Holy Paladin Mythic+ Guide
Last Updated:August 26, 2024|Change Log|FAQ
Welcome to the Holy Paladin Mythic+ guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Herald of the Sun focuses on healing and Cooldown strength, while Lightsmith focuses on survivability and damage done.
- Theoretically Lightsmith seems like a perfect choice for Mythic+ environment but in practice it lacks healing power required in most of The War Within dungeons therefore Herald of the Sun is your default choice and this guide focuses only on it.
- Casting Avenging Wrath or activating Awakening applies Dawnlight to nearby allies. While Avenging Wrath is active you are linked with beam lines to all targets with Dawnlight healing/damaging anything crossing them.
- After using Holy Prism you can apply 2 more Dawnlight with your Holy Power spenders.
- While Dawnlight is active your Holy Power spenders are 5% stronger thanks to Gleaming Rays.
- With Solar Grace your haste is increased while Dawnlight is active. This effect stacks.
- Your core spec abilities are enhanced by the following nodes:
- Word of Glory is replaced by Eternal Flame making it even stronger with extra HoT effect on top.
- Holy Shock and Light of Dawn are empowered with:
- Luminosity that increases critical strike chance by 5%.
- Sun Sear which procs on critical strikes.
- Second Sunrise giving 15% chance to cast again at 30% effectiveness.
- Casting Holy Prism procs Divine Purpose.
- Holy Armaments rotates between Sacred Weapon and Holy Bulwark allowing you to buff both yourself and your target with current Armament.
- While wielding Sacred Weapon your spells and abilities have a chance to deal extra damage or healing.
- With Holy Bulwark up you get 15% max health absorb and an extra 2% absorb every 2 seconds.
- Divine Inspiration, Forewarning, Laying Down Arms and Valiance allow you to have higher uptime on Armaments.
- Activating Avenging Wrath summons another Sacred Weapon. While Avenging Wrath is active Sacred Weapon echoes your Holy Power spenders.
- Your active aura is 33% stronger on allies with Armaments thanks to Shared Resolve.
- While wielding an Armament the duration of Fear effects is reduced due to Fear No Evil talent.
- Few abilities are enhanced by the following nodes:
- Divine Guidance makes Consecration stronger with each Holy Power spender.
- Hammer and Anvil triggers a small burst of damage/healing around your target when Judgment critically strikes.
- Rite of Sanctification increases your armor by 5% and primary stat by extra 1% while imbued on your weapon.
Talents
When to use this Spec
This is the default loadout going into any dungeon as it specializes in healing for every situation. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Beacon of Virtue or Beacon of Faith
- Beacon of Virtue is the go-to talent by default due to the vast amount of bursty healing checks in the current dungeon pool.
- Holy Prism
- On its own it is not as strong as it used to be in the last 2 seasons of Dragonflight but as Herald of the Sun it gives access to Dawnlight which makes it very important. On top of that it procs Divine Favor and Divine Purpose on use. Ideally you want to pair it with Awakening proc in order to get 2 more Sun's Avatar beams.
- Divine Favor
- Divine Favor provides big chunky Holy Lights on every other Beacon of Virtue which helps a lot on fights that require AoE burst healing very frequently. It procs passively now on Holy Prism cast which is a nice quality of life change.
- Awakening
- Helps a lot with Avenging Wrath uptime throughout the dungeon. Should be used mostly with Divine Toll or Holy Prism inside Beacon of Virtue window for more healing or for damage.
- Tower of Radiance
- For the majority of time you do not need to cast any spell even during intensive healing fights but when you actually have to, this talent comes clutch allowing you to still build Holy Power with Flash of Light instead of having dead global cooldowns.
- Saved by the Light + Glistening Radiance + Light's Protection
- A combination of these 3 talents makes your beacons provide a huge amount of extra survivability on beacons targets. With well timed Beacon of Virtue this combo contributes to a large amount of your healing.
- Rising Sunlight
- Very strong talent that makes your cooldown windows even better. Watch out to not overcap your Holy Power with Holy Shock!
