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Landslide Druid Endgame Build Guide

Season 6 - Season of HatredEndgame

Last Updated:October 11, 2024|Change Log|FAQ

Welcome to the Landslide Druid Endgame Build Guide! This build revolves around the Subterranean Aspect and its potent interaction with Aftershock.

The ring of Landslides created by Subterranean act as a single cast, which means all hits from an individual Poison Creeper stack up Aftershock's damage bonus. Sprinkle in some Tectonic Spikes from Earthbreaker and Aftershock easily becomes this build's highest damage multiplier! To make the most of this interaction, manually cast Landslide to face toward your primary target and create the Spikes, then cast Poison Creeper so that both the initial and (max damage) final hits of Subterranean connect.

We leverage massive shapeshifting bonuses in the forms of Quickshift, Wildheart Hunger, and Survival Instincts, which are principally enabled by our helmet, Vasily's Prayer. Poison Creeper helps us stack hefty Poison-related multipliers with the likes of Subterranean, Envenom, and Heightened Malice, and will have its cooldown reset constantly thanks to Packleader. We top this all off with our ultimate Skill, Petrify, which Stuns enemies and provides yet another multiplier for Critical Strikes. Its uptime is practically permanent in this build with the sheer number of Nature Magic hits activating Calm Before the Storm.

If you're looking for the Nature's Fury variants that dominated the Druid meta in Season 5, I have some bad news. The bugged interaction that enabled Earthbreaker to generate countless Lightning Storms per cast has been fixed, and these iterations are history.

Still, the Landslide Druid is an efficient endgame leveler and solid speedfarmer. With enough gear, it promises to be one of Druid's most effective Bossers and Pit Pushers as well. In this guide we teach you all you need to know to be successful with the Landslide Druid in Diablo 4. Let's dive into it!

Landslide Druid Endgame Setup
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Shroud of False Death

Note that the Shroud of False Death has been temporarily disabled for the launch of Season 6. Don't waste your mats trying to get it until fixed!

Note

This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 6 - Season of Hatred
Landslide Druid

Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:

  • Seething Opal of Equipment
  • Seething Opal of Gold
  • Seething Opal of Materials
  • Seething Opal of Torment
  • Seething Opal of Socketables

Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 6 - Season of Hatred
Landslide Druid
  • Poison Creeper is your primary damage dealer, creating a cascade of Landslides around you through Subterranean while simultaneously activating Envenom and other effects that require the enemy to be Poisoned. Spam it near enemies as often as Pack Leader allows.
  • Landslide deals decent damage on its own but we primarily cast it to generate Tectonic Spikes with Earthbreaker to ramp up the number of hits from Subterranean and evoke damage multipliers from Ring of Starless Skies and Ancestral Guidance. It's also used to return to Werebear form to promote Survival Instincts and recover Poison Creeper's Cooldown via Pack Leader when necessary.
  • Claw serves as your backup Spirit generator. This quick-hitting, Werewolf melee attack is preferred because it stacks and maintains our many Shapeshifting bonuses, Wildheart Hunger in particular.
  • Blood Howl provides a modest Heal and some Spirit generation activating a handful of Shapeshifting bonuses. Its Cooldown can be recovered quickly in density thanks to Enhanced Blood Howl.
  • Petrify is a strong Crowd Control that also multiplies the damage of our Critical Strikes. Its cooldown can be recovered quickly thanks to Calm Before the Storm.
  • Earthen Bulwark creates a hearty Barrier on cast. More importantly, it makes you Unstoppable, allowing you to avoid or get out of Crowd Control effects.
Landslide Druid Endgame Skill Tree

Passives

  • Bestial Rampage is the Key Passive of choice. When paired with Wildheart Hunger, it nearly maxes "Cap 2" attack speed on its own and grants as much as an 80% damage multiplier!
  • Envenom provides a massive Critical Strike Damage bonus to Poisoned enemies.
  • A single point in Safeguard should top off your Fortify in most situations.

Skill Rotation

  • For most Speedfarming and Open World content, you should be able to breeze through by running past groups of mobs and activating Poison Creeper as you do.
  • When the going gets tough, open with Petrify to Stun enemies and activate its Critical Strike multiplier, then Landslide on high priority targets to create Tectonic Spikes beneath them before casting Poison Creeper. Keep weaving in casts of Landslide to maintain the Spikes and damage bonuses from Ring of Starless Skies and Ancestral Guidance.
  • Spam Blood Howl on Cooldown to recover Spirit and maintain the bonuses from Vigilance and Backlash.
  • Claw as needed to recover Spirit and stack and maintain the bonus from Wildheart Hunger.
  • Use Earthen Bulwark when you're in need of some extra toughness or to break or prevent Crowd Controls.
  • You can also use Landslide to recover Poison Creeper's Cooldown when it doesn't do it itself.

