing to use Dragon's Breath.
    • This Exotic Rocket Launcher is highly versatile, helping with boss-damage rotations and even ad-clear.
    • The downside of using Dragon's Breath is that you're not using Malfeasance.
  • Warden's Law is the next best Hand Cannon for Lucky Pants, though it falls fairly far behind it.
    • Enlightened Action is used alongside the more classical Vorpal Weapon to ensure speedy reloads, since it's otherwise much slower than Malfeasance and would feel clunky.

WARNING: unlocking Dragon's Breath requires ownership of the Lightfall Expansion.

Summary

Lucky Pants makes your Primary Ammo Weapon as powerful as most Heavy Weapons, this makes it extremely versatile and very unique among the rest of Destiny 2's builds. This Build's other Weapons and Abilities covers the gaps left by your Exotics, giving you extremely high uptime on your Healing Grenade and on demand immortality via Judgment of Kelgorath.

It's never a bad idea to take this classic Hunter Build out for a spin, even if the Seasonal Artifact offers it little!

Credits

Written by: Xtra37

Reviewed by:

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