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Wandering Death World Boss Guide

Season 4 - Loot

Last Updated:May 22, 2024|Change Log

The Wandering Death World Boss can be found in special areas of the world as you are progressing from region to region. This massive behemoth is equipped with many dangerous abilities looking to flatten any heroes that dare to challenge them. Because any World Boss is very dangerous, teaming up with other players is absolutely necessary. When slain, loot drops alongside a special item called Scattered Prism, used to add sockets to certain slots of gear. In this guide, we cover how to find and take down the Wandering Death World Boss successfully.

NEW WB Thumbnail Image Wandering Death
Wandering Death

Location

World bosses can spawn at the Crucible in Fractured Peaks, Saraan Caldera in Dry Steppes, and The Seared Basin in Kehjistan. When you arrive, there is a timer, letting you know how much time is left before the World Boss spawns. Use this time to prep for the fight or invite friends to tag along. Joining the event after it starts is only possible for a short window of time. These fights are so massive in scale that the camera actually zooms out once combat starts.

Health Bar

Example of a Boss health bar.

A World Boss's health bar has 4 breakpoints. Once a breakpoint is reached, the red arrow flips up and turn grey. This indicates that you are in the next phase of the fight, while also dropping multiple healing vials. Each phase is more challenging than the last.

Stagger Bar

Immediately beneath the health bar is a stagger bar, this slowly fills when Crowd Control (CC) is dealt. Once full, the World Boss is rendered helpless for 12 seconds. Use this time to unleash as much hell as you possibly can. Each World Boss also has a unique mechanic in addition to being staggered. The Wandering Death World Boss spawns 2 caged Trapped Souls after being staggered that can be destroyed before he consumes them, dealing massive damage to him.

Wandering Death World Boss Mechanics

NEW WB Main Image Wandering Death
Wandering Death

We are separating the attack mechanics into two different categories based on threat level;  Major and Minor.

Major Threats

These are attacks that can one shot you if you are not careful. Wandering Death often telegraph its attacks, giving you ample time to get out of the way.

  • Death Beam - Channels 2 beams from his hands while rotating slowly. More beams are channeled as health depletes. These beams deal massive damage, so stay between the beams as he rotates.
  • Death Crater - Forms a crater that explodes and deals damage after 5 seconds. Craters can block attacks and trap you inside them. More craters are created as health depletes. This ability does great damage, so evade them as soon as you see them spawn, lest the Walls form and trap you inside. Breach the Walls with attacks or movement skills if you find yourself trapped.
  • Death Grasp - Shoots 2 hooks underground that surface upwards and then retract - pulling you in. More Hooks are shot as health depletes. This ability does high damage, so keep moving when you see the ground change colors as if it's been combed to avoid this attack.
  • Death Pound - Slams the ground in front of him twice, then slams the ground behind him with both hands. This attack forms waves of spikes that protrude out of the ground. The Boss uses more hands to cover more ground as his health depletes. This ability can deal cataclysmic damage. When the Boss is low health, The pounds are more dangerous than the spikes that come after. The inverse is true when the boss has high health. Knowing which is more dangerous is key to survival.

Minor Threats

These are attacks that deal relatively small damage compared to their major counterparts. A decently built character should be able to withstand these attacks.

  • Death Shout - Shouts and sends shockwaves radiating from the body, knocking you back. Increases in distance and damage as health depletes.
  • Death Tornadoes - Spawns tornadoes that ravage the battlefield, 3 are spawned at a time. Spawns more tornado triplets as his health depletes.

Boss Summoning Materials

World Bosses are one of the key activities in Diablo 4 that allow you to collect materials and summon one of many Bosses. Lord Zir is a Fire themed Boss that requires you to collect Exquisite Blood (World Tier 4 ONLY) from defeating World Bosses. In addition, you have a random chance of obtaining materials for any Laddar Boss. Once you have collected enough, you can summon and defeat them.

To learn more about Lord Zir and other Bosses, read our full Boss Guides.

Summary

  • Be sure to fit in a few Wandering Death World Boss while traveling to collect Scattered Prisms. Adding sockets is a key part of gear progression.
  • Knowing when and where a World Boss can spawn saves you time. Get there before they start to ensure you don't miss it.
  • Understanding health bar breakpoints, attacks and unique stagger mechanics make the fight easier to manage.

Credits

Written by DiEoxidE
Reviewed by Chewingnom

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