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Diablo 4 Patch 1.4.3 Notes!

Last Updated:June 15, 2024

Diablo 4 Patch 1.4.3 Notes and game system updates are here. There are an absolute ton of changes, updates, and adjustments to go over! See below for all the information.

This is just a preview of the Patch Notes. The Patch will go live June 17th.

Game Updates

Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.

Balance Updates

General

Healing Potions

  • Minor Healing Potion
    • Initial healing increased by 50%.
  • Light, and Moderate Healing Potions
    • Initial healing increased by 100%.
  • Strong, Greater, Major, and Superior Healing Potions
    • Initial healing increased by 200%.

Legendary Aspects

  • Aspect of the Protector
    • Barrier Cooldown reduced from 30 to 20 seconds.

Ancestral Unique Items

  • Andariel’s Visage
    • Poison nova now spawns on the enemy instead of the player.
    • Poison nova damage increased by 50%.
  • Doombringer
    • Shadow explosion damage increased by 100%.
  • Ring of Starless Skies
    • Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
    • This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
  • Tyrael’s Might
    • Divine barrage damage increased by 100%.

Paragon

  • Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.

Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.

Barbarian

Druid

Necromancer

Rogue

Sorcerer

End-Game

  • Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.

Developer’s Note: We're adjusting the pit so more players can enjoy a smoother end game progression experience.

  • All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.

End-Gamebug Fixes

  • Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.

Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.

  • Fixed an issue where casting Boulders with Dolmen Stone would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
  • Fixed an issue Rapid Fire with Scoundrel's Kiss equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
  • Fixed an issue where Pets were being counted as minions in various cases.

Waiting to Blast Those Guides!

The Maxroll Diablo 4 Team can't wait for the changes coming in the Mid-Season Update and to test out all the new things coming our way in Season 5!

With that said, head over to our Discord and select the D4 role in #roles to stay up to date with our content development to make the most of your Season 2 experience!

Written by: Dredscythe

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