Spirit Boons

Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:

Deer Spirit: Wariness
Eagle Spirit: Avian Wrath
Wolf Spirit: Packleader
Snake Spirit: Calm Before the Storm

Bond with the Eagle Spirit and activate Iron Feather.

Landslide Druid Spirit Boons

Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.

Paragon & Glyphs

Season 6 - Season of Hatred
Landslide Druid
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Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

← Use the slider for progression steps →
Landslide Druid Endgame Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

To Level 15

  1. Headhunter
  2. Spirit
  3. Earth and Sky
  4. Outmatch
  5. Fang and Claw

To Level 46

  1. Earth and Sky
  2. Spirit
  3. Outmatch
  4. Fang and Claw
  5. Headhunter
  • For the Pit Push variant, level up Human as well.
  • Earth and Sky is a priority to level in late game and slots on the Earthen Devastation for one primary reason: by the ultra late-game, Crushing Earth grants an insane amount of Damage to Crowd Controlled enemies, allowing you to use progressively fewer Tempers to maximize the Legendary Node.

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 6 - Season of Hatred
Landslide Druid

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Landslide Druid focuses on the following combos:

Best in Slot

  • Yul + Wat - Decrepify helps with stagger, defense and allows execute at 10% HP. When combined with Xol in your other Runeword, it also generates large amounts of offering. Yul ramps up significantly in the mid and late game.
  • Xol + Lac - Challenging Shout is amazing for survivability, but the Taunt also allows you to group mobs and draw them in range of Poison Creeper.

Alternative choices

As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:

  • Gar - The Crit Chance bonus is great, especially early on.
  • Mot - Dark Shroud is a strong and affordable defensive option.
  • Ohm - Though nerfed considerably from the PTR, this multiplier's still useful.
  • Tam - A reliable Offering generator for Core skill builds.
  • Lith - A surprisingly strong Invocation, provided you can afford to stand still.
  • Cem - As a Magic Rune, it's a reasonable choice that you're more likely to find.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 6 - Season of Hatred
Landslide Druid

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

  • Hired: Raheir

Raheir provides us with passive All Resistance, an area of effect Slow which increases our damage, a 90% damage reduction bubble that also increases damage, and prevents us from getting one shot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain resistance capped without him.

  • Reinforcement: Varyana

We choose Bloodthirst for a periodic Attack Speed bonus.

Landslide Druid Mercenaries

Stat Priorities & Item Progression

Season 6 - Season of Hatred
Landslide Druid

To enable the Landslide Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 100% Critical Strike Chance, including Earth
  • 250% Damage to Crowd Controlled Enemies
  • 3500+ Willpower
  • 6+ Ranks to Envenom
  • Armor Capped 1,000
  • Resistance Capped 70%
  • >6,000 Life
  • Both Defensive Runewords
Starter
Ancestral
Mythic
Landslide Druid T1 Starter Stat Priorities
Landslide Druid Ancestral Stat Priorities
Landslide Druid Mythic Stat Priorities

Item Progression Goals

Before you dive into the Endgame with the Landslide Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter
Ancestral
Mythic
Landslide Druid T1 Starter Item Progression
Landslide Druid Ancestral Item Progression
Landslide Druid Mythic Item Progression

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 6 - Season of Hatred
Landslide Druid

This section is designed to guide your Landslide Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