- Light of the Martyr + Bestow Light
- A kiss-curse talent that makes your Holy Shock stronger while also applying healing absorb on every Holy Shock cast. Watch your health bar on every Divine Toll cast since it applies a massive healing absorb with so many Holy Shock happening at once!
- Blessing of Summer
- Going into the new expansion Blessing of Summer got reworked so that it can be used either for extra healing or damage. In dungeons, you mostly use it on yourself during Avenging Wrath. It shines on fights where you have to heal a lot for the whole duration of the buff like Izo` The Grand Splicer in City of Threads.
Class Tree
- Sanctified Plates
- A talent that makes Paladins super tanky even without a defensive cooldown up.
- Divine Toll
- The perfect ability to pair up with Beacon of Virtue. Provides a good chunk of burst healing on short cooldown and procs Rising Sunlight.
- Quickened Invocation
- There is nothing worse than missing a big cooldown by a few seconds and dying because of that. This talent allows you to use Divine Toll even more often if needed. Perfect solution for some fights.
- Of Dusk and Dawn
- Insanely strong talent overall that makes your already strong spenders even stronger thanks to the Blessing of Dawn buff. On top of that, it makes you tankier with Blessing of Dusk up.
- Rebuke
- A must have talent in dungeons. Having a short cooldown interrupt provided by a healer is a massive quality of life.
When to use this Spec
This build allows little to no casting playstyle by making Holy Power builders provide some extra passive healing.
Talent Adjustments
Spec Tree
- Added
- Veneration
- With this talent Hammer of Wrath heals up to 5 nearby injured allies for 200% of damage done. This makes Hammer of Wrath a very important ability that should be pressed on cooldown.
- Truth Prevails
- This talent makes Judgment do some extra self healing that transfers to allies in case of overhealing.
- Crusader's Might
- With Crusader's Might talented Crusader Strike reduces cooldown of Judgment and Holy Shock by 2 seconds.
- Veneration
- Removed
- Tyr's Deliverance
- Relentless Inquisitor
- Tower of Radiance
Rotation
Tier Set
- 2-Set: Holy Shock healing is increased by 10% and its cooldown is reduced by 10%
- 4-Set: Holy Shock increases the initial healing of your next Word of Glory or Light of Dawn by 8%, stacking up to 4 times
This set further empowers your core gameplay of building Holy Power mostly with Holy Shock and spending it on Eternal Flame and Light of Dawn.
Priority List
In both of the following priority lists, the following rules apply:
- DO NOT overcap Holy Power. Your spenders are really strong, even if there isn't much to heal you can always use Shield of the Righteous.
- Cast Holy Shock as much as possible. It is the bread and butter of Holy Paladin.
For Healing
- Keep Consecration down to maintain Strength of Conviction. Refresh it before dmg event happens if needed.
- Cast Beacon of Virtue for Aoe healing if needed otherwise can skip it to save Mana.
- Cast Holy Prism on an enemy for Aoe healing.
- Spend Holy Power on Eternal Flame if at 5 Holy Power.
- Cast Holy Shock.
- If Divine Favor is up spend it on Holy Light with Infusion of Light.
- Spend Infusion of Light on Flash of Light or Judgment. If mana allows and more spot healing needed on demand cast Holy Light.
- Spend Holy Power.
- Cast Flash of Light if you need immediate heal.
- Cast Judgment.
- Cast Hammer of Wrath if usable.
- Cast Crusader Strike.
- Cast Flash of Light if nothing else is available and you still need an immediate heal.
- Keep Consecration down to maintain Strength of Conviction. Refresh it before dmg event happens if needed.
- Cast Beacon of Virtue for Aoe healing if needed otherwise can skip it to save Mana.
- Cast Holy Prism on an enemy for Aoe healing.
- Spend Holy Power on Eternal Flame if at 5 Holy Power.
- Cast Holy Shock.
- If Divine Favor is up spend it on Holy Light with Infusion of Light.
- Cast Hammer of Wrath if usable.
- Spend Infusion of Light on Judgment.
