Charge Calling Moto Leveling Guide
Last Updated:July 4, 2024|Change Log
Charge Calling Identity
Welcome to the Charge Calling Moto Leveling Guide. Charge Calling Moto is a BLAST to play as he transforms your minions into charging bombs that explode obliterating your enemies. Mechanical Parts rain down from the sky, pick them up to automatically summon more charging bombs and lay waste to the battlefield. This Charge Calling Moto leveling build dominates throughout the entire Story and early Netherrealm while being able to transition into one of the strongest end game builds with ease. On top of this, Charge Calling Moto is great to play on both the Phone and PC!
The Charge Calling Moto leveling guide is intended to take your character to Level 90. This is the last level with unlimited free respec points. Be sure to check the final section of the guide for recommendations on how to transition into the Endgame! |
- Exploding Minions!
- Very Safe & Easy Playstyle
- High Damage On Low Budget Gear
- Bad Mobility
- Confusing Scaling
- The Build Plays Itself
Check out the Complete Story Walkthrough for tips on how to complete the Campaign.
Treasure Troves
Treasure Troves are a way to super-charge your leveling experience. They give vastly more experience than regular zones and yield exclusive Legendary items. You need to complete each of them once for a Talent Point. For an easier leveling experience, you repeat the Treasure Trove until you're 8-10 levels above the zone, then rush through the next few areas. Follow your side quest to find the Treasure Trove locations.
Keep an eye out for the following Legendary items as you clear Treasure Troves.
- New Ear Hills (L7): Look out for Desire of Survival and Rock Lizard's Skull.
- Nectar Valley (L16): Look out for Dragon Scale Shoes.
- Dawn Avenue (L27): Look out for Chain of Resistance and Ice Pulse.
- Sanctuary of Solitude (L35): Look out for Interlocking Soul.
- Silver Sands' End (L44): Look out for Omniscient Prototype and Lonesome.
- Hall of Grandiosity (L54): Look out for Omniscient Prototype and Lonesome.
Every Treasure Trove has a small chance to drop Lonesome which boosts you damage significantly if you equip only 1 ring and Omniscient Prototype which provides around 120 Energy allowing you to equip additional Support Skills.
Leveling Tips and Tricks
- Your first active skill slot (top left in the Skills menu) is your "Main Skill," this matters because many items and Hero Traits have effects that only apply to the Main Skill.
- If you're ever in doubt of where to go, click the campaign quest on the left of your screen and a golden path shows you the way.
- This guide assumes you get most of your levels through Treasure Troves and rush to the objectives in other zones for maximum efficiency.
- When allocating Pact Points, prioritize Resistances first, then select Damage nodes until you fill the section. If you have leftover points, put them into Drop nodes as you begin farming the Netherrealm.
- Complete all 10 Levels of the Hero Forge to unlock all of your Hero Trait abilities and gain 6 additional Talent Points.
- All support gems become available from the Skill Shop at level 50. At this stage cross reference with the embeds to make sure you're set up for the Netherrealm.
- In Chapter 3 gear you find comes with varying amounts of Energy, after changing your gear, be sure to go to the Energy Menu under Skills to reassign missing Energy.
Equipment & Stat Priorities
Look for these Offensive stats on weapons:
- Minion Damage
- Strength/Dexterity/Intelligence
- Minion Max Life
- Minion Skill Level
- Chance for Minions to Deal Double Damage
Look for these Defensive stats on armor:
- Max Life
- Life %
- Elemental Resistances
- Erosion Resistances
- Regenerates Life per second
- -x% additional Physical Damage taken
Core Skill
- Use Summon Machine Guard and Summon Spider Tank to deal damage before you have access to consistent explosions at level 45.
- Using 2 different minion Skills allows you to summon 6 minions total by summoning 3 Machine Guards and 3 Spider Tanks.
- At level 45 you detonate your minions consistently thanks to Quick Battle Hero Trait so swap to Summon Grim Phantom for automatic explosions from that point on.