Starter
Ancestral
Mythic
Speedfarming
Pit Pushing

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

Starter Landslide Druid Gear
Starter Landslide Druid Gear Skills
  • Note that this midgame skill tree differs quite a bit from both the leveling and endgame setups. This is a "Trampleslide" build, if you're familiar, and it utilizes the Nature's Fury passive along with Symbiotic to rapidly recover Nature Magic skill cooldowns. Among these is Trample, which is granted the Earth tag by Trampled Earth. Spam Wind Shear and Hurricane to recover its Cooldown. Trample acts as a hybrid mobility/clear skill with a much larger AoE than Poison Creeper, though Creeper is still effective at mobbing once you're in range.
  • One key issue to highlight is in the Paragon Board. Because this variant does not have access to Vasily's Prayer or Earthbreaker, it does not leverage either Survival Instincts or Ancestral Guidance. You can still utilize the first half of the board effectively with this setup, but the intent is that you graduate into the Ancestral variant before this becomes a concern. Make it a priority to farm Echo of Varshan (for Vasily's Prayer) and Grigoire, The Galvanic Saint (for Earthbreaker) early into your Torment progression.
  • Don't overspend resources on non-Ancestral gear, especially when it comes to Masterworking. This gear will eventually be replaced entirely.
  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats. In this Starter variant, Mending Stone can be exchanged for Disobedience if you still need additional Armor.
  • After defenses are sorted, capping Movement Speed is another primary goal. To that end, this variant employs Ghostwalker and activates it with a combination of Earthen Bulwark (with Mending Stone) and Trample. Wind Shear grants another Movement Speed bonus for 4 seconds at a time.
  • From the time you reach Earthen Devastation in your Paragon Board, be mindful of your Damage to Crowd Controlled Enemies bonus. The target for this stat is 250%, and your personal value will depend on the nodes taken on this board, your Offensive Tempers, and the level of your Earth and Sky glyph. Over time, you'll be able to exchange Offensive tempers from Damage to Crowd Controlled Enemies to Earth Critical Strike Chance.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Ancestral Landslide Druid Gear
Ancestral Landslide Druid Skills
  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but be sure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
  • Once you've acquired the Core Uniques for this build, you can transition to what is essentially the final version, with a skill tree, playstyle, and paragon board identical to those described in the main sections of this guide. The addition of Mythic Uniques from this point are more build-enhancing than build-enabling.
  • From the time you reach Earthen Devastation in your Paragon Board, be mindful of your Damage to Crowd Controlled Enemies bonus. The target for this stat is 250%, and your personal value will depend on the nodes taken on this board, your Offensive Tempers, and the level of your Earth and Sky glyph. Over time, you'll be able to exchange Offensive tempers from Damage to Crowd Controlled Enemies to Earth Critical Strike Chance.
  • Feel free to continue using Juggernaut's over Skinwalker's as needed for additional Armor.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Mythic Landslide Druid Gear
Mythic Landslide Druid Skills
  • Ring of Starless Skies is a very popular choice for its overstatted Critical Strike Chance and Attack Speed rolls and insane Unique effect. The double All Resistance implicit is pretty great, too, with the difficulty changes. Make sure to cast Landslide at least every 3 seconds in combat to maintain its bonuses.
  • Shroud of False Death is an excellent addition, as its +1 to All Passive skills implicit is a massive offensive and defensive boon. On top of that, its All Stats roll is helpful for capping Critical Strike Chance, Armor, and Resistances and meeting Rare Node requirements in the paragon board. The stealth is great for moving and setting up between packs. Though not nearly as much damage, Tyrael's Might is always worth consideration as you ascend through Torment Tiers to combat the Resistance and Armor penalties. Socket Skulls in your jewelry if you go this route.
  • Feel free to continue using Juggernaut's over Skinwalker's as needed for additional Armor.

This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Speedfarm Landslide Druid Gear
Speedfarm Landslide Druid Skills
  • The Mythic variant is relatively well-suited for for Open World content. You can make some minor adjustments to improve movement speed by replacing Earthen Bulwark with Trample for some extra mobility and Spirit generation. Remove Provocation to max out Digitigrade Gait.
  • If you have either a spare Amulet with Movement Speed or an extra pair of Wildheart Hunger that you can masterwork for Movement Speed, great. If not, it's not a huge deal.

This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Pit Push Landslide Druid Gear
Pit Push Landslide Druid Skills
  • For the Pit Push variant, we make a number of changes that make the build more cumbersome to play and squishier, but that ramp up the damage considerably in exchange. Be sure to read over all the changes below.
  • Heir of Perdition replaces Vasily's Prayer for a permanent 60% multiplier and an easy way to cap Critical Strike Chance and Movement Speed. This swap introduces a cascade of changes to the build:
    • As Landslide is no longer a Werebear skill, you must use Claw or another Shapeshifting skill within 3 seconds of casting it to maintain the bonuses from Quickshift, Heightened Senses, and Bestial Rampage, as well as to ramp Wildheart Hunger.
    • Earthen Bulwark is exchanged with Trample as your sole source of Unstoppable, but also to activate the Werebear bonuses from Heightened Senses and Bestial Rampage. It must be used when entering a new zone or any time you drop these buffs.
    • Provocation is of no use to this setup. Switch it out for full points in Humanity and a couple in Circle of Life.
    • Skinwalker's is exchanged with Juggernaut's to recoup some Armor and Earth Critical Strike Chance tempers can safely be dropped in favor of Critical Strike Damage.
    • This setup no longer benefits from Survival Instincts, so this board is exchanged for Constricting Tendrils on the board below. Note that Fang and Claw is exchanged for Human.
  • When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
  • In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.

Paragon

Landslide Druid Pit Push Paragon

FAQ & Mechanics

Season 6 - Season of Hatred
Landslide Druid

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

What is the best weapon choice?

What can I do to improve survivability?

How can I trigger Unstoppable?

Which adjustments should I make on Hardcore?

Mechanics

Wildheart Hunger

Earthbreaker

Stagger

Video Guide

Season 6 - Season of Hatred
Landslide Druid
Landslide Druid Season 6 PTR Demonstration

Summary

Season 6 - Season of Hatred
Landslide Druid

The Landslide Druid is an AoE powerhouse with significant Speedfarming and Pit Pushing potential. Its tanky enough to stand in the middle of the fight and continue dishing out damage. Shapeshifting and Poison multipliers are incorporated thanks to Vasily's Prayer and Poison Creeper, respectively, pushing the damage profile even further.

Credits

Season 6 - Season of Hatred
Landslide Druid

Written by IBoilerUp

Reviewed by

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