- Cast Crusader Strike.
- Spend Holy Power.
- Cast Flash of Light if nothing else is available and you still need an immediate heal.
For Damage
- Keep Consecration down.
- If at 5 Holy Power cast Shield of the Righteous.
- Cast Holy Prism.
- Cast Hammer of Wrath if usable.
- Cast Holy Shock.
- Cast Crusader Strike.
- Cast Judgment.
- Cast Shield of the Righteous.
- Keep Consecration down.
- If at 5 Holy Power cast Shield of the Righteous.
- Cast Holy Prism on an Ally for AoE damage.
- Cast Judgment.
- Cast Hammer of Wrath if usable.
- Cast Holy Shock.
- Cast Crusader Strike.
- Cast Shield of the Righteous.
Cooldowns
Avenging Wrath
- An iconic paladin cooldown which now is very strong on its own thanks toHerald of the Sun. Ideally you want to pair it up with other smaller cooldowns like Divine Toll and Holy Prism to increase their power. What makes this cooldown really unique is its flexibility. If you don't need it for extra healing it is completely fine to use it for damage to speed up a dungeon run.
Divine Toll
- Your main cooldown that should be used almost on CD because of how often it is available. Just like with Avenging Wrath you can use it for both damage and healing depending on the situation. It also procs Rising Sunlight which makes it even burstier.
Tyr's Deliverance
- Going into TWW, Tyr's Deliverance has been nerfed significantly, making it a very weak cooldown that you only use to gain access to Relentless Inquisitor. Use it on cooldown whenever you anticipate incoming damage and then forget about it.
Aura Mastery
- Mostly used with Devotion Aura to provide one of the raid-wide damage reduction cooldowns. It's not as strong as it used to be but can still be a game changer against some mechanics. Make sure to use it proactively before damage events happen; otherwise, it might be a waste of a global cooldown.
Deep Dive
Understanding cooldown strength
- With the introduction of Herald of the Sun your cooldowns got way stronger than you got used to in Dragonflight. This means that you can get through the hardest healing checks in dungeons with no issues. The trick is to not overuse too many cooldowns on 1 mechanic and then end up having nothing left on the next one.
- Below you can find some of the most common cooldown usages that you need to know, all of them assume Beacon of Virtue being used on top:
- Godlike - Avenging Wrath + Divine Toll.
- Very strong - Avenging Wrath
- Strong - Holy Prism + Divine Toll +Awakening
- Very good - Divine Toll + Awakening
- Good - Holy Prism + Awakening
- Ok - Divine Toll
- Weak - Holy Prism
- Avoid using Avenging Wrath with Holy Prism on fights that require very frequent AoE healing burst ( 20 seconds or less between mechanics) as it results in massive overkill of Dawnlight healing in 5 man dungeon setting.
Min maxing Beacon of Virtue
- Beacon of Virtue is theoretically your strongest cooldown that can be further empowered by combining it with other cooldowns like Avenging Wrath, Divine Toll and even Holy Prism. The combination of all these abilities together results in an ungodly amount of healing on beacon targets to get you through the hardest points of any fight.
- Another thing that is worth mentioning is the fact that you can pre-cast spells and still have them transfer healing through your beacons. Simply precast Holy Light or Flash of Light followed by instant Beacon of Virtue. It's not game changing but provides some extra healing inside the virtue window.
Optimizing Blessing of Summer
- To get the most out Blessing of Summer in dungeons you want to use it offensively on yourself when you know are popping all your output cooldowns for healing. This way you get very good amount of passive damage even while healing the group. It is pretty niche to use it defensively on a DPS but might be a consideration on a VERY hard pull in order to get through it.
- Blessing of Autumn is best being used on a DPS that relies on short cooldowns to use them more often. You might also consider throwing it on yourself during a hard healing check fight in order to make your cooldowns cycle quicker. Blessing of Autumn reduces cooldowns by an extra 9ish seconds during its buff .
- Cast Blessing of Winter always on yourself in dungeons, not much to it.