- Use Leap Attack to move fast through the zones. Support it with Quick Mobility for even faster movement.
- Add Blink for even better mobility, if you want more defense use Protection Field instead.
- Compound Source is the best way to Restore your Life quickly. This is especially useful if you use the Interlocking Soul weapon.
- Elemental Shock increases Elemental damage dealt by your Minions.
- Use it to increase damage dealt by Summon Grim Phantom thanks to their natural damage conversion to Lightning.
- Out of all Synthetic Troops Summon Spider Tank deals the most amount of damage when triggering Self-Destruct Protocol thanks to the 6% additional damage per summoned Spider Tank modifier.
- At level 70+ if you want to deal more damage and don't mind sacrificing quality of life use 6 Spider Tanks instead.
Leveling Progression
WARNING: The following levels are a guideline, you might complete the quest/unlock the Skill a few levels early, or a few levels later!
Level 1: Start the game with Summon Machine Guard and Compound Source.
Level 2: Support Summon Machine Guard with Servant Damage.
Level 3: Support Summon Machine Guard with Mechanical Modification. Purchase and equip: Blink and second Summon Machine Guard.
Level 4: Support second Summon Machine Guard with Mechanical Modification.
Level 7: Support Summon Machine Guard with Maniacal Army.
Level 12: Purchase and equip; Leap Attack.
Level 16: Support Summon Machine Guard with Steamroll.
Level 20: Purchase and equip; Machine Army.
Level 23: Support Summon Machine Guard with Steamroll and Multistrike. Purchase and equip Summon Spider Tank. Support it with Multistrike and Greater Multiple Projectiles.
Level 25: Complete the first Hero Trial and allocate; Surprise Force.
Level 31: Support Summon Spider Tank with Multiple Projectiles, Wind Projectiles and Slow Projectile.
Level 34: Purchase and equip; Summon Thunder Spirit.
Level 42: Support Blink with Quick Mobility and Magic Dash.
Level 45: Complete the second Hero Trial and allocate; Quick Battle. Replace both Minion Skills with Summon Grim Phantom. Support them with Mechanical Modification, Steamroll and Elemental Fusion.
Level 50: At this point you have access to every skill in the game, continue to follow the embed shown as you gain more Energy. If you don't have enough mana to use all of your Auras get Divinity Slates with -Sealed Mana modifiers.
To learn more check out the Skills and Passives Guide.
Talents
God of Machines
This is your core Talent Tree where you put your first 24 points before moving onto Machinist, then returning here to allocate additional points later.
Machinist
Allocate 32 points in Machinist. Boss helps reach number of 6 Minions. Kinetic Conversion provides Barrier and reduced damage taken while moving.
Steel Vanguard
Finally, allocate 32 points in Steel Vanguard. Many Minor and Major talents in this Talent Tree reduce Sealed Mana which is required to fit all of your Auras. Then their effectiveness is increased thanks to Reflection. Knowledgeable increases the effectiveness of Elemental Shock.
There are tons of different Talent Trees to explore, if you want to learn more about this robust system check out our Talent Tree Guide.
Traits, Relics and Memories
Hero Traits
Level 45: Unlock Quick Battle to scale your Self-Destruct damage with Minion Life and Energy Shield. This also causes Minions to initiate Self-Destruct Protocol when gaining overload as opposed to when losing it.
Level 75: Choose Guerilla Tactics, this automates a lot of your damage by triggering your Main Skill if it is a Synthetic Troop when you pick up Mechanical Parts. On top of that, picking up Mechanical Parts increases the damage of Self-Destruct Protocol by up to 60%.
Level 90: Select Meaningful Death adding up to 125% Overload effect and 1% additional damage for every 1% Overload effect.