- You will mostly use Blessing of Spring on yourself to buff your healing but it's also worth noting that at times it is better to throw it on a tank since it also increases healing taken.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- General Tips
- Always dispel Web Wrap targets instantly.
- Make sure you are nicely stacked and move as a group to save space duringGossamer Onslaught.
- Personal/External
- As Alerting Shrill does physical damage you are naturally taking less damage from it. Therefore use Divine Protection and Divine Shield to survive Gossamer Onslaught.
- Use Algari Healing Potion as first line of emergency defensives, whenever you drop to very low HP.
Anub'zekt
- General Tips
- Always stay close to the boss as it otherwise becomes harder to dodge Impale the further you are away.
- Output Cds
- Rotate through your healing arsenal to heal through the damage done by Infestation.
- Personal/External
- Fill holes in your healing cooldowns by using defensives and communicate that to your group.
Ki'katal the Harvester
- General Tips
- Get rid of Grasping Blood with Blessing of Freedom when Cosmic Singularity cast finishes.
- Always dispel one Cultivated Poisons as this dot does heavy damage.
- Personal/External
- Rotate through your defensive arsenal whenever you are affected by Cultivated Poisons.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trilling Attendant - Resonant Barrage
- Ixin - Horrifying Shrill
- Bloodstained Webmage - Revolting Volley
- Blood Overseer - Venom Volley
- Pay extra attention to these casts:
- Sentry Stagshell - Alarm Shrill
- A really long cast that needs to get disrupted.
- Nerubian Hauler and Hulking Bloodguard - Massive Slam
- Big chunk of AoE damage to the whole group.
- Nakt - Call of the Brood
- Massive amount of damage to all players, be ready with your Beacon of Virtue!
- Sentry Stagshell - Alarm Shrill
Boss Tips
Orator Krix'vizk
- General Tips
- Your Group needs to ensure that they are spread for Shadows of Doubt, so you can instantly dispel one debuff.
- Output Cds
- The boss casts Vociferous Indoctrination every 32 seconds and is quite easy to heal. Cover it wth Holy Prism and use other cooldowns for damage or to boost your spot healing on Shadows of Doubt debuff.
- Personal/External
- On higher keys, always use a defensive when you tank Shadows of Doubt for its full duration.
Fangs of the Queen
- General Tips
- Stack in melee to instantly remove Freezing Blood.
- Personal/External
- Make sure to have personal ready for Ice Sickles as it always overlaps with other mechanics.
The Coaglamation
- General Tips
- Viscous Darkness knocks you. Make sure to not be knocked into an already existing pool!
- Output Cds
- Make sure to have either Divine Toll or Avenging Wrath ready whenDark Pulse happens, otherwise use Holy Prism as often as possible as you need high constant healing on this encounter.
- Personal/External
- Ensure to have a personal defensive active when Dark Pulse happens. This happens every 70 seconds so you will always have Divine Protection ready.
Izo, the Grand Splicer
- General Tips
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Rotate your personal defensives whenever Tremor Slam or Umbral Weave happens to survive the initial damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Sureki Silkbinder - Silk Binding
- Herald of Ansurek - Twist Thoughts
- Covert Webmancer - Mending Web
- Pay extra attention to these casts:
- Eye of the Queen - Void Rush
- Royal Venomshell - Venomous Spray
- Hulking Warshell - Tremor Slam
- Elder Shadeweaver - Umbral Weave
Boss Tips
E.D.N.A.
- General Tips
- Dispel Seismic Reverberation right after the boss begins casting Seismic Smash so your tank gets the damage reduction from Seismic Reverberation.
- Personal/External
- Use personal on overlap of Refracting Beam with Earth Shatterer.
Skarmorak
- General Tips
- Whenever Void fragments spawn instantly soak one to gain Unstable Energy. Extend the buff right before Fortified Shell.
- Output Cds
- Rotate through your healing cooldown arsenal when the boss channels Void Discharge.
- Personal/External
- Use your personal defensives when Void Discharge happens.
Master Machinists Brokk and Dorlita
- General Tips
- Make sure to look around for safe vents to not get caught by surprise.
- Personal/External
- Use personal defensive when Exhaust Vents overlaps with Metal Splinters.
Void Speaker Eirich
- General Tips
- UseDivine Steed to get rid of Void Corruption as soon as possible.
- Output Cds
- This fight has a high constant HPS requirement so make sure you spread out your Cds to have a constant stream of high HPS.
- Personal/External
- Ensure to have a personal defensive active if you still have a Void Corruption and boss casts Entropic Reckoning.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ghastly Voidsoul - Howling Fear
- Void Bound Howler - Piercing Wail
- Pay extra attention to these casts:
- Void Bound Despoiler - Void Storm
- Forge Loader - Molten Mortar
- Rock Smasher - Smash Rock
- Cursedforge Honor Guard - Shield Stampede
- Cursedforge Stoneshaper - Earth Burst Totem
- Earth Burst Totem casts Earth Burst which needs to be killed before it goes off.
Boss Tips
Speaker Shadowcrown
- General Tips
- Dispel Burning Shadows as fast as possible.
- Output Cds
- Whenever you dispel Burning Shadows your party gets a a dot with a healing absorb
- Use a healing cooldown whenever Shadow Shroud is active to heal the dot off as fast as possible.
- Personal/External
- There are no planned uses, use stuff freely when things go wrong.
Anub'ikkaj
- General Tips
- Make sure if you are targeted by Dark Orb to not aim it into a wall, as if it does not travel far enough it will one shot your group.
- Personal/External
- Rotate your personals to mitigate damage fromShadowy Decay.
Rasha'nan
- General Tips
- Tell your group to not pick up Arathi Bomb during Erosive Spray cast to avoid unnecessary high damage overlap in Phase 1.
- Personal/External
- You cannot get targeted by Spinneret's Strands as a healer so make sure to use your personals on Erosive Spray instead.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Nightfall Shadowmage - Ensnaring Shadows
- Nightfall Commander - Abyssal Howl
- Nightfall Darkcaster - Tormenting Beam
- Pay extra attention to these casts:
- Ixkreten the Unbreakable - Terrifying Slam and Abyssal Rot
- Nightfall Dark Architect - Usher Reinforcements
- Deathscreamer Iken'tak - Dark Orb and Abyssal Rot
- Watch out for players with Abyssal Rot during Dark Orb explosion.
- Ascendant Vis'coxria - Shadowy Decay and Abyssal Rot
- Watch out for players with Abyssal Rot during Shadowy Decay cast.
Boss Tips
Ingra Maloch
- General Tips
- It is very easy to die on this boss if interrupts are not properly managed, ensure that during Embrace Darkness no kick goes through as they will execute their target.
- Output Cds
- Save your healing cds for when Ingra is protected by Embrace Darkness as before there is no damage.
- Personal/External
- No planned uses, use stuff freely when things go wrong or you are low on healing.
Mistcaller
- General Tips
- Help your party members fixated by the fox with Hammer of Justice.
- Output Cds
- Save your healing cooldowns for Guessing Game as that is the only time your Group takes damage.
- Personal/External
- Rotate through your defensive arsenal while Guessing Game is active.
Tred'ova
- General Tips
- Focus on not moving a lot whenever Acid Expulsion happens to not kill a teammate later down the line.
- Output Cds
- Save your healing cds for Consumption as this is the only time your party takes heavy damage.
- Personal/External
- Use your defensives whenever you are focused as Marked Prey or during Consumption cast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drust Harvester - Harvest Essence
- Spinemaw Staghorn - Stimulate Resistance and Stimulate Regeneration
- Mistveil Shaper - Bramblethorn Coat
- Pay extra attention to these casts:
- Drust Spiteclaw - Dying Breath
- This debuffs enemies as well as players.
- Tirnenn Villager - Overgrowth
- Drust Boughbreaker - Furious Thrashing
- Triggers at 50% HP of the Drust Boughbreaker. Make sure to have healing cooldowns ready for it.