Relics and Memories
While leveling Charge Calling Moto, look for any combination of the following stats on your Hero Relics and Memories;
Hero Relic | Hero Memories |
% Minion Critical Strike Rating | Additional Self-Destruct Damage triggered by Self-Destruct Protocol |
Adds 1-2 Physical Damage to Attacks for every 212-408 Max Life of Minion | % Minion Critical Strike Damage |
% Minion Max Life | % Minion Max Life |
% Minion Critical Strike Damage for each Mechanical Part collected recently | % Movement Speed |
To learn more, check out our Hero Relic and Hero Memory Guide.
Divinity Slates
When leveling Charge Calling Commander Moto, look for any Divinity Slates containing these talents;
Legendary | Medium & Minor |
+1 All/Minion/Synthetic Troops Skill Level | Minion Critical Strike Damage |
Converts 12% Phys Damage Taken to Elemental Damage | Minion Life |
6% of damage taken is transferred to a random Minion | -% Sealed Mana |
% Cooldown Recovery Speed | |
% Aura Effect |
To learn more, check out our Divinity Slate Guide.
Pacts
To learn more, check out our Pacts and Pets Guide.
The Netherrealm
Racing through your Netherrealm quests as quickly as possible results in you becoming under leveled for the required zones to progress further, stay within 3 levels of the zones you're completing to avoid a harsh experience penalty. Check out our How to Progress the Netherrealm if you're unsure of anything.
Here's a list of things to do while progressing the early stages of the Netherrealm;
- Level 60, The Trade House is unlocked. Be sure to read and understand our Trade House for Beginners Guide before making any big purchases.
- Higher item levels of gear come with higher quantities of Energy. Look to improve your current gear with items that have increased Energy so that you can use more Support Skills.
- Utilize Prototype Crafting and Enchanting to greatly increase the power of gear you come across. It costs very low amounts of Flame Sand to lock 1 good affix in place and reroll up to 4 new modifiers. Legendary Gear with Legendary Aptitude allows you to roll mods and craft on those items well.
Transitioning to Endgame
Weapon
- If at any point you start struggling with damage consider replacing Summon Grim Phantom with Summon Spider Tank and search Beacons or the Trade House for Two-Handed Hammers with any of the following modifiers:
- Minion/Active Skill Level
- Minion Damage
- Minion Attack Speed
- Minion Critical Strike Damage
- Minion Critical Strike Chance
- Chance for Minions to Deal Double Damage
- Craft the items using prototype crafting until you have the Minion or Active Skill Level modifier as well as 3 of the other modifiers listed.
- Enchant the item with a 5th modifier.
Remaining Gear
Focus on crafting the remainder of your Armor and Jewelry with the following goals in mind;
- Cap all of your Resistances at the 75% maximum.
- Have a healthy Life pool.
- Increase your Minions Damage
Legendary Items
Leveling
- Interlocking Soul - Remember that anytime you use a Summon skill you lose 5% Life. This doesn't apply when Grim Phantom resummons itself, but does when you use supporting Minion skills like Elemental Shock.
- With enough regeneration you can dual wield Interlocking Soul.
- Lonesome Provides good amount damage early on before you find proper crafted or set rings.
Set Items
As you complete the Netherrealm be sure to farm the following Voyager's Commemorative Set items.
- Voyager's Commemorative Cape
- Voyager's Commemorative Strap
- Voyager's Commemorative Goggles
- Voyager's Commemorative Boots
- Voyager's Commemorative Cufflinks
- Voyager's Commemorative Brooch
- Voyager's Commemorative Pinky Ring x2
Endgame
- Winter of Origin - Make sure to get one that provides more stacks of Focus Blessing or the same as Additional Cooldown Recovery Speed requires to work.
- Mind Infusion allows to automate Dark Gate usage and provides +1 Minion Skill Level.
- Fiend Crown provides good amount of Minion Critical Strike Damage and and grants Lucky on Critical Strike.
Continue the Journey
Congratulations on completing the Moto Charge Calling leveling guide! To continue your Endgame journey check our Build Database!
Credits
Written by: Zen_M
Reviewed by: Tenkiei