- Mistveil Defender - Mist Ward
- Big zone to move the enemies out of.
- Mistveil Stalker - Mistveil Bite
- Can remove it with Blessing of Protection.
- Mistveil Stinger - Anima Injection
- Poison dispel.
- Spinemaw Staghorn - Acid Nova
- Drust Spiteclaw - Dying Breath
Boss Tips
Blightbone
- General Tips
- Use Hammer of Justice on any adds close to melee.
- Dispel a disease after each Heaving Retch cast.
- Output Cds
- Use everything to maximize your damage as there is no AoE damage on this boss.
- Personal/External
- Rotate your defensives whenever targeted by Heaving Retch. In high keys Divine Protection might not be enough so pair it up with Aura Mastery.
Amarth, The Harvester
- General Tips
- Be ready to use Hammer of Justice or Blinding Light if Final Harvest cast is about to finish and there is still some adds alive. As long as they are CC'd as the cast finishes it will prevent them from exploding and save you a wipe.
- Output Cds
- Save your healing cooldowns for after Final Harvest is completed as that is the only time AoE damage happens.
- Personal/External
- Ensure to have a defensive active whenever you group runs out of interupts and you are targeted by Necrotic Bolt.
Surgeon Stitchflesh
- General Tips
- The most important part about this encounter is to hit the hook at the correct time, use your Divine Steed if you are targeted by it.
- Use Blessing of Protection if the hook fails to stop Morbid Fixation to help a fixated player.
- Output Cds
- Save your healing cooldowns for when multiple abominations are active as Festering Rot does heavy group damage.
- Personal/External
- Ensure to have a defensive active whenever you are targeted with Stitchneedle and there is Festering Rot pulsing on top of it.
Nalthor the Rimebinder
- General Tips
- Pre-use Blessing of Freedom on players targeted with Frozen Binds to immune the application.
- Output Cds
- Save your healing cooldowns for Icebound Aegis as this is the only time AoE damage happens.
- Personal/External
- Rotate through your defensive arsenal whenever Icebound Aegis is active on the boss.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Corpse Harvester - Drain Fluids
- Stitched Vanguard - Meat Shield
- Skeletal Marauder - Rasping Scream
- Corpse Collector - Goresplatter
- Pay extra attention to these casts:
- Zolramus Necromancer - Grim Fate
- Skeletal Marauder - Gruesome Cleave
- Fast frontal cast.
- Flesh Crafter - Throw Cleaver
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Help with this by positioning the mobs in front of the Flesh Crafter.
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Loyal Creation - Spine Crush
- A big circle cast that can't be disrupted as it recasts until the cast is finished once.
Boss Tips
Chopper Redhook
- General Tips
- Look out for clutch Blessing of Protection use on players fixated with On the Hook.
- Output Cds
- Save your healing cooldowns for when Gore Crash happens to ensure nobody gets executed by a Molten Slug.
- Personal/External
- Ensure to have a defensive active when targeted by Molten Slug and Gore Crash is about to happen.
Dread Captain Lockwood
- Output Cds
- Cycle through your healing cooldowns to for every Fiery Ricochet.
- Personal/External
- Ensure to have a personal defensive active for Fiery Ricochet.
Hadal Darkfathom
- General Tips
- Use Divine Steed on every set of Tidal Surge waves.
- Output Cds
- Break Water is the only damage event on this boss. Ensure people are always topped before this.
- Personal/External
- Rotate through your defensive arsenal whenever Break Water happens.
Viq'Goth
- General Tips
- Always have your group be spread to be able to instantly dispel a Putrid Waters.
- Output Cds
- Spot heal Putrid Waters whenever Slam happens.
- Personal/External
- Whenever you tank Putrid Waters for its duration ensure to have a defensive active.
- Use Blessing of Sacrifice on Putrid Waters targetes without defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ashvane Commander - Bolstering Shout
- Bilge Rat Tempest - Choking Waters
- Bilge Rat Pillager - Stinky Vomit
- Pay extra attention to these casts:
- Scrimshaw Enforcer - Slobber Knocker
- Casts a frontal cone that is hard to see.
- Irontide Raider - Iron Hook into Savage Tempest
- Blacktar Bomber - Fire Bomb
- Ashvane Commander - Azerite Charge
- Irontide Powdershot - Molten Slug
- Ashvane Spotter - Sighted Artillery
- Bilge Rat Demolisher - Crushing Slam
- Scrimshaw Enforcer - Slobber Knocker
Boss Tips
General Umbriss
- General Tips
- Use Divine Steed to quickly dodge Shadow Breath.
- Output Cds
- You can rotateHoly Prism Divine Toll to top your group between each Commanding Roar.
- Personal/External
- Ensure to use Divine Protection whenever you can before Commanding Roar happens.
Forgemaster Throngus
- General Tips
- Bait Fiery Cleave to the nearest wall to save boss room space.
- Personal/External
- Use Divine Protection on every overlap of Molten Flurry and Forge Swords.
Drahga Shadowburner
- General Tips
- Use Hammer of Justice to help players fixated with Flaming Fixate.
- Output Cds
- Make sure to top everyone before each Twilight Buffet cast.
- Personal/External
- Rotate personal defensives for every Twilight Buffet cast.
Erudax, the Duke of Below
- General Tips
- Use Divine Steed whenever Shadow Gale happens.
- Personal/External
- Ensure to have Divine Protection active for every Abyssal Corruption cast.
- On 3rd Shadow Gale use Divine Shield to clear tentacles blocking the path to safety.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Twilight Earthcaller - Mass Tremor
- Twilight Beguiler - Sear Mind
- Pay extra attention to these casts:
- Twilight Destroyer - Umbral Wind
- You can LoS this cast.
- Molten Giant - Molten Wake
- Massive AoE damage to whole group.
- Twilight Lavabender - Ascension and Dark Eruption
- Ascension triggers at 50% HP and starts pulsing Scorching Heat group damage. Save healing cooldowns for that.
- Twilight Warlock - Enveloping Shadowflame
- Twilight Enforcer - Ramping Rage
- Mutated Hatchling - Shadow Wound
- Faceless Corruptor - Corrupt and Mind Piercer
- Twilight Destroyer - Umbral Wind
Affixes
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Holy Paladin.
- Xal'atath's Bargain: Ascendant
- Use Blinding Light to interrupt as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- There is nothing special you can do to help with this affix. Just focus it down with other dps players.
- Xal'atath's Bargain: Oblivion
- Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- Make sure to instantly dispel a healing absorb debuff!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Holy Paladin. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:
Gear
Due to the way stat weights work for Holy Paladin, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Soaring Behemoth's Greathelm | The Dawnbreaker |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Entombed Seraph's Plumes | Tier/Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Entombed Seraph's Breastplate | Tier/Catalyst |
Wrist | Everforged Vambraces | Crafting |
Gloves | Entombed Seraph's Castigation | Tier/Catalyst |
Belt | Everforged Greatbelt | Crafting |
Legs | Entombed Seraph's Greaves | Tier/Catalyst |
Boots | Shattershell Greaves | The Silken Court |
Ring 1 | Ritual Commander's Ring | The Necrotic Wake |
Ring 2 | Seal of the Poisoned Pact | Queen Ansurek |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
One-Hand Weapon | Scepter of Manifested Miasma | The Bloodhound Horror |
Off-hand | Crest of the Caustic Despot | Queen Ansurek |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Soaring Behemoth's Greathelm | The Dawnbreaker |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Flesh Connector's Epaulets | City of Threads |
Cloak | Swarmcaller's Shroud | Ara-Kara |
Chest | Experimental Goresilk Chestguard | Ara-Kara |
Wrist | Vociferous Subjugator's Bracers | City of Threads |
Gloves | Devourer's Gauntlets | Ara-Kara |
Belt | Belt of the Forgemaster | Grim Batol |
Legs | Legplates of Unholy Frenzy | The Necrotic Wake |
Boots | Ichor-Stained Sollerets | City of Threads |
Ring 1 | Ritual Commander's Ring | The Necrotic Wake |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
One-Hand Weapon | Amarth's Spellblade | The Necrotic Wake |
Off-hand | Old-Blood Hielaman | City of Threads |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Spymaster's Web
- A strong On-Use Trinket that rewards precise planning. It takes 4 minutes to reach max stacks, so make sure to tie it to the important damage events instead of just using it on cooldown!
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- A very strong stat stick, granting you a huge random secondary stat proc.
- Ovi'nax's Mercurial Egg
- Very interesting Trinket, that gives you a mix of main stat and your highest secondary. Use it when moving to the next pull to keep a good distribution.
Embellishments
It's recommended to hold your Spark of Omens craft and wait for further tuning.
- Duskthread Lining 2x
- Increases your versatility by a small amount, while above 80% HP
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness or Flask of Tempered Versatility -- Depends on your current stats
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion -- Recommended
- Algari Mana Potion -- If mana is an issue
- Potion Bomb of Recovery -- Use it before dungeon start
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Sapphire[/wow-item
- [wow-item item=213743]Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Versatile Emerald
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance |
Belt | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Holy Paladin in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Removes all magic, bleed, poison, and disease effects and reduces physical damage taken
- Use-cases:
- Mistveil Bitefrom Mistveil Stalkers (Mists of Tirna Scithe).
- Bloodletting stacks from Drust Spiteclaws (Mists of Tirna Scithe).
- Putrid Waters from Viqgoth (Siege of Boralus).
- Void Infection from Cursedheart Invaders (The Stonevault).
- Enveloping Shadowflame from Twilight Warlocks (Grim Batol).
- Venomous Spit from Engorged Crawlers (Ara-Kara).
- Cultivated Poisons from Kikatal The Harvester (Ara-Kara).
Recommendation:
It is highly recommended you play a Dwarf this season! The higher the keys you run, the more essential Stoneform becomes in certain dungeons, such as The Stonevault and others.
Macros
Discover recommended macros for Holy Paladin during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
All spells in this Holy Paladin Mythic+ Guide are available as mouseover macros for your convenience!
Holy Shock
#showtooltip
/cast [@mouseover,help,nodead] Holy Shock; [harm] Holy Shock ; Holy shock
Flash of Light
/cast [@mouseover,help,nodead] Flash of Light ; Flash of Light
Holy Light
/cast [@mouseover,help,nodead] Holy Light ; Holy Light
Word of Glory
/cast [@mouseover,help,nodead] Word of Glory ; Word of Glory
Blessing of Protection
/cast [@mouseover,help,nodead] Blessing of Protection ; Blessing of Protection
Blessing of Freedom
/cast [@mouseover,help,nodead] Blessing of Freedom ; Blessing of Freedom
Blessing of Sacrifice
/cast [@mouseover,help,nodead] Blessing of Sacrifice ; Blessing of Sacrifice
Lay on Hands
/cast [@mouseover,help,nodead] Lay on Hands ; Lay on Hands
Cleanse
/cast [@mouseover,help,nodead] Cleanse ; Cleanse
Holy Prism
/cast [@mouseover,help,nodead] Holy Prism; [harm] Holy Prism ; Holy Prism
Divine Toll
/cast [@mouseover,help,nodead] Divine Toll; [harm] Divine Toll ; Divine Toll
Intercession
/cast [@mouseover,help] Intercession
Redemption
/cast [@mouseover,help] Redemption
Beacon of Light + Beacon of Virtue
/cast [@mouseover,help,nodead] Beacon of Light ; Beacon of Light
/cast [@mouseover,help,nodead] Beacon of Virtue ; Beacon of Virtue
Beacon of Faith
/cast [@mouseover,help,nodead] Beacon of Faith ; Beacon of Faith
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Holy Paladin, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.1
Patch 11.0.2
FAQ
Q: Why do I keep dying?
Q: Why do I keep running out of mana?
Credits
Written By: Thaner
Reviewed By: Zhatzi